Author Topic: A ton of quick 7DRL looks  (Read 11160 times)

deepshock

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Re: A ton of quick 7DRL looks
« Reply #15 on: March 23, 2013, 12:36:02 AM »
I used C# to make Black Mage.
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/

guest509

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Re: A ton of quick 7DRL looks
« Reply #16 on: March 23, 2013, 01:37:19 AM »
Alright now we are out of my depth, but I know many people use a library of functions called Curses.

http://roguebasin.roguelikedevelopment.org/index.php?title=Curses

http://en.wikipedia.org/wiki/Curses_%28programming_library%29#Portability

If I remember correctly C, and I guess C#, has functions you can call from files you #include at the beginning of the code. I think Curses, or NCurses, is one of those libraries that lets you fiddle with the text/terminal output without redrawing.

If you are really curious the guys in the development section of this forum are freakin' experts. Go ahead and start a thread and they'll point you in the right direction. Show them how you did your game too, i imagine they'll be amazed.

guest509

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Re: A ton of quick 7DRL looks
« Reply #17 on: March 23, 2013, 01:39:24 AM »
  Oh crap Deep!

  Here's your answer right here! There's already a thread on it!

http://forums.roguetemple.com/index.php?topic=3089.0

deepshock

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Re: A ton of quick 7DRL looks
« Reply #18 on: March 23, 2013, 02:32:01 AM »
Much appreciated.

Edit: The BMGR page on 'announcements' will have the updated game linked.
« Last Edit: March 23, 2013, 01:39:13 PM by deepshock »
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/

roocey

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Re: A ton of quick 7DRL looks
« Reply #19 on: March 26, 2013, 03:33:56 PM »
Thanks for the quick look at Dead Man Walking!

In the 7DRL version, I think the dual resource system basically just acts as a buffer to protect you from randomness. One of the goals in the new version is to make Willpower a more strategical resource.
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Zireael

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Re: A ton of quick 7DRL looks
« Reply #20 on: March 17, 2014, 01:20:04 PM »
Will you be doing the same for 2014 7DRL?

guest509

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Re: A ton of quick 7DRL looks
« Reply #21 on: March 17, 2014, 02:01:40 PM »
I've done a few already. Not sure I'll continue. I have a real job now and cannot spend the time. Sadly.

http://7drl.org/2014/03/16/quick-takes-part-1/

Avagart

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Re: A ton of quick 7DRL looks
« Reply #22 on: March 17, 2014, 07:31:06 PM »
if you do not continue, please let me know. I started do "quick looks" for polish roguelike community and I can do the same for 7drl.org and roguetemple.

guest509

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Re: A ton of quick 7DRL looks
« Reply #23 on: March 18, 2014, 07:37:06 AM »
Avagart the full fledged reviewing process has started early this year, so I'll be using my time on that.

PTrefall

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Re: A ton of quick 7DRL looks
« Reply #24 on: March 18, 2014, 11:17:05 AM »
Sounds like the torch has been passed on :)

guest509

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Re: A ton of quick 7DRL looks
« Reply #25 on: March 18, 2014, 11:17:29 AM »
Sweet!