Author Topic: 7DRL 2014 - The Tablet of Ananias  (Read 4754 times)

Slash

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7DRL 2014 - The Tablet of Ananias
« on: March 20, 2014, 01:05:05 PM »
This year my goal was to make a game that could be easily played on mobile devices.

You can play the game online here http://slashland.co/ananias or download from Google Play: https://play.google.com/store/apps/details?id=co.slashland.ananias

There's also a video here: https://www.youtube.com/watch?v=DaptTq2hDvc

HOW TO PLAY
Tap doors, items, monsters and stairs to interact with them.
Tap items while standing on them, to pick them up.
Use or Drop items by clicking the action icons and then selecting the item

Types of Items:
* Weapons: Use them to slice your enemies in half. Each weapon has a number of uses which can be recharged using Enchantments. Bows can attack any enemy in the room.
* Armor: Prevents you from being sliced in half. Gets destroyed
* Potion: Recover health
* Enchantments: Are used to recover the uses of a type of weapon.

Leveling up:
When you get to a new level you'll randomly be granted a bonus
* HP
* Strength
* Carry Capacity
* Unluckyness - No bonus

Vanguard

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Re: 7DRL 2014 - The Tablet of Ananias
« Reply #1 on: March 26, 2014, 08:53:56 PM »
Is there supposed to be no way to skip your turn or move around freely or am I missing it?

Slash

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Re: 7DRL 2014 - The Tablet of Ananias
« Reply #2 on: March 26, 2014, 09:05:53 PM »
You can currently skip your turn by reequiping your weapon, I'll add a command for that on next version.

Free movement isn't currently allowed, aiding yourself with the items and exits (and other enemies) in the room is intended as a feature (for now)

Kyzrati

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Re: 7DRL 2014 - The Tablet of Ananias
« Reply #3 on: March 27, 2014, 01:14:23 AM »
I played this and found the non-free movement idea to be pretty nice for a mobile platform. The main issue was it's so unique/unexpected and it wasn't explained right off the bat, so it confused me for a bit (more so because I tested it on PC, not an actual mobile device where it would be more obvious). I almost thought something was wrong with the game ;)