Author Topic: Rogue Station [7DRLC '14 SUCCESS]  (Read 33482 times)

PTrefall

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Re: Rogue Station [7DRLC '14]
« Reply #15 on: March 16, 2014, 05:13:16 PM »
http://7drl.org/2014/03/16/rogue-station-success/

The 7 days of development is over! What a grind!

I spent way too much time on the invaders this final day, when I should have spent those hours tweaking/balancings and just polishing the “product”, but I decided to go a little crazy and try to grind them in. The idea in my head was that they would add this cool extra dimension to the experience where you’re not as “in control” over the situation as you might be with a hull breach that just stand still. After a few failed attempts at an AI, I came up with a solution that worked, and the invaders will now hunt you down and eat you alive! They will also degrade any station equipment they bump into on the way, as well as eagerly consume your precious oxygen! Thus I think the invaders added some interesting dynamics to the gameplay that was really needed.

I did also find time to add the shoot ability, even if it’s super simple it’s a little fun to be able to shoot these things at a distance. They probably won’t outsmart you anyway.

I did some touch-ups to the UI as well. Initially we had the Station Power displayed as a percentage of the max power the station could hold at the time, but since every decision you make with respect to station equipment and gear affects power consumption, we really had to show the raw number, so now we do. I also added an instruction screen at the main menu that both gives the short version of the story/scenario, but also tells the player which buttons are in effect as far as user interface goes (keyboard-only).

One of the technical mistakes we did (which is a bit Unity specific), was that the entire game was set up in a single scene, instead of letting the UI and Global things sit in one scene, and the game specifics that needs to be reset with every new game sit in another… so there are sure to be bugs in there now related to just that. When you die (or win) and start a new game, strange things may happen!

All in all though, a great experience. We actually managed to get some gameplay going this year, as opposed to last year’s entry (Han Yolo)!

Thank you Kenneth Gangstø for joining me in this challenge! A big thanks to Bill Lowe and Petur Agust for providing some artistic input and suggestions, even when our focus and time wasn’t spent there at all. A huge thank you to Mirko Ruckels for allowing us to use his superb music in our game, check him out at http://www.last.fm/music/Deepspace!

I’ll provide the download links to the game itself in a follow-up post to this one (without all the development report stuff).

Thank you all for following our progress, for participating in the 7DRL Challenge and good luck surviving the Rogue Station!



« Last Edit: March 17, 2014, 11:05:11 AM by PTrefall »

PTrefall

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Re: Rogue Station [7DRLC '14]
« Reply #16 on: March 16, 2014, 05:16:02 PM »
http://7drl.org/2014/03/16/rogue-station-release/

Please go to the rogue basin page to get the latest version of Rogue Station:
Rogue Basin Page
« Last Edit: March 17, 2014, 12:07:59 PM by PTrefall »

koiwai

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Re: Rogue Station [7DRLC '14]
« Reply #17 on: March 16, 2014, 08:13:12 PM »
It works on Linux, did not play a lot. When pressing Shift+direction, the guy walks way too fast for some reason. Is it a bug?

PTrefall

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Re: Rogue Station [7DRLC '14]
« Reply #18 on: March 17, 2014, 11:06:24 AM »
It works on Linux, did not play a lot. When pressing Shift+direction, the guy walks way too fast for some reason. Is it a bug?

That is most definitely a bug that sneaked in there last minute! Thank you for trying, and great to hear it plays on Linux! We'll work on a patch release, but due to other deadlines it might take a week or two.

Samildanach

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #19 on: March 17, 2014, 09:04:38 PM »
It's really aggravating being in the dark. I've been wandering around for about 15 minutes and I still can't see anything. Am I missing something obvious?

PTrefall

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #20 on: March 17, 2014, 09:20:49 PM »
Literally in the dark? Or dark as in don't understand what to do? In the last case, I would suggest reading the Instructions, they hint at the goal :-)
« Last Edit: March 17, 2014, 09:22:38 PM by PTrefall »

Samildanach

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #21 on: March 18, 2014, 01:57:07 AM »
Literally in the dark. HUD and messages but no visibility. That's not a design choice then?

Samildanach

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #22 on: March 18, 2014, 02:37:04 AM »
Now it doesn't run at all, dark or otherwise (without me having changed anything since I last played). Any ideas, techy types?

PTrefall

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #23 on: March 18, 2014, 07:43:23 AM »
Hm, very strange. Which build are you running, what operating system are you on and which graphics card do you have? This sounds more like a technical issue. First thing I'd think about is to make sure you're on the latest graphics driver version, or if you're running via web player, make sure you have the latest unity web player running.

Samildanach

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #24 on: March 19, 2014, 12:44:46 AM »
Yeah, everything's up to date including Unity web player. Very mysterious. Rogue Station runs on my laptop, which is old and feeble, but not on my desktop. Hmm.

PTrefall

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #25 on: March 19, 2014, 07:24:12 AM »
Hm, could you take a screenshot, please? Or is it just a completely black screen? Ah, you mentioned it didn't run at all... very very strange, because we don't store any data for the game between runs. It's a stretch, but maybe you have a unity install that's somehow corrupted? This sounds very specific to that one computer, but then again there's not been enough computers running this game yet to be sure.
« Last Edit: March 19, 2014, 07:27:01 AM by PTrefall »

slothwerks

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #26 on: March 19, 2014, 07:42:57 AM »
Not sure if this is the same issue (doesn't sound like it) but here's a screenshot of what I see:


It's really weird, because I also do development in Unity, and have never had any problem with any Unity game before.  I'd posted in your success thread on 7drl that I'm on Windows 8; there IS a special Windows 8 you can build for 'Windows Store Apps' (aka Metro) but that isn't the issue here.  The build you posted should work.  Shrug.

Windows 8 / Surface Pro 2 (which has some kind of integrated Intel graphics).  I'll try again if/when you get a web version up.

PTrefall

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #27 on: March 19, 2014, 09:28:00 AM »
Wow, yeah. That looks very very strange! I've put up two web versions now, so please try one of them and see if that changes anything. We're not doing anything special, tech wise with this game... but there "might" be an issue with post-processing, since we're running some image effects / fullscreen filters from the pro version of unity. That wouldn't explain the text completely failing to render though, so this is a very interesting problem you're seeing! Hopefully the web version will work for you.

http://www.roguebasin.com/index.php?title=Rogue_Station

Thank you for posting the screenshot and sticking with this :)

Samildanach

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #28 on: March 19, 2014, 07:54:43 PM »
Hm, could you take a screenshot, please? Or is it just a completely black screen? Ah, you mentioned it didn't run at all... very very strange, because we don't store any data for the game between runs. It's a stretch, but maybe you have a unity install that's somehow corrupted? This sounds very specific to that one computer, but then again there's not been enough computers running this game yet to be sure.
I've reinstalled Unity and whatnot. It's weird that it just stopped running between before and after dinner. I'm sure that's a problem with my computer rather than the game, just hoped someone might have an idea.

As to what happened before, I could see the HUD but not the actual play area - so I could see the energy bar, room name, message log ("you've searched this table before" etc), the key prompts in the top left corner but not a character sprite, objects, rooms, any of the play area at all. This was the case every time I played, up until it stopped running altogether. If it happens again I'll take a screenshot.

slothwerks

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Re: Rogue Station [7DRLC '14 SUCCESS]
« Reply #29 on: March 19, 2014, 11:08:55 PM »
Wow, yeah. That looks very very strange! I've put up two web versions now, so please try one of them and see if that changes anything. We're not doing anything special, tech wise with this game... but there "might" be an issue with post-processing, since we're running some image effects / fullscreen filters from the pro version of unity. That wouldn't explain the text completely failing to render though, so this is a very interesting problem you're seeing! Hopefully the web version will work for you.

http://www.roguebasin.com/index.php?title=Rogue_Station

Thank you for posting the screenshot and sticking with this :)
Sadly, neither of the web links worked for me.  I'll have to try on a different machine.  Thanks for trying it though, I appreciate it :)