Author Topic: Cogmind Returns  (Read 5799 times)

Kyzrati

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Cogmind Returns
« on: September 22, 2013, 03:16:22 AM »
I don't have anything special to release for ARRP this year, but seeing as how the spirit of the event is to "not develop in silence", I've decided to go ahead and "officially" announce the new Cogmind today.

I'm remaking the Cogmind 7DRL from last year. It's going to be bigger, better, and my first commercial game endeavor. There's a new devblog here and I'm... even on Facebook and Twitter. Oh my.

guest509

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Re: Cogmind Returns
« Reply #1 on: September 22, 2013, 07:56:06 AM »
Commercial? Nice.

getter77

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Re: Cogmind Returns
« Reply #2 on: September 22, 2013, 12:10:16 PM »
Ah, at last the bold gambit spreads beyond that adoptive home that is the Bay12 games form topic or so!   8)
Brian Emre Jeffears
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Kyzrati

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Re: Cogmind Returns
« Reply #3 on: September 23, 2013, 12:49:31 AM »
I wouldn't have spent as much time fixing up the original as I did if not for the Bay 12 community!

I'd rather not go the commercial route, but I can't justify the time expense if I can't make at least something off it. We'll see if it's popular enough. In any case, it will also mean I can give the game better production value. Might as well give it a shot.

Kyzrati

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Re: Cogmind Returns
« Reply #4 on: September 25, 2013, 09:47:38 PM »
Decided it was a good idea to pick up where 7DRL development left off rather than start from scratch. This means new features will come much faster.

getter77

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Re: Cogmind Returns
« Reply #5 on: September 26, 2013, 02:23:10 AM »
Makes sense---better to re-purpose than reinvent the wheel in this case given the timetable and whatnot at play.
Brian Emre Jeffears
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