Poll

Ascii or Tiles?

Ascii
5 (62.5%)
Tiles
2 (25%)
Both (a lot more work for me)
1 (12.5%)
Other
0 (0%)

Total Members Voted: 8

Author Topic: Making a Cyberpunk Roguelike  (Read 23929 times)

King Ink

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Re: Making a Cyberpunk Roguelike
« Reply #15 on: September 17, 2013, 06:52:04 PM »
What about unicode?
Green on black.

PerspectivDesigns

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Re: Making a Cyberpunk Roguelike
« Reply #16 on: September 17, 2013, 07:13:36 PM »
If you just want us to play it, ASCII is fine. If you want others to play it then tiles are the way to go.

I like ASCII personally because it can be so versatile and quick.

It really all depends on what your goal is. I've done a mock up of a Scifi starbase space marine type RL, with single color atari/intellivision style graphics. It turned out very cool. So art and theme can feed off of each other. Like Dredmore, good graphics and goofy elements go hand in hand.

Cyber punk and neon can go hand in hand as well. Or maybe a high rez ascii with a dark inner color and light outline of the same color to make it bright. I dunno, just spitballing here.

Tiles are probably the best for mainstream appeal.

I don't really care about mainstream appeal. I think I'll start with ascii (using my own font), then if I don't like it I'll switch.

Azathotep

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Re: Making a Cyberpunk Roguelike
« Reply #17 on: September 17, 2013, 07:55:13 PM »
Quote
One of my main ideas is that every time you're injured, like if somebody shoots your arm and it has to be amputated, you'll be able to pay to get your arm replaced with a better (or worse depending on your money) robotic arm

Would be cool also if you can trade in one of your arms for extra $$$? As in "i would give my left arm for that plasma rifle". then the game informs you you can't fire it because it's a two handed weapon.

PerspectivDesigns

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Re: Making a Cyberpunk Roguelike
« Reply #18 on: September 18, 2013, 06:22:53 PM »
Quote
One of my main ideas is that every time you're injured, like if somebody shoots your arm and it has to be amputated, you'll be able to pay to get your arm replaced with a better (or worse depending on your money) robotic arm

Would be cool also if you can trade in one of your arms for extra $$$? As in "i would give my left arm for that plasma rifle". then the game informs you you can't fire it because it's a two handed weapon.

That would be really cool! I'd mostly thought about just giving away your limbs for free, but that's really cool!

guest509

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Re: Making a Cyberpunk Roguelike
« Reply #19 on: September 19, 2013, 02:18:46 AM »
+1 organ donation as a resource mechanic.  :-)

Shadowrun had a system of 'essence'. Each cyber implant lowered your essence, and your essence score was equal to your sanity or whatever. So lots of wetware made you crazy.

King Ink

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Re: Making a Cyberpunk Roguelike
« Reply #20 on: September 19, 2013, 02:31:26 PM »
+1 organ donation as a resource mechanic.  :-)

Shadowrun had a system of 'essence'. Each cyber implant lowered your essence, and your essence score was equal to your sanity or whatever. So lots of wetware made you crazy.

this explains my grandmother

PerspectivDesigns

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Re: Making a Cyberpunk Roguelike
« Reply #21 on: September 19, 2013, 05:39:52 PM »
+1 organ donation as a resource mechanic.  :-)

Shadowrun had a system of 'essence'. Each cyber implant lowered your essence, and your essence score was equal to your sanity or whatever. So lots of wetware made you crazy.

Lol yeah  ;D

I'd rather be more blunt about what cyborg parts really means. I've never actually played Shadowrun, but I've seen it on Steam.

zasvid

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Re: Making a Cyberpunk Roguelike
« Reply #22 on: September 19, 2013, 10:42:58 PM »
Shadowrun had a system of 'essence'. Each cyber implant lowered your essence, and your essence score was equal to your sanity or whatever. So lots of wetware made you crazy.

Wasn't that Cyberpunk 2020 (or whatever)? I think in Shadowrun your cyberware reduced your (potential?) ability to do magic.

getter77

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Re: Making a Cyberpunk Roguelike
« Reply #23 on: September 19, 2013, 11:13:37 PM »
It is both---Essence relates to your Magical capacity by way of your very soul---bring it to Zero and your soul vacates the body.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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