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Topic: Agduria (Read 22665 times)
getter77
Protector of the Temple
Global Moderator
Rogueliker
Posts: 4957
Karma: +4/-1
Re: Agduria
«
Reply #15 on:
May 14, 2009, 04:26:57 PM »
Congrats on continued progress Krice. Somehow, Nethack never "got" me, despite enjoying reading and viewing accounts of it, so perhaps your variant will do the trick.
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
Krice
(Banned)
Rogueliker
Posts: 2316
Karma: +0/-2
Re: Agduria
«
Reply #16 on:
May 17, 2009, 01:33:50 PM »
Quote from: getter77 on May 14, 2009, 04:26:57 PM
Congrats on continued progress Krice.
Thanks. You can now move the player!
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Krice
(Banned)
Rogueliker
Posts: 2316
Karma: +0/-2
Re: Agduria
«
Reply #17 on:
June 16, 2009, 11:39:49 AM »
I have decided to release when something major is done. The next release is when basic dungeon generation is ready. I'm pretty excited about the dungeon generator (for dungeon level theme), at least if I can get it to work properly..
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Krice
(Banned)
Rogueliker
Posts: 2316
Karma: +0/-2
Re: Agduria
«
Reply #18 on:
June 18, 2009, 12:45:45 PM »
I couldn't wait but released a version that has executable included so no need to compile. It has a dungeon generation with rooms and corridors. Still needs some extra corridors and "small rooms", but I think it's decent.
http://koti.mbnet.fi/paulkp/agduria/index.htm
I think I also solved the "mystery" of connection between areas. They are in fact just those rooms which have wall to wall connection and aren't connected to other rooms.
«
Last Edit: June 18, 2009, 12:48:43 PM by Krice
»
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Slash
Creator of Roguetemple
Administrator
Rogueliker
Posts: 1203
Karma: +4/-1
Re: Agduria
«
Reply #19 on:
July 02, 2009, 04:45:50 AM »
The page doesnt seem to exist anymore
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Slashie
Slashie.net
Krice
(Banned)
Rogueliker
Posts: 2316
Karma: +0/-2
Re: Agduria
«
Reply #20 on:
July 02, 2009, 07:06:47 AM »
Quote from: Slash on July 02, 2009, 04:45:50 AM
The page doesnt seem to exist anymore
Should put something back. Maybe some screenshots.
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Agduria