Author Topic: Goblin Men - Chinese Character based (explore-able more than playable)  (Read 13221 times)

chooseusername

  • Rogueliker
  • ***
  • Posts: 329
  • Karma: +0/-0
    • View Profile
    • Email
Re: Goblin Men - Chinese Character based (explore-able more than playable)
« Reply #15 on: September 12, 2013, 04:57:37 AM »
我喜欢你的游戏理念.


PerspectivDesigns

  • Newcomer
  • Posts: 30
  • Karma: +0/-0
    • View Profile
Re: Goblin Men - Chinese Character based (explore-able more than playable)
« Reply #17 on: September 16, 2013, 03:13:59 PM »
This is Damn cool! I can't wait to see the full version!

King Ink

  • Rogueliker
  • ***
  • Posts: 50
  • Karma: +0/-0
    • View Profile
    • Jakob Virgil
Re: Goblin Men - Chinese Character based (explore-able more than playable)
« Reply #18 on: September 16, 2013, 08:12:02 PM »
A new beta should come out tonight.
(just gotta solve the problem of hitting one monster making an unrelated monster angry.

King Ink

  • Rogueliker
  • ***
  • Posts: 50
  • Karma: +0/-0
    • View Profile
    • Jakob Virgil
Re: Goblin Men - Chinese Character based (explore-able more than playable)
« Reply #19 on: September 17, 2013, 08:37:17 PM »
New working version, You can kill stuff and die, learn magic and die. throw fruit at stuff, learn skills, die.

gotta study for the actuary exams will prolly update once a week as it is mostly world making from here on out.
-Jake

http://jakobvirgil.blogspot.com/2013/09/now-you-can-kill-stuff-and-die.html

King Ink

  • Rogueliker
  • ***
  • Posts: 50
  • Karma: +0/-0
    • View Profile
    • Jakob Virgil
Re: Goblin Men - Chinese Character based (explore-able more than playable)
« Reply #20 on: September 20, 2013, 02:44:47 PM »
I have talked Richard There to do the sound Track so that is exciting