« Reply #29 on: October 12, 2014, 11:59:25 AM »
Update #46 on back:
Wait, what. We've been in Early Access for a year now? Wow! This calls for a celebration!
It's kind of absurd to think that for the past year, we've streamed about 520 hours of Nuclear Throne development and released almost 50 updates of the game. From less than a 100 Google results, Nuclear Throne now has over 300,000 Google results. There are over 40,000 YouTube videos, the majority likely by Sleepcycles, Bisnap and TenguDrop. The Nuclear Throne group has over 5,000 Members, we're listed in dozens of Steam Curator Lists and the game has performed super well for us.
We owe all of this to our amazing team, and to all of you. We can't express just how thankful we are for every single one of you that bought the game, but also those that show up in streams, that create weekly challenges, that offer feedback and criticism, that ask questions in the livestreams or make fan art, fan writing, fan music, fan games or even figurines.
So let's get to update #46! We've got Joonas back! That means there's a lot of cool new sound effects. Jukio made a beautiful minimalist tune that plays in the background after you've defeated a boss. There's also a ton of balancing, and three ridiculous new weapons. Go check the log!
We've been working hard behind the scenes on some future features too. Paul's been creating beautiful enemies and tiles for an upcoming secret area, and we've taken our first baby steps towards seeding. It isn't quite working yet, but we'll hopefully have some first test with that soon! Enjoy!
Features
Some little things to celebrate one year of Early Access!
Sounds for the *CLASSIFIED*!
Three new high level weapons: The Auto Grenade Shotgun, Double Minigun and Gatling Bazooka.
Music for after boss fights.
Music for 0_1.
Balancing
Boiling Veins now works when under 4HP, instead of 50% HP.
Rebel's healing is now rounded down.
Bloodlust has received a tiny buff.
Lucky Shot has received a buff.
Last Wish now fills Rogue's special ammo.
Slugger rate of fire has been reduced a tiny bit.
Rogue Rifle rate of fire has been reduced a bit.
Hyper Launcher deals less impact damage.
Snowtanks now take longer before they'll react to things.
Fixes
Rogue's special, the Nuke Launcher and the Ion Cannon now work with gamepad. All still need some work for usability, but we'll go over gamepad controls at some point!
The LOW HP message no longer intersects with Rogue's special ammo counter..
Boss music no longer keeps playing after *CLASSIFIED*.
Rogue should no longer get stuck because portals won't spawn.
Boss intro's no longer stop all other sounds from playing.
Misc
Disabled the Sentry Gun for now, we're sorry, but it's terrible.
Rogue now sounds as Fish, until she gets her own SFX.
Horror starts with a normal revolver again. We want the Rusty Revolver to stay special.
Sound effects for pop weapons and fire shotguns!
The *CLASSIFIED* no longer fires when you're dead.
The screen now shakes a bit when *CLASSIFIED* walks.
Boss gun audio now works the same as player gunfire, muting out all other sounds a bit.
Rogue has an updated walk animation.
Added some more tips.
Features
Rogue.
BALANCING:
Gamma Guts now deals slightly less damage.
Cluster grenades now spread out a bit more.
The Pop Gun got an even higher rate of fire, making it impossible to hate.
Grenade Shotgun has slightly less spread.
Toxic damage has been increased.
Wave Gun shoots a few more pellets.
Snowbots now need to be a bit closer before they'll throw a car.
The Flare Gun now spawns earlier.
Fixes
IDPD Inspectors have been sent back to IDPD Academy, and learnt to aim.
Ammo and HP pickups should no longer get stuck in walls!
Weapon Chests opened in narrow corridors no longer cause weapons to freak out and bounce around for hours.
Fixed an error caused by small grenades.
Players should no longer encounter the same level multiple times.
IDPD portals no longer spawn on portals.
Balancing
Rebel has a new passive ability, refilling half her missing health when entering a portal.
IDPD explosions now destroy projectiles.
The lunge on the Chicken sword has been removed.
Plasma Cannon now blows up walls on impact.
Some new tips.
The new grenade weapons have less screenshake when getting launched.
Features
Three new explosive weapons, first of which is the Cluster Launcher.
A GRENADE SHOTGUN. Caps intended.
And obviously, a Grenade Rifle.
Balancing
Gamma Guts now even more damage!
The Hyper Launcher rate of fire has been slightly decreased.
The Lightning Rifle now has a higher rate of fire, but slightly less range.
Laser Pistol rate of fire has been decreased a tiny bit more. More changes to these coming soon probably.
I'm also pretty sure we fixed some weapon spawn positions, but forgot to write it down. Exciting!
Fixes
Lil Hunter now drops 20 rads instead of 2.
Chests should no longer freak out when spawning on top of eachother, digging infinitely long tunnels.
Hopefully the Lightning Rifle no longer makes the game crash on Mac. Please let us know!
Finally squashed the bug that caused Rhino Freaks to disappear when touching a wall.
Misc
Recycle Gland no longer spawns a million +1 bullet popups. This is a temporary fix untill we add a better effect.
Work in progress light beams can be found in the Crown Vaults now!
Balancing
You'll now find a weapon and ammo chest in 7_3.
Rebel's Allies now have a smaller hitmask, making them harder to hit and slightly better at pathfinding!
Plant can now walk over its own snare without it getting removed.
The Wave Gun spawns earlier.
The Pop Rifle spawns slightly later.
Eagle Eyes now gives you even better accuracy.
Proto Statues have more HP.
The Super Flak Cannon now uses less ammo.
Fixes
The game over screen now shows instead of the area number when you die in a secret area.
Ally corpses can no longer be used to trigger portals during boss appear animations.
Blue squares and invisible frames should be gone, hopefully.
Killing the Loop Boss should no longer let you walk outside of the level.
Fixed some crashes/errors caused by IDPD draw code.
Misc
Patience icon no longer look like a potato.
Gator corpses are now darker.
The B music for Palace is exported differently now.
Removed the random offsets chests got at spawn.
Attacking with the Golden Sledgehammer now creates sparks!
Features
A new mutation: Patience. It allows you to delay picking mutations by one portal!
A new B-track.
Way more cover in the palace.
A beautiful new intro to the *REDACTED* fight.
New Proto Statues, both visually and functionally.
A brand new B-skin!
Balancing
A big tweak to Rebel: Allies after the first one now only cost 1HP to spawn, and Allies now always drop Ammo.
Minigun has been made more usable.
Hyper Launcher now costs 2 ammo to use, and is still overpowered.
Cursed Chests now drop even better weapons.
IDPD grenades no longer explode on contact.
Laser Rifle now has a lower rate of fire but is slightly more accurate.
Eyes can now attract rads with their active.
Snowbots have a short delay before they'll throw a car.
The way Fire Shotgun projectiles work has been changed a bit.
Fire Shotguns fire slightly less pellets.
Fire Shotguns now spawn slightly later.
Fixes
Enemies have their attack animations back!
You'll no longer find your own *REDACTED* in 0_1.
Some weird chicken bugs should have been fixed, but please let us know if anything pops up!
Steroids can now repair things with both hands.
Disc Gun discs should no longer get stuck in walls.
Thrown cars are no longer invisible.
Recycle Gland can no longer give you more than max bullets.
Recoded the way bolts stick in enemies.
Lightning Hammer icon should look better.
Dog Guardians no longer take damage from wall debris.
Rhino Freaks should no longer glitch into walls.
Misc
Fire Shotgun art!
Gold projectiles, and *REDACTED* now sparkle.
Some new tips.
Guardian bullets now have nicer art.
Features
Three brand new types of flame shotgun. Enjoy.
Fixes
Coop should no longer skip levels!
Misc
Some updates to 0_1 loop tiles.
Features
A loop-exclusive bossfight, still very, very, very work in progress.
A new B-skin!
Balancing
Assassins have been made about a millisecond faster with their attacks.
Dog Guardians have slightly less HP.
Dog Guardians now drop ammo or health.
Fixes
Main menu now plays the complete track.
Fixed even more music errors.
Fixed some bugs regarding chicken getting revived by mutations.
Portal can no longer spawn outside the level.
Misc
Some new tips.
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training