Author Topic: Deep Roguelikes on iOS and Android?  (Read 50777 times)

Kethus

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Re: Deep Roguelikes on iOS and Android?
« Reply #15 on: November 11, 2014, 10:29:55 AM »
Hello, I can't find any way to run raspbian applications on android (only the other way around) to try ADOM, how did you do it?

Skeletor

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Re: Deep Roguelikes on iOS and Android?
« Reply #16 on: December 04, 2014, 12:35:45 PM »
Unless you have a big phone (like Samsung Galaxy Note), computer roguelikes are not a nice experience when played on a phone.

So far I have enjoyed Pixel Dungeon (okay) and Shattered Planets (barely decent).
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Kethus

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Re: Deep Roguelikes on iOS and Android?
« Reply #17 on: December 07, 2014, 09:21:47 PM »
I have a qwerty hardware keyboard so it's okay. I can play angband well.

stefoid

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Re: Deep Roguelikes on iOS and Android?
« Reply #18 on: January 12, 2015, 12:25:05 PM »
DungeonBash is for IOS and Android.

www.dungeonbash.com 

Its a squad-based tactical.  Im adding depth to the tactical functionality with every release.  WIP.

Please check it out and give me your ideas and feedback. 

cheers

steve
My squad-based tactical roguelike for mobiles:
http://www.dungeonbash.com

akeley

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Re: Deep Roguelikes on iOS and Android?
« Reply #19 on: January 12, 2015, 08:53:02 PM »
This looks quite interesting - especially playing as a team of bizarre monsters, that`s always a plus (the knight-thief-wizard trope is quite worn out).  Dedicated touch screen controls are also very welcome.

I`d like to give it a go, but I`m allergic to Google - is this Community thing really necessary?

stefoid

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Re: Deep Roguelikes on iOS and Android?
« Reply #20 on: January 13, 2015, 11:38:16 PM »
This looks quite interesting - especially playing as a team of bizarre monsters, that`s always a plus (the knight-thief-wizard trope is quite worn out).  Dedicated touch screen controls are also very welcome.

I`d like to give it a go, but I`m allergic to Google - is this Community thing really necessary?

For the Android alpha-distribution, yes it is.  For IOS its not.   However, the google community is how I communicate new ideas and hear feedback, so it would be appreciated anyway!
My squad-based tactical roguelike for mobiles:
http://www.dungeonbash.com

akeley

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Re: Deep Roguelikes on iOS and Android?
« Reply #21 on: January 18, 2015, 04:25:22 PM »
Google account and iOS are no-go for me, so it would be nice to see a release outside these ecosystems - F-Droid, Amazon, or just a simple apk download would do. Feedback/announcements could be always provided through this site, for example.

But I`m in a minority -not sure if you would gain many more players this way. However, the HTML version you mention in the other thread would certainly be most welcome and obviously open up your game to a much wider audience - so please consider that option if you get any spare coding time.

vultures

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Re: Deep Roguelikes on iOS and Android?
« Reply #22 on: March 09, 2015, 07:36:17 PM »
So then, a Linux-driven tablet and an Android phone, or a turntable on these two? :)

stefoid

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Re: Deep Roguelikes on iOS and Android?
« Reply #23 on: March 10, 2015, 06:57:49 AM »
All I need for a HTML version is my own graphics - my current placeholders are scribblenauts - they dont belong to me.  Cant do an open alpha-release with borrowed graphics.

But im really happy with the gameplay for now - check it out and give me feedback, rouge-likers

My squad-based tactical roguelike for mobiles:
http://www.dungeonbash.com