Author Topic: Dungeonic Art  (Read 11640 times)

reaver

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Dungeonic Art
« on: March 21, 2014, 09:12:15 AM »
Trying out masks for my dungeon generator, thought to do some dungeonic art and share. The map is valid and fully connected except the two islands in R and O.
Any fancy (but still practical) maps to share?


miki151

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Re: Dungeonic Art
« Reply #1 on: March 21, 2014, 09:53:24 AM »
Cool, where can I play this level?  :D
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

reaver

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Re: Dungeonic Art
« Reply #2 on: March 21, 2014, 10:14:20 AM »
Well, you can download the image,  open it, parse the colours and load it in your engine :D It's png, so no compression artefacts.

Doors : (255,0,0)
Rooms : (0,255,255)
corridors : (255,255,0)
Entry/Exit : (0,0,255)
Rest colours are walls

The entry and exit points have been set so that the 'room distance' (number of doors that you need to pass through) between them is the largest 'room distance' that you can get in the dungeon.

guest509

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Re: Dungeonic Art
« Reply #3 on: March 21, 2014, 10:23:16 AM »
An interesting alternative to procedural generation. A dungeon so large you cannot ever memorize it. Could take years to see it all. Start the player in a random part of the dungeon and place the exit in a random place each time, that might be an interesting game.


reaver

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Re: Dungeonic Art
« Reply #4 on: March 21, 2014, 10:30:49 AM »
I was thinking something similar for a 7DRL, but probably next year, too late now :)

miki151

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Re: Dungeonic Art
« Reply #5 on: March 21, 2014, 01:47:27 PM »
Ok there you go. I put some 300 monsters in there so you are not bored :)

http://blkrs.com/~michal/rogue.zip
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

reaver

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Re: Dungeonic Art
« Reply #6 on: March 21, 2014, 02:10:06 PM »
haha thanks, that's brutal! I played for 5 minutes I didn't encounter a soul -- this place is more vacant than my brain in the morning

miki151

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Re: Dungeonic Art
« Reply #7 on: March 21, 2014, 02:18:10 PM »
Sorry, the game can't handle a whole lot of monsters on one level yet.

Here's a 7drl idea: replace "Rogue" with a random password. Whoever uncovers it first and types it in on your website wins $50  :D
KeeperRL, Dungeon Keeper in roguelike style:
http://keeperrl.com

Zireael

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Re: Dungeonic Art
« Reply #8 on: March 21, 2014, 04:20:23 PM »
Oh wow, I'd like to know how you do that.

guest509

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Re: Dungeonic Art
« Reply #9 on: March 21, 2014, 06:16:52 PM »
That was very very cool.

Zireael

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Re: Dungeonic Art
« Reply #10 on: March 21, 2014, 07:47:01 PM »
Tangentially related:
http://sumdood2003.deviantart.com/art/Roguelike-Screeny-143198347

Anyone know what generator is this and where can I find it?

Rickton

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Re: Dungeonic Art
« Reply #11 on: March 30, 2014, 02:32:34 PM »
Looks kind of like a BSP Generator where the rooms are set to be pretty likely to fill up their entire area so they'll touch other rooms.
Creator of the 7DRL Possession: Escape from the Nether Regions
And its sequel, simply titled Possession