Author Topic: Creature & item distribution  (Read 12667 times)

fiorel

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Re: Creature & item distribution
« Reply #15 on: September 01, 2013, 03:25:59 PM »
My game is an RPG that uses hand-designed maps (not randomly generated).
See http://darkfire-rpg.com

Monster generation is random however, using the following mechanism:
Invisible generators are placed on the maps (via map editor). Each generator has a list of monsters that may be randomly generated. There is also a defined range around the generator where monsters may be placed. There is a timer that will determine when to generate monsters and a cap on the number of monsters to be generated at the same time.

The described mechanic is totally simple, yet does allow for a lot of variety and flexibility.
My retro-style indie RPG:
http://darkfire-rpg.com

guest509

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Re: Creature & item distribution
« Reply #16 on: September 03, 2013, 05:18:05 AM »
Dig it.

The old Dragon Warrior top downish vibe. I've not played yet, but it's in the que.