Author Topic: Legend of Dungeon (now at Unicorn) $  (Read 3899 times)


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Legend of Dungeon (now at Unicorn) $
« on: December 18, 2013, 12:40:51 AM »  $10

A 4 Player Co-op Rogue-Like-like Beat'em'up
with Dynamic Shading on AWESOME Pixel Art.

You and up to three companions are looking for treasure and glory in a dark flickering dungeon full of deadly. Legend has it there is a massive treasure all the way down on the 26th floor. Your quest: get the treasure, and make it back alive. Which you won't, you'll die...

...the game is about dying, and treasure!

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

    1 to 4 Player Cooperative Gameplay (same PC, multiple controllers)
    Randomized Dungeon
    Controller support
    Real-Time Beat'em'up style combat
    Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
    Randomized Dynamic Music built from 244 tracks
    Dynamically Shaded Pixel Art!
    Real-Time Shadows
    Online Score Board
    Awesome Weapons and Magic!
    Creepy Monsters and Bosses
    Made in Unity - For Windows, Mac and Linux! Android and OUYA ports coming soon!

In honor of the 1 year anniversary of our Kickstarter getting 650% funded, Version Tormentor is now live!

Since Legend of Dungeon's release in September, we've been working on the features we promised to our Kickstarter backers, and a few features we wanted simply because we love you all and want the game to be the best it can be.

This update brings you additional game modes: Impossible mode, Daily Dungeon, and Seeds(non random), a few more Dungeon tiles, 2 Hot-keys for your inventory(so redefine your controls!), and a help screen!
You might also stumble across a bit of holiday cheer in your travels.

Thank you to everyone for being kind enough to try our game, and a huge thank you to those that Kickstarted us, for the immense support!

May your deaths be swift and plentiful!

-Robot and Kitty

P.S. Happy Zombiemass!

Change Log, Version Tormenter:

Revised Menu
Added Holiday Stuff!
Added a help screen
Added game modes: Impossible, Seed, and Daily Dungeon
Added Dungeon Tiles
Added Inventory Hotkeys
Door use now gradually colors doors
Added Enable\Disable 60fps Target frame rate
Fixed the Book of the Devil summon bug
Improved switch hitbox (so its easier to hit with most weapons)
Fixed monsters from the previous room making aggro noises
Moved the first step for downward stairs
Fixed a handful of colliders

« Last Edit: April 22, 2014, 08:22:16 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training


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Re: Legend of Dungeon (now at Unicorn) $
« Reply #1 on: April 22, 2014, 08:23:45 PM »

The path was rough and bumpy, and the Save-lord was powerful and fought strongly against us, but we pushed onward. ONWARD TO UNICORNS!

The update is Live on Steam and should be up on the Humble page shortly!

Here is the Change Log:

-Added Save and Resume! Exiting the game will save your current progress. Reset will start the game over. (We tried to test this thoroughly,but let us know if it doesn’t work for you)
-Added Highscore access to the Options menu
-Added Achievements to the Steam version!
-Added new textures to the dungeon that change as you go deeper!
-Moved Mode switching to the main menu 
-Fixed some secret things
-Nerfed Floating Eyes slightly
-Made Reaper’s more scary

We’ll be hard at work adding Pets and Classes now, and we’ll try and stream development frequently! We are REALLY excited about putting in the classes etc. We can’t wait to play it that way!!

If you aren’t already, you really should Follow us on Twitter, or Facebook, or something.. We’ve got a lot that’s going to happen… once LoD gets it’s final update, a whole new game is coming!

Lastly, for the next couple of days Legend of Dungeon+ soundtrack is in the Humble Weekly Bundle, along with some other really great games! It’s a great chance to get your friends to try Legend of Dungeon, and to get the soundtrack too (since it’s the game tracks as they were composed..without the procedural generation) Go forth into BUNDLEMANIA!

Thanks for the support and enthusiasm everyone, that alone makes developing games so very very worth it!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training