Author Topic: Heavy Bullets (now at alpha demo v0.08)  (Read 6665 times)

getter77

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Heavy Bullets (now at alpha demo v0.08)
« on: September 30, 2013, 08:44:24 PM »
http://www.heavybullets.com/
http://forums.tigsource.com/index.php?topic=36201.0

FPS dungeon crawler, 4 levels thus far and no music just yet.

Win/Mac/Linux

v0.0.3 log:

Quote
- Drop items by holding spacebar
- Press TAB to view stats/upgrades
- Tweaked some names
- More responsive UI
Some bugs fixed as well.
« Last Edit: March 18, 2014, 12:23:18 PM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Heavy Bullets (now at pre-alpha demo v0.05)
« Reply #1 on: October 15, 2013, 12:07:57 PM »
v0.05

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various fixes and such
Brian Emre Jeffears
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getter77

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Re: Heavy Bullets (now at pre-alpha demo v0.06)
« Reply #2 on: November 09, 2013, 05:47:53 PM »
v0.06

Quote
Tons of tweaks, bug fixes, improvements. Most notable:
- Backpack lets you carry 2 types at once
- Pause/options screens
- Plants!

For the next version I have planned, other than whatever feedback I get:
- Music
- New enemies and items
Brian Emre Jeffears
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getter77

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Re: Heavy Bullets (now at pre-alpha demo v0.07)
« Reply #3 on: November 12, 2013, 02:56:17 PM »
v0.07

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- Rocket aiming tweaked
- toggle Ui Tooltip
- Hold E to consume items without picking up. (for example, you can use a health potion you just found without having to drop whatever you're holding
- New items Bomb Vest + secret item
- Display glass breaks with explosions

Might be a few weeks between this and next update because I need to focus on work for a bit, unless its just for fixing small bugs.
Brian Emre Jeffears
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getter77

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Re: Heavy Bullets (now at pre-alpha demo v0.08)
« Reply #4 on: March 13, 2014, 12:39:06 AM »
v0.08

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Hey everyone, V0.08 is up. It has numerous tweaks and changes, but its still the same 4 levels with a Boss at the end. Please let me know if you find any bugs, and how you feel about the changes.

jpnk, now you can change the quality in game, try it out!

As for the future, this could be the last alpha version. If there's another one it will probably be to fix any major bugs that come up.
Soon I will move on to Beta, and might be selling it for $5, or $10, not sure yet (let me know what you think). Beta should have 8 levels, new enemies, and a final boss.
Then, by my plans, I will tweak and balance it until I feel confident the game is done.
Brian Emre Jeffears
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CaptainKraft

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Re: Heavy Bullets (now at pre-alpha demo v0.08)
« Reply #5 on: March 13, 2014, 12:52:19 AM »
I tried out the game. It runs great on my machine. I'm running 64 bit Manjaro w/ Openbox. It gets pretty intense when multiple enemies are coming at you. Also, the low visibility because of the many corridors is great. I got surprised a lot and it made for a really tense play. I like it.
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