« Reply #1 on: August 17, 2013, 08:54:52 PM »
Since the start of 2013 Biskup and Friends have managed:
ADOM 1.2.0 Prerelease 16 Changelog (18 August 2013)
- Bug 2287 - PC is "teleported" to the CoC entry after exiting the DDL
ADOM 1.2.0 Prerelease 15 Changelog (17 August 2013)
- complete feature graphics
- complete outdoor tileset
- complete monster graphics (Andor Drakon!)
- complete world map graphics
- fire temple & water cave tilesets with updated special FX
- blood decals added
- smooth unexplored area border
- many monsters reworked to match descriptions & according to suggestions
- PC graphics for both genders and all basic archetypes
- UI graphics added (health bar borders, minimap frame, different cursors)
- new tactical mode (top down perspective)
- CPU load reduction
- option to reduce the graphic details in NotEye (work in progress)
- NotEye game recording mode fixes
- resizable NotEye window
- minimap optimization (two different modes, ASCII and solid color)
- single key to toggle between plain ASCII and tile display (F10, CTRL+F10 on OSX)
- "darkness" is handled (work in progress)
- 7 new music tunes
- 3 new level up tunes
- altar tunes are used now
- highscore file enhancements: the complete final log and playing time are now stored
- Feature 2093 - Option to turn off mouse input
- Feature 2171 - Remove dot in highscore and achievement filenames
- Feature 2248 - Easier access to ADOM directory on Windows
- Bug 2082 - NotEye glitches
- Bug 2125 - Key mapping problem after NotEye integration on scandinavian keyboards
- Bug 2149 - No forge graphic
- Bug 2158 - Problem with hiscore file
- Bug 2159 - Can't get past [Press SPACE to continue] upon locked highscore file
- Bug 2161 - P14 writes to the .HISCORE file upon (every) startup
- Bug 2163 - Highscore files from ADOM 1.1.1 are not read completely on Pre 14
- Bug 2168 - djinni does not show
- Bug 2169 - Keys requiring AltGr in foreign keyboard not working in NotEye version
- Bug 2180 - Kicking a huge rock on pit may crash the game
- Bug 2191 - cant see self on map when invisible
- Bug 2199 - Noteye Menu doesn't accept the numpad enter key
- Bug 2211 - Short sword of sloth does not affect speed
- Bug 2222 - Improve error handling in NotEye versions
- Bug 2237 - problems with mouse highlight
- Bug 2246 - Stop operating system shutdown if game is in progress (Windows only for now)
- Bug 2251 - Crash on Amiga if invalid parameters are specified
- Bug 2255 - Closing the NotEye window will close both it and ADOM without warning
- Bug 2274 - Random color change not working anymore
- Bug 2285 - Use correct plural form in greater identify
ADOM 1.2.0 Prerelease 14 Changelog (26 May 2013)
- first release with graphics and sound
- added Debian releases with NotEye integration
- Highscore file format changed again to make it more flexible and system-independent
- Bug 766 - more plural forms added
- Bug 2084 - Typo in a specific statue
- Bug 2095 - Statue messages are displayed twice
- Bug 2098 - Screenshot in log files is filled with x
- Bug 2134 - '@' representing the PC flickers under Windows with ClearType enabled
ADOM 1.2.0 Prerelease 13 Changelog (1 April 2013)
- added missing libraries to NotEye Ubuntu releases
- Bug 2054 - Bolt spells are invisible
- Bug 2055 - Bolt spells don't penetrate armor
- Bug 2056 - Pressing 5 to wait doesn't work
- Bug 2061 - 'Enter' key not automatically accepting (more) prompts to follow during current action
- Bug 2062 - Monster memory screen is mangled in any graphical mode
ADOM 1.2.0 Prerelease 12 Changelog (30 March 2013)
- First release with integrated NotEye support (without graphics and sound)
- Manual, FAQ, Readme1st and Credits were added to archives
- Feature 2013 - Implement magical statues as specified due to the crowd funding campaign (in progress)
- Bug 133 - Hammerhead doesn't count as a Pickaxe when praying
- Bug 725 - Molochs and the Elemental Altars
- Bug 735 - Unwinnable games
- Bug 742 - Messages are truncated if items are unequipped
- Bug 756 - Items that grant immunity to an element can be destroyed by that element
- Bug 1108 - Picking up items in the WDC
- Bug 1167 - Reverse_Message_Order = false
- Bug 1573 - No turn advance when confusion prevents casting
- Bug 1728 - Monster maneuvering next to walls
- Bug 1742 - Waiting on the spot while poisoned still doesn't work
- Bug 1745 - Summons can still switch with summoner
- Bug 1767 - You hate the sun and extended move
- Bug 1857 - Rapier of the needle is wishable
- Bug 1888 - Message when hurting monsters with elemental damage
- Bug 1959 - Trapped floor square graphical glitches
- Bug 1960 - Color of altar not updated upon converting it
- Bug 1962 - Duelist class skill message error
- Bug 1971 - White blocks in message area when using highlight mode
- Bug 1972 - Autopickup items don't disappear from floor in illuminated dark areas
- Bug 1984 - Typos in manual
- Bug 1986 - Glod typo: "Do you want to the rust removed? [y/N]"
- Bug 1997 - Treasure hunter description missing from the manual
- Bug 2002 - Mistake in the readme
- Bug 2003 - Mistake in license information
- Bug 2005 - "Wrong perception" room effect fixed
- Bug 2021 - Game crashes under DOS when trying to chop down trees
- Bug 2043 - Help function for 'Display talents' does not work
- Bug 2047 - Typo in dynamic display feedback
ADOM 1.2.0 Prerelease 11 Changelog (18 February 2013)
- Feature 1159 - Rename .adom.data
- Feature 1800 - Make cursor keys work with w in the default adom.kbd file
- Feature 1916 - Repeat room message at game start
- Feature 1941 - Refacture knowledge handling of ADOM for the NotEye integration
- Bug 145 - Thief Autosearch Bug
- Bug 763 - Unused light sources can allow the PC to see things in the dark
- Bug 1111 - About Doors and Darkness
- Bug 1147 - Graphics corruption in Amiga version
- Bug 1292 - Graphical glitches
- Bug 1518 - (Destroyed) doors show up in darkness
- Bug 1523 - ADoM exits with status 1 when choosing not to restore game
- Bug 1698 - Cursed scrolls of repair will "break" normally unbreakable equipment
- Bug 1769 - Being interrupted by nothing
- Bug 1778 - Fire breath on a boss leads to game breaking crash
- Bug 1810 - Poison hands behavior inconsistencies
- Bug 1835 - boss monster description typos
- Bug 1840 - boss monster description uses default generic text
- Bug 1885 - Bloody and crude daggers
- Bug 1867 - Naming consistency - "spider bread" instead of "loaf of spider bread"
- Bug 1877 - Wrong textual description of PC in monster memory
- Bug 1881 - No animation for "icy blast" from ogre magi
- Bug 1896 - Mithril scalpel ID'd and unID'd descriptions are wrong
- Bug 1917 - Misleading Message For Encumbrance Preventing Duelist Class Skills
ADOM 1.2.0 Prerelease 10 Changelog (22 January 2013)
- Bug 1153 - Empty 'ADOM' directory is always created on %USERPROFILE%\AppData\Local
- Bug 1184 - Game logs are always created on %USERPROFILE%\AppData\Local\ADOM
- Bug 1389 - Automatically rebuild the manual as part of the build process
- Bug 1747 - Fatal crash while creating "artifact" rooms
- Bug 1748 - Looking at altars shows wrong alignment
- Bug 1770 - grammar error in Okla's message
- Bug 1780 - Duelist level 25 class power at level 24
- Bug 1801 - Typo: "The clothes on the ground is shredded."
- Bug 1817 - Display glitch with fletchery set prompt
ADOM 1.2.0 Prerelease 9 Changelog (13 January 2013)
- Feature 722 - Invisible Monsters
- Feature 1188 - 'l'ooking at an altar should tell you its color.
- Feature 1212 - Kicking certain items should hurt you like with anvils
- Feature 1278 - Shields balancing
- Feature 1300 - Add 45 new items (current: 32)
- Feature 1409 - RFE: Make Detect traps faster to use on doors
- Feature 1410 - Tone down spiked armor of chaos and terror a bit?
- Feature 1413 - Assasins and daggers
- Feature 1418 - [Balance] Easing the start a little
- Feature 1419 - Remove hunger penalty from burden statuses
- Feature 1434 - Tell new players which R/C combos are easiest
- Feature 1460 - Slighty more hp for mist elves?
- Feature 1462 - Balance "room smelling of carrots" Pe increase
- Feature 1464 - [Balance] Make thieves guild easier to access
- Feature 1467 - Rarity limit for Thrundarr's first quest
- Feature 1479 - [Balance] sickness is impossible to survive as mist elf
- Feature 1480 - Make all heir gifts more or less useful
- Feature 1482 - Make high and gray elves differ more
- Feature 1483 - werewolves and dire wolves should see in darkness
- Feature 1489 - Improve worthless possible crowning gifts
- Feature 1490 - More feedback on "very close" message.
- Feature 1495 - [Suggestion] Make Greater Vaults more common, more varied
- Feature 1507 - Minotaur maze made a little easier?
- Feature 1522 - Make surges of power more frequent
- Feature 1591 - Change Dwarf Chaos Knight Starting Weapon To Great Axe
- Feature 1613 - higher strength bonus for 2-handed weapons
- Feature 1641 - [suggestion] Make elven duelists start with racial armour
- Feature 1648 - Reducing the frustration caused by rivers
- Feature 1651 - Slaying sling bullets
- Feature 1683 - Implement special boss monsters
- Feature 1693 - Crystals of power
- Bug 759 - Dungeon generation bugs
- Bug 900 - Some monsters are illogically (un)affected by mindcraft
- Bug 929 - Carpenter quest becomes unwinnable if Yrrigs transforms into a WMoPC
- Bug 1171 - Applying unusable skills consumes time
- Bug 1302 - visible invisible stalker is "someone" or "something"
- Bug 1385 - @ command doesn't work on Windows
- Bug 1399 - [Balance] The transition between Hunger --> Starvation is too quick
- Bug 1449 - Charges on wands in shops are not displayed.
- Bug 1469 - Trying to eat mist wolf corpse crashes the game
- Bug 1472 - Mist Elves Wearing a Single Metal Ring Suffer Damage in Wilderness
- Bug 1473 - Ratling shopkeepers sell things for 1gp?
- Bug 1478 - Gauntlets (10s) do not deal damage to mist elves
- Bug 1486 - tiny quarrels are not affixable, except with heir
- Bug 1505 - Fix monsters squeezing past one another (and cut down on message spam)
- Bug 1506 - Monks can't kick down walls any more.
- Bug 1519 - Staff of creation - guaranteed?
- Bug 1520 - Tone down the Animated Forest, somehow
- Bug 1526 - All Scrolls in Shop run by Ratling shopkeeper cost 1gp
- Bug 1544 - Mist elf hunger rate too low
- Bug 1573 - No turn advance when confusion prevents casting
- Bug 1586 - Slow shadows can be pickpocketed
- Bug 1593 - More meaningful loot
- Bug 1604 - Your equipment suddenly seems to weigh less.
- Bug 1630 - Chaos Knight Alinment Bugs
- Bug 1636 - Bouncing rays display with wrong symbol
- Bug 1637 - Washed away by Fairy Dragon
- Bug 1640 - Monsters Randomly Becoming Neutral, Lots of Prompting
- Bug 1642 - Thrundarr still doesn't give potion of literacy to low literacy characters
- Bug 1643 - incorrect ^x description of duelist 6th level class power
- Bug 1653 - Crash when generating mist elf chaos knight
- Bug 1667 - Close door asks for direction when standing on door and there's only one adjacent door open
- Bug 1682 - Undead can pray
- Bug 1690 - Level 18+ duelists can't give elemental gauntlets to the demented ratling
- Bug 1697 - Wrong theft counter increase when picking pockets
ADOM 1.2.0 Prerelease 8 Changelog (04 January 2013)
- Feature 1300 - Add 45 new items (current: 25)
- Feature 1301 - Add 46 new artifacts (current: 7)
- Feature 1431 - Add 4 new monsters (current: 3)
- Feature 1612 - Implement the Duelist profession
- Bug 84 - Weird Ogre Guardian
- Bug 112 - Covered Pit Bug
- Bug 770 - D:49 bugs
- Bug 1329 - Using a blessed stetoscope on a 'detected' trapped door says there is nothing to check.
- Bug 1407 - Can't train cooking with chaos knights
- Bug 1408 - [Suggestion] Ghost Lords / Kings should give more XP
- Bug 1412 - Perception modifiers
- Bug 1414 - Stat potential lower than base stat for hurthling CK with strength decreasing corruption
- Bug 1420 - Message for chaotic hurthlings eating black hurthling corpses
- Bug 1429 - Confusion's stagger effect can be ignored by anyone
- Bug 1430 - Kicking a stack of statues breaks the whole stack
- Bug 1436 - Disarmed in a shop: lost ownership and un-ID'd
- Bug 1440 - New star sign effects are not displayed upon creation
- Bug 1441 - Ratling Archer Heir Talent causes error dialog
- Bug 1442 - Crash while eating stomacemtia/alt tabbing
- Bug 1443 - Rolled a Mist elf merchant. Died on the second turn.
- Bug 1444 - Mist elf Chat with creation gives illogical message
- Bug 1446 - Mist elven starting items
- Bug 1448 - White necromancy not included in level up description
- Bug 1451 - Mist elfs taking damage from metal doesn't stop reading
- Bug 1455 - DV penalty when blind
- Bug 1456 - Andor Drakon likes quarreling with himself?
- Bug 1459 - Confirmation query when missile attacking 'Neutrals'
- Bug 1463 - Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play
- Bug 1465 - Mist elf chaos knight starting equipment
- Bug 1531 - Poisoned hands corruption not working as expected.
« Last Edit: October 20, 2013, 11:58:33 AM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training