Author Topic: IRDC Berlin 2014!  (Read 23375 times)

Abregado

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Re: IRDC Berlin 2014!
« Reply #15 on: May 05, 2014, 07:37:36 AM »
Does anyone have activities planned for Friday? Im in Berlin for the week before IRDC if anyone wants to see the sights or get a beer/currywurst.

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Darren Grey

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Re: IRDC Berlin 2014!
« Reply #16 on: May 09, 2014, 08:36:09 AM »
A bunch of us are going to the Computer Games Museum at 2pm today.

miki151

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Re: IRDC Berlin 2014!
« Reply #17 on: May 25, 2014, 07:40:18 AM »
Is there any report on how the conference went? Info on presentations, any slides, etc?
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Z

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Re: IRDC Berlin 2014!
« Reply #18 on: May 26, 2014, 02:30:53 PM »
I also find it strange that there is no feedback from IRDC. Maybe they have created a New Berlin Interpretation which defines "roguelike" so narrowly that no roguelikes actually exist, and most of them no longer wanted to participate in empty discussions and thus left the community, while the remaining few have concentrated their efforts on creating a true roguelike.

miki151

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Re: IRDC Berlin 2014!
« Reply #19 on: May 27, 2014, 08:13:18 AM »
Perhaps an argument about permadeath broke out and no one survived it?
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Darren Grey

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Re: IRDC Berlin 2014!
« Reply #20 on: May 27, 2014, 11:33:20 AM »
I've been too busy to write up a full report, or to edit the Roguelike Radio ep we recorded there.

Overall it was great. Lots of cool presentations, especially Mark Johnson's Ultima Ratio Regum and Tom Ford's graph-based dungeon/quest/waypoint thing in TraumaRL. I have videos of the talks which I'll throw online... some time.

miki151

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Re: IRDC Berlin 2014!
« Reply #21 on: May 27, 2014, 01:21:17 PM »
The videos sound really interesting, please don't make us wait for too long!
KeeperRL, Dungeon Keeper in roguelike style:
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guest509

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Re: IRDC Berlin 2014!
« Reply #22 on: May 28, 2014, 12:52:01 AM »
Both of those presentations sound awesome.

UltimaRatioRegum

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Re: IRDC Berlin 2014!
« Reply #23 on: June 27, 2014, 03:45:55 PM »
Alas, the slides don't make a lot of sense without my commentary (though I did give a talk at a game studies conference in Canada a few weeks ago on roguelikes, you can find the slides for those at http://www.ultimaratioregum.co.uk/game/?wpdmact=process&did=NDMuaG90bGluaw==, and those make sense without my commentary). I basically talked about procedural graphic generation for the most-part, as that's probably the most iconic part of URR thus far :).