Author Topic: Our Darker Purpose (now at March 2 2015 Winter Festival) $  (Read 8862 times)

getter77

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Our Darker Purpose (now at March 2 2015 Winter Festival) $
« on: January 29, 2014, 06:49:42 PM »
At last, another Kickstarter project has reached this milestone:

http://store.steampowered.com/app/262790/  $14.99
http://www.ourdarkerpurpose.com/wp/


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About the Game
Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.
Key Features
Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay:

Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…
System Requirements

    Minimum:
        OS: Windows XP/Vista/7
        Processor: 1.6 Ghz
        Memory: 2 GB RAM
        Graphics: X1950 Pro, 7900 GT
        DirectX: Version 10
        Hard Drive: 300 MB available space
« Last Edit: March 04, 2015, 09:46:16 PM by getter77 »
Brian Emre Jeffears
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Re: Our Darker Purpose (now at v1.0.415) $
« Reply #1 on: February 13, 2014, 10:36:53 PM »
A heap of updates to an experimental 415

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General

    Bramble in the Terrace should change states more frequently
    Certain Tesla coils should no longer turn off and refuse to turn on
    Skelebirds will now come back and annoy you faster
    The Velveteen Cabinet should now properly grant 10% attack speed
    Increased challenge room spawn rate slightly
    Edgewood Plans now also reveals the boss on the level select screen
    Goblet of Yesterdayers cooldown increased by 1s
    Thorned Clover is now 100% thornier
    Criticism reduced to 2.5x bonus crit damage
    Line-cutting may get you just short of where you want to go!
    Regan's Lunchbox reduced to 50% bonus damage
    Champion Capulet Swirlers have one less chair in Regular Mode
    10 win-streak and 5 game wins achievements should be fixed
    Music/sounds should now play according to your volume settings on the level select screen
    Some of the Gifted XP levels adjusted upwards slightly
    Woundwort Globethrower attack speed reduced in Regular Mode
    Paper-warped rooms will now only appear in Hard Mode

Bosses

    Reduced hitbox on Candelabra so it is easier to walk behind it
    Reduced horizontal oscillation on Sudsy slightly
    The Obsolete Operator no longer moves the elevator before starting the fight
    The Cauldron of Yesterdayers now has less life
    The Disciplined King will only spawn two chess pieces in Regular Mode and has slightly reduced HP
    The Virtuoso may or may not hit you in the face with its bench now
    The Brick Pile should no longer wander around while his minions are alive
    Regan's Lightning clone will cast less frequently in Phase 3
    The Malady Ward has undergone a budget cut... times are tough.
    Dr. Bloodfather's blood aura now 100% deadlier
    The Administrators will now reset fake portals after destroying a real portal
    Hard Mode Obsolete Operator spawned enemy difficulty has been reduced
    Krass-skull, Conqueror of Legions and Eater of Limbs, now has semi-homing shots with 200% base damage in Hard Mode

Other

    Implemented a code fix that hopefully solves input lock for firing shots
    Vanishing now travels a consistent distance when moving diagonally (hoping this resolves the warp out bug)
    Vraious typos fixed
    Some of the items restricted to Hard Mode have been changed/moved to Regular Mode to diversify early game play

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    Higher tier items are now significantly less rare on early floors
    Lifesteal items have been disabled for now
    Damage scaling on upper floors has been reduced
    Floors after Regan have been shortened by 2 rooms
    All bosses have had their EXP gain boosted by 20%
    Capulet Shadowdroppers now have a longer cooldown before they can drop again
    The Disciplined King health has been reduced slightly more
    Regan's Phase 3 Ice Storm cast takes slightly longer to repeat
    Capulet and Gifted Lightning Orbs now take longer to accelerate and turn
    The Imaginaries now steal 15 move speed instead of 20 move speed per hit in Regular Mode
    Administrator portals will now only spawn enemies on contact with player shots
    Krass-skull, Conqueror of Legions and Eater of Limbs, now has a Phase 2 enrage in addition to his Phase 3 enrage
Brian Emre Jeffears
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getter77

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Re: Our Darker Purpose (now at v1.0.427) $
« Reply #2 on: February 19, 2014, 09:21:47 PM »
Experimental 427

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Hey everyone,

Our efforts to fix bugs - new and old - and rebalance the game continues with this latest patch for the test branch. Thank you for all of the feedback - a lot of these changes are a direct result of posts here or e-mails to us.

Edit: We tweaked a few things with performance/stability as well, please let us know if it's any better / if you crash at all.

Items/Lessons/Perks

    Lifesteal items returned to the game and now restore life per 5 kills
    The Emblem increased in power
    Van de Graaff Playset disabled for now
    Coris' Goggles should should now reduce 75% instead of 25% damage
    Dodge has been capped at 75% (wow, much sad)
    Sock Snake now reduces your damage moderately for the extra shot
    Losing Fragile Roly Poly in certain instances should no longer set your dodge to 0%
    The Phony Symphony now plays in Adagio rather than Allegro
    Foam has gotten 50% foamier
    Whispers crit bonus now reflected in character sheet
    Crowns has been reduced to 50% chance of extra champion spawn
    Vanishing has been tweaked some more... let us know if you are still warping into the void
    Vanishing CD should now reset on a failed teleport
    Being Scared rebalanced and now also provides an innate move speed increase
    Tier 4&5 lesson cost has been reduced
    The Tell-Tale Extra Heart now only wants to be friends (-25 life)

    Enemies
    Various regular enemies have been tweaked slightly
    Some upper floor rooms have been tweaked slightly
    Cyndar's Timekeeper now has proper feet hitboxes
    Players can no longer run behind The Woundwort Fortress
    Dr. Bloodfather's attack arc range has been reduced
    Administrator spawns should no longer give XP
    Krass-skull, Conqueror of Legions and Eater of Limbs, now reflects 50% of damage dealt with basic attacks when shielding

    Other
    Even Edgewood is not immune to grade inflation.. report card grades requirements reduced
    Floor characteristics have been rebalanced so there are more interesting choices...
    Counselor should no longer eat your credits if you pay him and then exit the game immediately
    Archivist should consistently stay an ambi-turner (rather than moving only right in some cases)
    Enemy Health UI should no longer disappear randomly
    Cordy's Health UI should no longer disappear randomly
    Various* typos now properly fxied
    Challenge rooms have been further increased in frequency
    Coin/Chalk/Juice Boxes now function under progressive percentage drop rates reducing RNG
    Coin/Chalk/Juice Boxes drop rates also increased
    Some secret/coin rooms in upper floors reduced in frequency
Brian Emre Jeffears
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getter77

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Re: Our Darker Purpose (now at v1.0.430) $
« Reply #3 on: February 28, 2014, 01:08:47 PM »
v430
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Hey everyone,

We're pushing a sizable number of changes to live in this patch that we've been testing over the last week+ on the test branch. Overall, we are aiming for more item diversity, greater variety of viable character builds, and a faster paced game. Some enemies have learned new tricks, credit gain has been increased, and a number of floor characteristics have changed a bit to provide the player more of a choice.

There's definitely still more to do... for example, a certain scrappy champion cat appears to be ultra rare at the moment, but we're working on it.

Good luck in Edgewood!

Patch notes below... [beware spoilers]

Items/Lessons/Perks

    Lifesteal items returned to the game and now restore % life per 5 kills
    The Emblem has been increased in power
    The Weeping Plant now scales with dodge/resist
    Van de Graaff Playset disabled for now
    Coris' Goggles should should now reduce 75% instead of 25% damage
    Dodge has been capped at 75% (much sad, wow)
    Losing Fragile Roly Poly in certain instances should no longer set your dodge to 0%
    The Phony Symphony now plays in Adagio rather than Allegro
    Foam has gotten 50% foamier
    Whispers crit bonus now properly reflected in character sheet
    Crowns has been reduced to 50% chance of extra champion spawn
    Vanishing has been tweaked some more... let us know if you are still warping into the void
    Vanishing CD should now reset on a failed teleport
    Being Scared rebalanced and now also provides an innate move speed increase
    Tier 4&5 lesson cost has been reduced
    The Tell-Tale Extra Heart now reduces 25 health

Enemies

    Various regular enemies have been tweaked slightly
    Some upper floor rooms have been tweaked slightly
    Players can no longer run behind The Woundwort Fortress
    Cyndar's Timekeeper now has proper feet hitboxes
    Status effects will reset properly when traveling to the next floor after the Virtuoso
    The Brick Pile should no longer reset his walk animation if you have high DPS
    Dr. Bloodfather's attack arc range has been reduced
    The Administrator spawns should no longer give XP
    The Administrator solo portals should stick around a bit longer and fire faster
    Krass-skull, Conqueror of Legions and Eater of Limbs, now reflects 50% of damage dealt with basic attacks when shielding

Other

    Even Edgewood is not immune to grade inflation.. report card grades requirements reduced
    Floor characteristics have been rebalanced so there are more interesting choices...
    Counselor should no longer eat your credits if you pay him and then exit the game immediately
    Archivist should consistently stay an ambi-turner (rather than moving only right in some cases)
    Enemy Health UI should no longer disappear randomly
    Cordy's Health UI should no longer disappear randomly
    Base move speed has been increased slightly
    Base roll speed has been decreased slightly
    Various* typos now properly fxied
    Coin/Chalk/Juice Boxes now function under progressive percentage drop rates reducing RNG
    Coin/Chalk/Juice Boxes drop rates also increased
    Challenge rooms have been significantly increased in frequency
    Some secret/coin rooms in upper floors reduced in frequency
Brian Emre Jeffears
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getter77

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Re: Our Darker Purpose (now at v1.0.439) $
« Reply #4 on: March 08, 2014, 01:08:22 PM »
v439

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Hi everyone, new patch with a variety of balance changes and quality of life changes going live!

Patch notes below incorporate a number of changes that were already pushed to the experimental branch for testing.

Enemies
Woundwort Chair Hurler and Capulet Reflector have reduced defense
Kitchen Slimes health reduced
Bulky Friend has increased defense
The champion feral cat should properly spawn, but will still be super elusive
Enemies no longer phasey about thorns
The Frozen Few should no longer blow you out of the room
The glacial spike will now damage Sudsy the Inanimate every time he runs into it
Goneril does reduced damage in Normal Mode
Only two spiky globes upon death of the globe building in Hard Mode
Friendly Foot Stools scaling base speed increased, footstool speed decreased in Hard Mode, overall just as friendly
Virtuoso chair now made of adamantium
Attempted another fix to The Brick Pile deciding to move around while immune
A Buoyant Double now spawns her friends more often
Bloodfather achievement extended to 13 health
Better Cordy achievement changed to only basic attacks
Due to generous funding, Administrator should properly bomb during portal phase on Hard Mode
Krass-skull, Conqueror of Legions and Eater of Limbs, now creates confusion clouds on hit. Still trying to fix bug where he spawns on early floors...

Items/Perks/Lessons
Remaining life before fragile items break should now be shown on the item
Chalk will no longer destroy spiked globes
Sharp Pointy Gift text changed + price reduced in vending machines
Edgewood Hall Pass increased in price
The Weeping Plant and Shoddily Copied Coin decreased in price
The Weeping Plant should no longer hit invulnerable enemies
The Ghostly Marble should properly be added to the spawn pool after completing The Imaginaries
Van de Graaff Playset re-enabled with old graphics (no longer breaks game), no longer requires Hard Mode Regan kill to spawn
Item damage scaling has been modified (some items such as My Manuscript! are stronger early but do not scale as well)
Some trade-off perks have been improved (still intended to be situational)
Schadenfreude and Merit should correctly trigger on bosses (no longer triggers on minions)
Fog should spawn the cloud on top of the player regardless of how fast she moves
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Re: Our Darker Purpose (now at v1.0.454) $
« Reply #5 on: June 22, 2014, 08:35:36 PM »
v454

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Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself...

-- 9 new items
-- 4 new floor characteristics

We've made a few bug fixes on the new items/characteristics based on feedback on the test branch -- thank you!

-Haunted floors should increase explosion speed over time until everything in the room explodes. Killing everything will make the poltergeist move on though. Fewer coins should drop.

-Edgewood Hall Pass will now only work for uncleared rooms.

-Stolen Seconds should properly disappear after use (not 999 seconds anymore, but permanently!)
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Re: Our Darker Purpose (now at March 2 2015 Winter Festival) $
« Reply #6 on: March 04, 2015, 09:46:58 PM »
Winter Festival

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Dearest Friends,

The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories are becoming overcrowded again. We recommend students play on the terrace this evening..

Exciting changes in Edgewood:
-New, powerful items are available if you can survive past the first floor
-Some of the weaker items and higher tier classes have also been buffed
-Additional vendor item slot available by default
-Confusion debuff less punishing
-Players can no longer end Krass-Skull's 4-hour invulnerable phase by changing the date in Windows Control Panel

Steam Achievements: Your in-game achievements should now sync with Steam achievements retroactively. Just head to the lore/upgrade tabs and the achievements should sync automatically.

Controller Support: ODP now features native controller support for XBox360 compatible controllers. Key settings are below, but feel free to disable this setting in the options menu if you are already using 3rd party software.

Steam Cloud Saves: Game saves should now automatically upload to the Steam cloud! No more orphaned game states. In theory.

Haunting Melodies: The Our Darker Purpose soundtrack by the extraordinary Nate Fenwick Smith is now available on Steam!

See you in Edgewood!


---

Default controller key bindings below:

Left Shoulder = juice box (Q)
Right Shoulder = roll/teleport (Space)
Left Trigger = chalk (R)
Right Trigger = on use item (E)
Back = escape
Start = enter
Right Analog button = interact (F)
Left Analog button = minimap (tab)
Right Analog tilt down = lore (L)
Right Analog tilt right = character sheet (C)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training