Author Topic: 7DRL Ideas - It's never too soon!  (Read 36237 times)

Trystan

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Re: 7DRL Ideas - It's never too soon!
« Reply #45 on: October 01, 2013, 03:03:20 AM »
Bard of the electric bass - You run around with an electric bass and play kick-ass rock riffs that affect everyone who hears it. Play Ironman for +999 armor, In-A-Gadda-Da-Vida for ... uh ... something, Dazed and Confused for mass confusion, Another One Bites The Dust to make someone at random drop to 1 hp, etc.

A plaything of Xom - Based on the DCSS god of chaos Xom (see http://crawl.chaosforge.org/Xom). Everything is random. Your starting character, the world gen algorithms, the creatures, the magic system, the items, even the graphics and colors. Everything. Xom randomly changes things up too.

Kobold explorer - You play a lowly kobold with poor stats trying to turn more powerful factions against each other so you can explore your neighborhood.

How I play roguelikes - You are guaranteed to die within 5d20 turns.

Xecutor

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Re: 7DRL Ideas - It's never too soon!
« Reply #46 on: October 04, 2013, 04:22:50 AM »
Inner Voice - standard dungeon crawler, but time to time inner voice will give you advices. Sometimes useful, sometimes not. For example: you can turn to the left or to the right. To the left is some items that is required to beat monster to the left. Suggestions of inner voice are decorated with random flavours (like 'may be', 'probably', 'perhaps' etc). Correct suggestions have one set of flavour words and incorrect other. So your task is to learn when inner voice is right and use this to your advantage.

Kevin Granade

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Re: 7DRL Ideas - It's never too soon!
« Reply #47 on: October 28, 2013, 07:26:33 PM »
Scout - You're an advance scout for an army, with minimal combat ability and resources.  Your task is to find and blaze a trail for your army to follow that minimizes chance of discovery and maximizes speed.
(horrendously, ludicrously over-scoped)