Author Topic: Pixel Piracy Open Alpha (now at v0.3.6.2)  (Read 3928 times)

getter77

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Pixel Piracy Open Alpha (now at v0.3.6.2)
« on: November 15, 2013, 01:22:26 PM »
http://www.indiedb.com/games/pixel-piracy
http://www.piracysim.com/

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Pixel Piracy is a side-scrolling 2d, pirate roguelike-like game created by indie developer Vitali Kirpu and helped partially by known Manager Alexander Poysky.

In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with procedurally generated events in a roguelike fashion, while facing pirates and other hostile forces, recruiting new crew members, keeping discipline, outfitting, upgrading ship and more.
« Last Edit: November 17, 2013, 01:30:18 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Pixel Piracy Open Alpha (now at v0.3.6.2)
« Reply #1 on: November 17, 2013, 01:30:57 PM »
v0.3.6.2

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Bug Fixes

    Fixed bug where game starts and you spawn without a island
    Fixed bug where cannon explosion would cause cannon balls in hit radius to cause infinite loop.
    Fixed Simulation bugs related to the mass massacare when cannon explosion would explode and kill more than 4 pirates at once.
    Fixed error that would cause lamps to lag game when cannon would explode near them
    Fixed bug where Phoenix Rum would not ressurect captain.
    Fixed bug where you could spam start button to have multiple game starting up same time.
    Improved algorithm that would seed the world with balanced placement of enemies.
    Fixed bug where pirates would would sometimes walk into a walls and suddenly appear in water
    When Event appears, you no longer can accidently move or issue commands.
    Fixed bug where sometimes grapple would get stuck.

Features

    There is now 2 bosses in the world, game randomly pick 1 boss and places somewhere on the map.
    Pirate ship dificulty rating now enabled, bigger dificulty means bigger enemy ship.
    Game now generates initial world while you answer question to improve start up lag.
    Pirates don't get hungry on the starting town.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training