Author Topic: Kunoichi - 2014 7DRL Success  (Read 5080 times)

Tectorum

  • Newcomer
  • Posts: 9
  • Karma: +0/-0
    • View Profile
    • Email
Kunoichi - 2014 7DRL Success
« on: March 25, 2014, 03:26:10 PM »
This was my first time participating in the 7DRL Challenge, and Kunoichi is the result.



Some interesting features include a combination of conical and room-based FOV, stealth-based gameplay, and player death by being surrounded on three sides. Also included are two successful endings, an easier general ending and a more difficult, graded one.

If you try it out, I'd love to hear your comments. Thanks!


Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Re: Kunoichi - 2014 7DRL Success
« Reply #1 on: March 26, 2014, 09:43:08 PM »
player death by being surrounded on three sides.

That's a very interesting and unintuitive rule.  You should mention that in the readme or in the game itself.  I had no idea how that worked until I read it here.

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Re: Kunoichi - 2014 7DRL Success
« Reply #2 on: March 26, 2014, 11:55:43 PM »
Ok, I cleared the game with the "stolen" ending.  After I learned the rules it was pretty fun.  Using sound to manipulate enemy behavior is cool and I really like that the game assigned a name to every person I murdered.

Sometimes two enemies stand on the same tile and the game starts behaving strangely.  Like, if I throw my kunai it'll go through both of them and then I'm stuck unarmed against two dudes.

e: I thought the japanese(?) characters would make the game difficult to read, but that really isn't the case.

Tectorum

  • Newcomer
  • Posts: 9
  • Karma: +0/-0
    • View Profile
    • Email
Re: Kunoichi - 2014 7DRL Success
« Reply #3 on: March 28, 2014, 05:10:28 PM »
Thanks for playing! I'm glad to hear both that the characters were understandable and that you completed the stolen ending.

You're right, I should include the capturing rule in the readme if not the game. I'll do that for 1.04.

For the enemies behaving strangely, were you playing the original 7DRL version? They shouldn't be moving into the same tile in 1.03, but I'll check that for the next update. Thanks for letting me know.