### Author Topic: What trait disqualifies a game from being a rogue-like.  (Read 34451 times)

#### Slash

• Priest of Roguetemple
• Rogueliker
• Posts: 1179
• Karma: +4/-1
##### Re: What trait disqualifies a game from being a rogue-like.
« Reply #75 on: February 05, 2014, 01:03:03 PM »
What trait disqualifies a game from being a rogue-like:

If the developer says it isn't a rogue-like, then it isn't a rogue-like.

#### Quendus

• Rogueliker
• Posts: 447
• Karma: +0/-0
• $@ \in \{1,W\} \times \{1,H\}$
##### Re: What trait disqualifies a game from being a rogue-like.
« Reply #76 on: February 05, 2014, 04:57:12 PM »
What trait disqualifies a game from being a rogue-like:

If the developer says it isn't a rogue-like, then it isn't a rogue-like.

I think you're just complaining about developers that don't call their games rogue-like!

#### Eben

• Rogueliker
• Posts: 339
• Karma: +0/-0
• Controversializer
##### Re: What trait disqualifies a game from being a rogue-like.
« Reply #77 on: February 05, 2014, 08:53:05 PM »
To answer the original question: None.

The trait of having absolutely nothing in common with Rogue.

Given that everything in the universe has at least one thing in common with Rogue (existence, minimally) this is a somewhat less than useful definition.

I'm onboard with Jo, no specific trait can remove roguelikeness, it has to be some combination of things. What things and what combination vary by the person evaluating the game.