Author Topic: ADOM: Resurrection (now at Release #70 ARRP) semi-$  (Read 25715 times)

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ADOM: Resurrection (now at Release #70 ARRP) semi-$
« on: August 17, 2013, 08:53:03 PM »
http://www.ancientdomainsofmystery.com/

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ADOM is the predecessor to ADOM II: Legends of Ancardia. ADOM also is one of the most successful roguelike games ever.

ADOM was actively developed by myself (Thomas Biskup) between 1994 and about 2002 and gained an unbelievable number of fans during the early days of the Internet. Among other things it was rated as the best downloadable free game in 1997, got its own Usenet newsgroup (which was quite a feat in those days ;-) ), appeared in dozens of magazines all over the world and managed to thrive by leaps and bounds. In huge parts this has been possible due to the incredible fan support out there, the creative input of thousands and the fantastic community upon which the world of Ancardia was built.

Sadly in 2002 work finally caught up with me and ADOM went into hibernation as far as active development was concerned. At the same time, JADE (now: ADOM II) - the successor envisioned since 1998 - didn't manage to get a decent start, again due to lack of time. But it never hibernated completely but cooked on a small flame.

Over the years to come I fiddled with design concepts, the game architecture and various implementation details until finally during a fateful day during our 2011 holiday in Thailand I had to decide between "now or never". And I went for "now" as both the ADOM legacy as well as the JADE promise mean so much to me and I very strongly feel that there is the better part of the story behind the world of Ancardia and the struggle against (or for?) Chaos depicted in ADOM still is to be told. JADE 0.1.0 was released on my 2011 birthday as a present to myself and since then I have been extremely actively working on the game.

In 2012 yet another wonder happened... although few believed in it initially: During magical 60 days the ADOM: The Resurrection crowd funding campaign featured on Indiegogo managed to raise $90,169 (!) to resurrect ADOM - due to the most awesome community a designer could wish to have. So ADOM is back again... three public prereleases happened and we have a huge list of things that will be added over the next twelve months to ADOM to make it the best ADOM ever, among them:

    dozens of new monsters, items, artifacts
    a slew of new maps and quests, including the epic Rolf quest and the epic volcano quest
    new races and classes
    graphical tile support
    sound support
    Steam integration
    an achievement system
    and more. Stay tuned!

 
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Getting access to ADOM prereleases
Hi everyone!

In the past couple of weeks there were a decent amount of requests by folks who either missed the crowd funding campaign or then didn't have any available funds to enter it to get access to the prerelease program for ADOM Classic. Now there is a way...
Please make sure that you read the following text very closely and understand all steps. Entering more people into the prerelease program requires me to do this manually and I'd like to avoid another round of mail- and FB-based "hotline support" as such activities really distract from programming ADOM Classic ;-)

Here are the rules:

    Determine the amount of money you need to donate (see below).
    Donate the money via Paypal to thomas.biskup(at)gmail.com.
    Send an email to creator(at)ancientdomainsofmystery.com (and no other address!) containing the headline "Buying into the ADOM prerelease program", your first name, your last name, the email address under which you donated and your current email address.

(replace the "(at)" with "@" in the text above). Once the money appears on my account I will give you access to the prerelease program. Please give me a day or two of time up to five days of time to enable access as I'll be doing this only during my breakfast ADOM preparations and not all day ;-) (and I had to learn that sometimes Paypal takes a while to process stuff, and I'm back at work and things are hectic as usual and... sorry for needing more time but experience so far shows that one or two days were not realistic).

How much to donate?

This depends on whether you already are a donor to the ADOM crowd funding campaign or not:

    If you donated as either a "Villager" or a "Seeker" (the only two donations levels without prerelease access) you will need to donate $30. In this case you must provide your full name and the email address you used to donate to the campaign.
    If you have not donated to the Indiegogo Crowd Funding campaign you will need to donate $40.

Why so much?

To be honest: I try to be fair to existing donors. I now from a number of conversations during the crowd funding campaign that quite a few people had to save in order to be donate. Making the entry level too cheap would be unfair to them. Thus I decided to differentiate by current donor status. Please don't start any discussions about the fairness of these levels (with me) - it seems fair to me and I won't change the decision as this again would cause problems with people who donate.

What do I get?

Access to all ADOM Classic prerelease versions that we create. Roughly we try to have one new version per week, sometimes it's a couple of days, sometimes two weeks or more (there must be enough interesting stuff to make it worthwhile to release a new version).

Please note that you are not allowed to distribute prerelease versions or give access to third parties.

What happens if I make a mistake?

If it's easy to clean up we'll do that. Otherwise I'm grateful for your donation. Note that I'd prefer to spend my time programming ADOM and not postprocessing donations ;-)
« Last Edit: September 22, 2016, 11:06:01 PM by getter77 »
Brian Emre Jeffears
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Re: ADOM: Resurrection (now at v1.2.0 Pre-Release 15 for backers) semi-$
« Reply #1 on: August 17, 2013, 08:54:52 PM »
Since the start of 2013 Biskup and Friends have managed:

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ADOM 1.2.0 Prerelease 16 Changelog (18 August 2013)

- Bug 2287 - PC is "teleported" to the CoC entry after exiting the DDL

ADOM 1.2.0 Prerelease 15 Changelog (17 August 2013)

- complete feature graphics
- complete outdoor tileset
- complete monster graphics (Andor Drakon!)
- complete world map graphics
- fire temple & water cave tilesets with updated special FX

- blood decals added
- smooth unexplored area border
- many monsters reworked to match descriptions & according to suggestions
- PC graphics for both genders and all basic archetypes
- UI graphics added (health bar borders, minimap frame, different cursors)
- new tactical mode (top down perspective)
- CPU load reduction

- option to reduce the graphic details in NotEye (work in progress)
- NotEye game recording mode fixes
- resizable NotEye window
- minimap optimization (two different modes, ASCII and solid color)
- single key to toggle between plain ASCII and tile display (F10, CTRL+F10 on OSX)
- "darkness" is handled (work in progress)
- 7 new music tunes
- 3 new level up tunes

- altar tunes are used now
- highscore file enhancements: the complete final log and playing time are now stored
- Feature 2093 - Option to turn off mouse input
- Feature 2171 - Remove dot in highscore and achievement filenames
- Feature 2248 - Easier access to ADOM directory on Windows
- Bug 2082 - NotEye glitches
- Bug 2125 - Key mapping problem after NotEye integration on scandinavian keyboards
- Bug 2149 - No forge graphic
- Bug 2158 - Problem with hiscore file
- Bug 2159 - Can't get past [Press SPACE to continue] upon locked highscore file
- Bug 2161 - P14 writes to the .HISCORE file upon (every) startup
- Bug 2163 - Highscore files from ADOM 1.1.1 are not read completely on Pre 14
- Bug 2168 - djinni does not show
- Bug 2169 - Keys requiring AltGr in foreign keyboard not working in NotEye version
- Bug 2180 - Kicking a huge rock on pit may crash the game
- Bug 2191 - cant see self on map when invisible
- Bug 2199 - Noteye Menu doesn't accept the numpad enter key
- Bug 2211 - Short sword of sloth does not affect speed
- Bug 2222 - Improve error handling in NotEye versions
- Bug 2237 - problems with mouse highlight
- Bug 2246 - Stop operating system shutdown if game is in progress (Windows only for now)
- Bug 2251 - Crash on Amiga if invalid parameters are specified
- Bug 2255 - Closing the NotEye window will close both it and ADOM without warning
- Bug 2274 - Random color change not working anymore
- Bug 2285 - Use correct plural form in greater identify

ADOM 1.2.0 Prerelease 14 Changelog (26 May 2013)

- first release with graphics and sound
- added Debian releases with NotEye integration
- Highscore file format changed again to make it more flexible and system-independent
- Bug 766 - more plural forms added
- Bug 2084 - Typo in a specific statue
- Bug 2095 - Statue messages are displayed twice
- Bug 2098 - Screenshot in log files is filled with x
- Bug 2134 - '@' representing the PC flickers under Windows with ClearType enabled

ADOM 1.2.0 Prerelease 13 Changelog (1 April 2013)

- added missing libraries to NotEye Ubuntu releases
- Bug 2054 - Bolt spells are invisible
- Bug 2055 - Bolt spells don't penetrate armor
- Bug 2056 - Pressing 5 to wait doesn't work
- Bug 2061 - 'Enter' key not automatically accepting (more) prompts to follow during current action
- Bug 2062 - Monster memory screen is mangled in any graphical mode

ADOM 1.2.0 Prerelease 12 Changelog (30 March 2013)

- First release with integrated NotEye support (without graphics and sound)
- Manual, FAQ, Readme1st and Credits were added to archives
- Feature 2013 - Implement magical statues as specified due to the crowd funding campaign (in progress)
- Bug 133 - Hammerhead doesn't count as a Pickaxe when praying
- Bug 725 - Molochs and the Elemental Altars
- Bug 735 - Unwinnable games
- Bug 742 - Messages are truncated if items are unequipped
- Bug 756 - Items that grant immunity to an element can be destroyed by that element
- Bug 1108 - Picking up items in the WDC
- Bug 1167 - Reverse_Message_Order = false
- Bug 1573 - No turn advance when confusion prevents casting
- Bug 1728 - Monster maneuvering next to walls
- Bug 1742 - Waiting on the spot while poisoned still doesn't work
- Bug 1745 - Summons can still switch with summoner
- Bug 1767 - You hate the sun and extended move
- Bug 1857 - Rapier of the needle is wishable
- Bug 1888 - Message when hurting monsters with elemental damage
- Bug 1959 - Trapped floor square graphical glitches
- Bug 1960 - Color of altar not updated upon converting it
- Bug 1962 - Duelist class skill message error
- Bug 1971 - White blocks in message area when using highlight mode
- Bug 1972 - Autopickup items don't disappear from floor in illuminated dark areas
- Bug 1984 - Typos in manual
- Bug 1986 - Glod typo: "Do you want to the rust removed? [y/N]"
- Bug 1997 - Treasure hunter description missing from the manual
- Bug 2002 - Mistake in the readme
- Bug 2003 - Mistake in license information
- Bug 2005 - "Wrong perception" room effect fixed
- Bug 2021 - Game crashes under DOS when trying to chop down trees
- Bug 2043 - Help function for 'Display talents' does not work
- Bug 2047 - Typo in dynamic display feedback

ADOM 1.2.0 Prerelease 11 Changelog (18 February 2013)

- Feature 1159 - Rename .adom.data
- Feature 1800 - Make cursor keys work with w in the default adom.kbd file
- Feature 1916 - Repeat room message at game start
- Feature 1941 - Refacture knowledge handling of ADOM for the NotEye integration
- Bug 145 - Thief Autosearch Bug
- Bug 763 - Unused light sources can allow the PC to see things in the dark
- Bug 1111 - About Doors and Darkness
- Bug 1147 - Graphics corruption in Amiga version
- Bug 1292 - Graphical glitches
- Bug 1518 - (Destroyed) doors show up in darkness
- Bug 1523 - ADoM exits with status 1 when choosing not to restore game
- Bug 1698 - Cursed scrolls of repair will "break" normally unbreakable equipment
- Bug 1769 - Being interrupted by nothing
- Bug 1778 - Fire breath on a boss leads to game breaking crash
- Bug 1810 - Poison hands behavior inconsistencies
- Bug 1835 - boss monster description typos
- Bug 1840 - boss monster description uses default generic text
- Bug 1885 - Bloody and crude daggers
- Bug 1867 - Naming consistency - "spider bread" instead of "loaf of spider bread"
- Bug 1877 - Wrong textual description of PC in monster memory
- Bug 1881 - No animation for "icy blast" from ogre magi
- Bug 1896 - Mithril scalpel ID'd and unID'd descriptions are wrong
- Bug 1917 - Misleading Message For Encumbrance Preventing Duelist Class Skills

ADOM 1.2.0 Prerelease 10 Changelog (22 January 2013)

- Bug 1153 - Empty 'ADOM' directory is always created on %USERPROFILE%\AppData\Local
- Bug 1184 - Game logs are always created on %USERPROFILE%\AppData\Local\ADOM
- Bug 1389 - Automatically rebuild the manual as part of the build process
- Bug 1747 - Fatal crash while creating "artifact" rooms
- Bug 1748 - Looking at altars shows wrong alignment
- Bug 1770 - grammar error in Okla's message
- Bug 1780 - Duelist level 25 class power at level 24
- Bug 1801 - Typo: "The clothes on the ground is shredded."
- Bug 1817 - Display glitch with fletchery set prompt

ADOM 1.2.0 Prerelease 9 Changelog (13 January 2013)

- Feature 722 - Invisible Monsters
- Feature 1188 - 'l'ooking at an altar should tell you its color.
- Feature 1212 - Kicking certain items should hurt you like with anvils
- Feature 1278 - Shields balancing
- Feature 1300 - Add 45 new items (current: 32)
- Feature 1409 - RFE: Make Detect traps faster to use on doors
- Feature 1410 - Tone down spiked armor of chaos and terror a bit?
- Feature 1413 - Assasins and daggers
- Feature 1418 - [Balance] Easing the start a little
- Feature 1419 - Remove hunger penalty from burden statuses
- Feature 1434 - Tell new players which R/C combos are easiest
- Feature 1460 - Slighty more hp for mist elves?
- Feature 1462 - Balance "room smelling of carrots" Pe increase
- Feature 1464 - [Balance] Make thieves guild easier to access
- Feature 1467 - Rarity limit for Thrundarr's first quest
- Feature 1479 - [Balance] sickness is impossible to survive as mist elf
- Feature 1480 - Make all heir gifts more or less useful
- Feature 1482 - Make high and gray elves differ more
- Feature 1483 - werewolves and dire wolves should see in darkness
- Feature 1489 - Improve worthless possible crowning gifts
- Feature 1490 - More feedback on "very close" message.
- Feature 1495 - [Suggestion] Make Greater Vaults more common, more varied
- Feature 1507 - Minotaur maze made a little easier?
- Feature 1522 - Make surges of power more frequent
- Feature 1591 - Change Dwarf Chaos Knight Starting Weapon To Great Axe
- Feature 1613 - higher strength bonus for 2-handed weapons
- Feature 1641 - [suggestion] Make elven duelists start with racial armour
- Feature 1648 - Reducing the frustration caused by rivers
- Feature 1651 - Slaying sling bullets
- Feature 1683 - Implement special boss monsters
- Feature 1693 - Crystals of power
- Bug 759 - Dungeon generation bugs
- Bug 900 - Some monsters are illogically (un)affected by mindcraft
- Bug 929 - Carpenter quest becomes unwinnable if Yrrigs transforms into a WMoPC
- Bug 1171 - Applying unusable skills consumes time
- Bug 1302 - visible invisible stalker is "someone" or "something"
- Bug 1385 - @ command doesn't work on Windows
- Bug 1399 - [Balance] The transition between Hunger --> Starvation is too quick
- Bug 1449 - Charges on wands in shops are not displayed.
- Bug 1469 - Trying to eat mist wolf corpse crashes the game
- Bug 1472 - Mist Elves Wearing a Single Metal Ring Suffer Damage in Wilderness
- Bug 1473 - Ratling shopkeepers sell things for 1gp?
- Bug 1478 - Gauntlets (10s) do not deal damage to mist elves
- Bug 1486 - tiny quarrels are not affixable, except with heir
- Bug 1505 - Fix monsters squeezing past one another (and cut down on message spam)
- Bug 1506 - Monks can't kick down walls any more.
- Bug 1519 - Staff of creation - guaranteed?
- Bug 1520 - Tone down the Animated Forest, somehow
- Bug 1526 - All Scrolls in Shop run by Ratling shopkeeper cost 1gp
- Bug 1544 - Mist elf hunger rate too low
- Bug 1573 - No turn advance when confusion prevents casting
- Bug 1586 - Slow shadows can be pickpocketed
- Bug 1593 - More meaningful loot
- Bug 1604 - Your equipment suddenly seems to weigh less.
- Bug 1630 - Chaos Knight Alinment Bugs
- Bug 1636 - Bouncing rays display with wrong symbol
- Bug 1637 - Washed away by Fairy Dragon
- Bug 1640 - Monsters Randomly Becoming Neutral, Lots of Prompting
- Bug 1642 - Thrundarr still doesn't give potion of literacy to low literacy characters
- Bug 1643 - incorrect ^x description of duelist 6th level class power
- Bug 1653 - Crash when generating mist elf chaos knight
- Bug 1667 - Close door asks for direction when standing on door and there's only one adjacent door open
- Bug 1682 - Undead can pray
- Bug 1690 - Level 18+ duelists can't give elemental gauntlets to the demented ratling
- Bug 1697 - Wrong theft counter increase when picking pockets

ADOM 1.2.0 Prerelease 8 Changelog (04 January 2013)

- Feature 1300 - Add 45 new items (current: 25)
- Feature 1301 - Add 46 new artifacts (current: 7)
- Feature 1431 - Add 4 new monsters (current: 3)
- Feature 1612 - Implement the Duelist profession
- Bug 84 - Weird Ogre Guardian
- Bug 112 - Covered Pit Bug
- Bug 770 - D:49 bugs
- Bug 1329 - Using a blessed stetoscope on a 'detected' trapped door says there is nothing to check.
- Bug 1407 - Can't train cooking with chaos knights
- Bug 1408 - [Suggestion] Ghost Lords / Kings should give more XP
- Bug 1412 - Perception modifiers
- Bug 1414 - Stat potential lower than base stat for hurthling CK with strength decreasing corruption
- Bug 1420 - Message for chaotic hurthlings eating black hurthling corpses
- Bug 1429 - Confusion's stagger effect can be ignored by anyone
- Bug 1430 - Kicking a stack of statues breaks the whole stack
- Bug 1436 - Disarmed in a shop: lost ownership and un-ID'd
- Bug 1440 - New star sign effects are not displayed upon creation
- Bug 1441 - Ratling Archer Heir Talent causes error dialog
- Bug 1442 - Crash while eating stomacemtia/alt tabbing
- Bug 1443 - Rolled a Mist elf merchant. Died on the second turn.
- Bug 1444 - Mist elf Chat with creation gives illogical message
- Bug 1446 - Mist elven starting items
- Bug 1448 - White necromancy not included in level up description
- Bug 1451 - Mist elfs taking damage from metal doesn't stop reading
- Bug 1455 - DV penalty when blind
- Bug 1456 - Andor Drakon likes quarreling with himself?
- Bug 1459 - Confirmation query when missile attacking 'Neutrals'
- Bug 1463 - Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play
- Bug 1465 - Mist elf chaos knight starting equipment
- Bug 1531 - Poisoned hands corruption not working as expected.
« Last Edit: October 20, 2013, 11:58:33 AM by getter77 »
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Re: ADOM: Resurrection (now at v1.2.0 Pre-Release 17 for backers) semi-$
« Reply #2 on: October 20, 2013, 12:00:30 PM »
v1.2.0 pre-release 17

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ADOM 1.2.0 Prerelease 17 Changelog (20 October 2013)

- major NotEye enhancements:
  - use Ctrl+mousewheel to zoom in/out
  - select minimap content (ASCII, blocky, zoom, FPP, isometric)
  - move minimap with right mouse button
  - resize minimap
  - zoom ASCII minimap
  - empty lines can be added below the ASCII screen, allowing for example a full-sized ASCII screen on the top of the screen and a Tile/FPP window below
  - map scrolling by placing the mouse pointer on the edge of the map area
  - monster image is shown in monster memory
  - blue gradient is used for the sky in FPP mode
- NPC images for prince and priest ghost added (for each race)
- 4 new music tunes
- enhanced "victory/death menu"
- character creation enhancements
- casino enhancement (no spoilers here)

- the music now stops if ADOM is moved to the background (focus lost)
- use correct image for priest in dwarven city
- Feature 1115 - Incorporating ADOM Sage's UI enhancements
- Feature 1242 - Walk mode: Stop at corners
- Feature 1271 - ADOM-ARMEL is dynamically linked
- Feature 1348 - Quit / save to main menu
- Feature 1457 - Links to manual entries in spell and skill lists
- Feature 2327 - Add option to disable the blood decals
- Bug 1687 - Quick shot and lightning shot lowers energy cost more than stated
- Bug 1691 - Archer class power energy cost bugs
- Bug 1853 - Pressing space key is equivalent to pressing 'm' key when examining creatures
- Bug 1956 - Monk armor weight DV bonus
- Bug 2077 - DV is not properly updated
- Bug 2140 - Bouncing path of all bolts drawn
- Bug 2170 - Update ADOM manual with information about distributing closed Prereleases
- Bug 2264 - Wrong perception room bugs
- Bug 2286 - Display bugs with duplicating monsters
- Bug 2289 - [NotEye] Lower wall of dark room not visible
- Bug 2291 - The keybindings help screen (?-k) doesn't include NotEye menu key (^m)
- Bug 2293 - The pc.html file on Mac does not show the images
- Bug 2294 - NotEye may be using the wrong tileset when ascending between maps
- Bug 2305 - Duplicate label in hitpoint display
- Bug 2309 - Misplaced descriptions in the monsters.html file
- Bug 2318 - Sudden crash in the casino
- Bug 2328 - Illusory walls don't block LOS in Minotaur Maze
- Bug 2329 - Fatal crash on D50
- Bug 2336 - NotEye's ASCII mode does not show missiles
- Bug 2341 - Illiterate characters can read statue inscriptions
- Bug 2359 - Mistake in adom.kbd
- Bug 2366 - Book starsign gives undocumented +3 Le
- Bug 2375 - Log files / screenshots overwrite existing files
- Bug 2376 - Door and floor trap generated on same tile
- Bug 2379 - Accidentally pressing enter in a dialogue prompt can kill a PC or lose all of their gold
Brian Emre Jeffears
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Re: ADOM: Resurrection (now at v1.2.0 Pre-Release 18 for all!) semi-$
« Reply #3 on: November 01, 2013, 03:26:11 PM »
v1.2.0 Pre-Release 18 PUBLIC

Quote
Today I'm particularly proud to announce the release of ADOM 1.2.0 Prerelease 18. While feature-wise it just contains a couple of minor bug fixes,  new sounds and stuff it actually marks the beginning of the next phase of the resurrection of ADOM: Now we are moving forward in slow (but progressively faster) steps towards getting ADOM on Steam and other gaming platforms.

Important: You should remove the adom.data directory in order to get a fully workable feature set. See the release notes for ADOM 1.2.0 Prerelease 17 on how to activate many of the new features.

ADOM 1.2.0p18 is a public prerelease that absolutely everyone can download as we feel that the world should see all the progress on the graphical front, all the major game enhancements, etc. to ramp up more public interest in ADOM and get us to conquer the next frontiers: Steam and other gaming platforms.

In this way we not only are going to fulfill the promises of the crowd funding campaign but actually hope to establish a viable commercial environment for ADOM in order to be able to pay Team ADOM for an extended period of time and add tons of exciting stuff for years to come... far beyond what still lies ahead of us in the context of the crowd funding campaign.

If you bought prerelease access don't fret though... there are probably a dozen or more closed prereleases to follow so you'll remain in the exclusive circle of people who will be able to shape ADOM due to being able to play with it early on and provide feedback.

Please note that for now we only offer downloads via BitTorrent and a one-click hoster as the graphical version of ADOM has become so large that our hosted would kick us into the afterlife given the amount of download traffic we expect. Hopefully this works for everyone.

You can also do something for Team ADOM in order to spread the news about the continuing resurrection of ADOM and pick up the energy that we will need to make it past the Steam greenlighting process:

    Please post videos about the new graphical ADOM game play to Youtube and let us know - either by posting links here in the comments or via mail to creator(at)ancientdomainsofmystery.com.
    We are looking for a talented video artist who is willing to help us create a cool ADOM presentation video in order to use it for our Steam campaign. Besides fame, credits, a free prerelease access (if you don't already have one) I can offer a copy of the ADOM Lite RPG as a reward for your efforts. Please contact me at creator(at)ancientdomainsofmystery.com if you are interested and willing to help and let me know a little bit about you and your previous experience with doing videos.
    Tell everyone about the new public prerelease of ADOM... in blogs, forums, groups, lists, on Facebook, Twitter and wherever else you might roam. We really want this to become big (as big in ye olde goode times) so that ADOM can stay alive indefinitely... and this needs your enthusiasm and support!


Thank a lot and now go enjoying the game!


Quote
- heart beat sound added for low hitpoint warning
- highlight mode now works with NotEye ASCII mode
- the "Auto_Swap_Neutral" feature has been disabled as it is not working correctly (we could not fix it in time for this release)
- Bug 1973 - Mindcrafting undead doesn't damage player
- Bug 2366 - Book starsign gives undocumented +3 Le
- Bug 2401 - Text says leaving the chain counts as a win
- Bug 2404 - Underscores behind values on display after faulty ':=' command
- Bug 2411 - Character color not updated
- Bug 2412 - No screen updates on OSX Mavericks
- Bug 2413 - Amount of gold is used as maximum in dialogs where one is exchanging more than one gold for a good
- Bug 2414 - Hunger penalties to stats not shown until redraw
- Bug 2418 - Moving the minimap makes NotEye crash
- Bug 2424 - NotEye crash after resizing/maximizing the window
Brian Emre Jeffears
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Re: ADOM: Resurrection (now at v1.2.0 Pre-Release 22) semi-$
« Reply #4 on: April 26, 2014, 10:56:04 PM »
v1.2.0 pre-release 22 for backers, with the public build at #20

Quote
ADOM 1.2.0 Prerelease 22 Changelog (27 April 2014)

- Feature 1863 - Improve Potions of Stat Potential
- Feature 2603 - Regarding #2601 - weighted monster distribution
- Feature 2809 - Make shopkeepers benefit from artifacts
- Feature 2818 - Seperate looking and targetting from using Auto_Lock_Nearest
- Feature 2838 - Dwarven Halls and their DL
- Feature 2852 - Add new pool effects.
- Feature 2853 - Increase drop rate for potions of potential -stat- slightly
- Feature 2855 - Rebalance various monster levels
- Feature 2858 - [NotEye] Change colour difference of health bar border more
- Feature 2862 - Death Screen Prompt Feature
- Feature 2863 - Ice in Ice Queen Domain should be thicker
- Feature 2876 - Make rivers somewhat rarer

- Bug 776 - Item colors
- Bug 1124 - Robbing Shops
- Bug 1281 - With autopickup, energy taken is lower than expected
- Bug 1340 - skill advancement behaves differently in 1.2.0 p4 vs 1.1.1
- Bug 1363 - Companions aren't affected by paralyzing counter attack or acidic skin
- Bug 1425 - health regeneration apparently stopping after repeated poison
- Bug 1532 - Monsters Still Leave Temple Levels
- Bug 1533 - Hardy/Very Hardy/Extremely Hardy do not give their stated HP for Mist Elves
- Bug 1534 - Khelavaster was dead
- Bug 1576 - Feedback of pickup quick is not reliable
- Bug 1665 - Immobile farmer in high mountain village
- Bug 1708 - Persistence variable has undocumented minimum value of 10 and possibly incorrect defaults
- Bug 1731 - Neutral monsters throw things at me
- Bug 1732 - Holy slayers are neutral
- Bug 1735 - Mindcrafter's mental shield costs twice as much on the first turn
- Bug 1779 - Dungeon wall thinks it's a cookie
- Bug 1791 - Mindcrafter and Telekinetic Blast at Doors
- Bug 1809 - Fletchery skill can create broken ammunition
- Bug 1811 - Mana battery behavior inconsistencies
- Bug 1869 - Applying 'Listening' skill should not take a turn.
- Bug 1927 - Secret door message problem
- Bug 1943 - Consistency: a canceled alchemy attempt should not take a turn
- Bug 1970 - Cancelling a spell cast takes a turn.
- Bug 2004 - Swapping position while confused.
- Bug 2024 - Flickering light room doesn't flicker when swapping position
- Bug 2029 - Black and white dragons are angered when 'g'iven dragon scale mail of the opposite color
- Bug 2031 - Acid resistance affects damage from burb roots, but acid immunity does not
- Bug 2037 - Bookcasting and Messy mouth corruption
- Bug 2040 - Stethoscope feedback
- Bug 2042 - Toughness increases over it's potential
- Bug 2049 - Cutpurses can successfully pickpocket while confused.
- Bug 2051 - Missile range inconsistency
- Bug 2069 - Herb seed harvest typo
- Bug 2094 - Elemental anomalies display bug.
- Bug 2101 - Some identical items are generated with useless stat variation, making them not stack
- Bug 2103 - Rewards from the druid quest are lost forever if the PC fetches them after level 30
- Bug 2106 - Incorrect feedback when commanding a slave with a necromancer
- Bug 2137 - Hurthling gains Literacy at start when ring of mental stability makes them qualify.
- Bug 2186 - Digging pits in D:49
- Bug 2224 - Wands of Earthquake doesn't lose charges in un-affectable areas.
- Bug 2270 - Planting herbs on water and door squares
- Bug 2304 - Willpower affects the radius of an alchemy explosion.
- Bug 2356 - Spellbooks Lose Weight Before They Vanish
- Bug 2360 - Piety Scumming
- Bug 2397 - 'Soaker's' Weight Suspicious
- Bug 2423 - Chaos spider has neutral alignment
- Bug 2530 - Dug tunnels in Gremlin Cave is not in Darkness
- Bug 2700 - Lumps of clay never get destroyed when thrown
- Bug 2811 - Game crashes while using look command and pressing + or -, noteye
- Bug 2812 - Auto pickup handles rocks like gems
- Bug 2813 - Revelation does not show hp and pp regeneration if pc has no special powers.
- Bug 2814 - Generating a chaos knight asks several times if you want to view corruptions
- Bug 2815 - Error: Trying to retrieve an illegal item list entry
- Bug 2816 - Attacking neutral hostility creatures with archery is a chaotic act
- Bug 2817 - chaos knight may start with 6 corruptions instead of 4
- Bug 2819 - configuration variables are case sensitive (used to be case insensitive)
- Bug 2820 - Using mindcraft is possible without sufficient PP
- Bug 2821 - Wand of wonder caused a game crash
- Bug 2824 - Fatal crash, caused by a statue maybe...?
- Bug 2825 - Fatal crash while pickpocketing
- Bug 2826 - Pickpocketing buffing monsters
- Bug 2829 - Royal treasury fully accessible
- Bug 2834 - Royal guard and Yeti cavern
- Bug 2837 - Last level of frost giant caves
- Bug 2839 - 'L'ook mode jumping to nearest monster - intentional?
- Bug 2842 - Repeated crashes after restoring save games at high DL
- Bug 2843 - Summoners are a lot more experienced than they're supposed to be
- Bug 2845 - chaos diplomat double message
- Bug 2846 - greater moloch monster memory weird values
- Bug 2847 - Herbs Still Train Stat Potentials
- Bug 2851 - Thundaar's quest still sometimes assigns very rare monsters.
- Bug 2857 - Darkforge Shortcut no longer guarded
- Bug 2860 - Oddity when trying to eat while confused/stunned
- Bug 2866 - It's possible to choose corruptions by raising and lowering appearance
- Bug 2867 - Library behaves like normal level
- Bug 2886 - Blankets can be ID'd by color in NotEye
- Bug 2888 - Wishing for "scrolls of corruption removal" grants a "potion of cure corruption"

ADOM 1.2.0 Prerelease 21 Changelog (18 April 2014)

- update to NotEye 7.7 with lots of improvements and optimizations, including a new view mode (see Zenos blog entry 1 and blog entry 2)
- optimized animations for ranged attacks (lightning bolt, arrows, missiles)
- border of healthbar now indicates the monster hostility (green = friendly, brown = neutral, red = hostile)
- added hit indicator to healthbar (when losing hitpoints)
- added healing indicator to healthbar (when gaining hitpoints)
- added status images for PC and monsters (bleeding, confused, poisoned, etc.)
- added alignment display for monsters (N, L, C)
- animated water
- display flame wall on D27
- display ancient dwarvish stone portal (if closed)
- new music and sound effects
- "Auto_Swap_Neutral" is now activated
- binaries are now available for OpenBSD
- many statue effects were implemented (82% completed)

- Feature 1388 - Quest to kill Jharod the Healer
- Feature 1415 - Quiver for Unstacking Missiles
- Feature 1655 - Reconsider bugbiter as duelist crowning gift
- Feature 1705 - Allow merging different +hit/+damage quarrels and arrows of *same* slaying into single stack
- Feature 1749 - Include boss monsters in the final .flg
- Feature 1821 - Monsters picking up artifacts
- Feature 1880 - Rebalance Thrundarr quests
- Feature 1912 - Quickmarking mindcraft powers
- Feature 1965 - Display confused status when missile targeting
- Feature 1968 - Greater telekinetic blast targeting
- Feature 2013 - Implement magical statues as specified due to the crowd funding campaign [work in progress, 82% finished]
- Feature 2080 - Allow higher level PC's to control teleportation in darkforge
- Feature 2085 - Tweak summoned/spawned monsters not dropping anything and being unpickpocketable
- Feature 2108 - Have summoners summon fewer, more powerful allies
- Feature 2173 - Word match item filter
- Feature 2297 - Increase Speed of Ranged Attacks
- Feature 2313 - Wait command should be interrupted by herb growth
- Feature 2384 - Redesign Pick Pockets (again)
- Feature 2471 - Add "w." as a default keybinding for walk in place
- Feature 2513 - Let Duelists crown with Trusted One instead of Bugbiter
- Feature 2547 - Reduce requirement for thieves' guild
- Feature 2556 - Shorten controlled TP message
- Feature 2592 - Guaranteed raider lord corpse drop
- Feature 2595 - Make the decision to become a thieves guild member less one-sided
- Feature 2596 - Add a new introductory dungeon
- Feature 2599 - Adjust corruption rates on the late levels
- Feature 2600 - Adjust evolution rates for killed monsters
- Feature 2601 - Revised rarity distributions for monsters
- Feature 2602 - Nerf very high experience rewards
- Feature 2606 - Add a tutorial mode for newbies
- Feature 2607 - Add a hint system
- Feature 2609 - Turn appearance into a useful attribute
- Feature 2610 - Implement community dungeon #1: Domain of the Ice Queen
- Feature 2626 - Make Goblin Slavemasters Drop Whips
- Feature 2634 - Enable more complicated group tactics
- Feature 2640 - Make Campaign Monsters generate at a higher level
- Feature 2665 - Look command should be able to target monsters with '+' and '-'
- Feature 2674 - Select hostile monsters first while choosing a target
- Feature 2677 - Allow "me" when recalling the monster memory
- Feature 2679 - Make chaos plane more challenging
- Feature 2680 - Buff Andor Drakon
- Feature 2681 - Make monster spell casters more intelligent
- Feature 2689 - Allow taking notes for items
- Feature 2703 - Add configuration parameter to disable newbie hints during character generation
- Feature 2704 - Add configuration parameter to disable achievements
- Feature 2764 - Improve performance of loading/saving save games
- Feature 2771 - ADOM on OpenBSD
- Feature 2776 - Links to manual in race and class selection screens
- Feature 2784 - Monsters opening trapped (toppling) doors should be able to hit the PC
- Feature 2792 - Add community quest #1 [ATR]
- Feature 2793 - Add community quest #2 [ATR]

- Bug 141 - Room effects don't take darkness/invisibility into account
- Bug 721 - Water idiosyncrasies [work in progress, 65% finished]
- Bug 737 - Inventory and equipment bugs [work in progress, 50% finished]
- Bug 743 - Illogical messages [work in progress, 75% finished]
- Bug 882 - Web-related bugs
- Bug 931 - The 'l'ook command can reveal that doors have been opened/closed, items have been dropped/picked up, etc. outside of LOS
- Bug 1217 - Keep backup save game if game is loaded (was: YASD: Power loss)
- Bug 1493 - winged and griffon-feathered prefixes are applied twice
- Bug 1498 - Using moon sickle as chaos knight messes up 'hit the x and y damage it'
- Bug 1671 - Credits section of manual outdated
- Bug 1681 - Raising Stat Potentials with Herbs Still Possible
- Bug 1729 - Confusion doesn't stop smithing
- Bug 1738 - Wall tiles disappearing
- Bug 1761 - writing scrolls of chaos resistance is misinterpreted
- Bug 1778 - Fire breath on a boss leads to game breaking crash (now fixed for all cases)
- Bug 1812 - Auto_Pickup=/ will still pickup rocks
- Bug 1822 - You can now no longer give the Demented Ratling *any* gauntlets
- Bug 1826 - Stilts Corruption Affects ALL Actions
- Bug 1832 - Ratling weaponsmiths start with short sword, not hammer
- Bug 1839 - Boss monsters with poison attack
- Bug 1844 - Losing stats when only hungry?
- Bug 1848 - Drakeling speed bonus in ToEF is lower on the top floor
- Bug 1895 - You cannot use the sling bullet of X slaying with slings
- Bug 1967 - Ventriloquism works with the tentacle mouth corruption
- Bug 2046 - No corruption messages after extended casino play
- Bug 2087 - Unidentified spellbooks are sorted alphabetically based on their identified names
- Bug 2135 - w'alk command and Chaos knight lvl 25 class power
- Bug 2160 - View jumps to top-right corner of level when 'l'ooking and (more) prompted
- Bug 2337 - Herbs are undamaged by fire in the ToEF
- Bug 2398 - Boss monster teleportation on forbidden levels doesn't seem to work
- Bug 2426 - Auto Swap Neutral does not actually swap, displaces
- Bug 2427 - Auto Swap Neutral affects not-really-neutral monsters
- Bug 2481 - ADOM Sage repeat command odd behaviour
- Bug 2496 - Mouse scrolling up/down is glitchy
- Bug 2499 - ADOM command line option for displaying hiscores crashes it
- Bug 2503 - Dungeon tiles change to outdoor tiles while exiting the dungeon
- Bug 2508 - Missing a karmic lizard still incurs the penalty
- Bug 2522 - Keethrax description doesn't match image
- Bug 2564 - Invisible PC flickers in water cave
- Bug 2597 - Dungeon statue description bug
- Bug 2635 - Count missile attacks against the PC correctly
- Bug 2636 - Royal Guardians Attack Without Provocation
- Bug 2642 - Weaponsmith +St (and presumably +To) class power does not raise potential
- Bug 2643 - Message "The ... curses you!" without actually getting cursed
- Bug 2644 - Winning screen after entering chaos gate without meeting the requirements for ultra/OCG
- Bug 2647 - Oddities regarding stat potentials
- Bug 2653 - "Eyes of the Mind" doesn't work with graphical version
- Bug 2658 - Tomb of the High Kings Underground Lake Water isn't red (in NotEye)
- Bug 2663 - Artifact distribution getting messed up by monster inventories
- Bug 2666 - Automatic skill checks may never succeed for unknown skills
- Bug 2672 - Chaos Knight "walk" command interrupted even if no damage is taken
- Bug 2693 - Possible to accidentally change tactics settings
- Bug 2706 - Crash in NotEye while editing palette colors
- Bug 2712 - Mouse movement when klicking into the window
- Bug 2714 - Chaos gate still appears open after closing it
- Bug 2754 - Artifact weapon with a suffix
- Bug 2767 - Monsters triggering door collapse don't trigger a message
- Bug 2774 - Casting 'digging' at closed door causes the animation to persist.
- Bug 2779 - Elementalists can get intrinsic fire resistance from some monsters
- Bug 2783 - Double weapon suffix

ADOM 1.2.0 Prerelease 20 Changelog (23 November 2013)

- NotEye: HUD font scaling option added
- NotEye: mouseclick on minimap now shows the selected area (hold mouse button to view around)
- Music files are now tagged with additional information
- Bug 2458 - Screen shake while playing in tile mode
- Bug 2476 - Mistakes in the manual
- Bug 2480 - NOE crash when you hit "r" for the fonts screen

ADOM 1.2.0 Prerelease 19 Changelog (17 November 2013)

- NotEye optimizations (new fullscreen mode handling, it now uses the screen resolution, not the window size.
  You can activate the old behavior in the NotEye menu: press Ctrl+m, r, m)
- missiles shot by monsters are now visible (work in progress, the rotation doesn't always match the flight direction)
- Feature 2470 - Change view-centering key
- Bug 1291 - Cancelling a book casting action still costs 3000 energy
- Bug 1351 - No message when "leveling up" after level 50
- Bug 1386 - Chaos Knight background doesn't show up on char background screen
- Bug 1662 - Possibly missing water tile in high mountain village
- Bug 1676 - Potions of <stat> raise potential based on enhanced value, not base value
- Bug 1808 - Walk mode doesn't stop the PC when he takes damage from cross-aligned amulets or armor
- Bug 2023 - Scrolls labeled "KTTdLwrgt" and "KTTDLwrgt"
- Bug 2083 - Blindness and bolts
- Bug 2133 - Falling into pit after restoring
- Bug 2225 - Digging never breaks a pickaxe
- Bug 2226 - 'w'alk command and babbling mouth
- Bug 2335 - Mist elf's skin burning does not interrupt 'w'alking somewhere
- Bug 2432 - Main Menu Crash
- Bug 2434 - Additional messages for adom.msg
- Bug 2435 - Casino pictures get stuck
- Bug 2437 - Ratling traders don't sell if asked for more goods than they have
- Bug 2448 - Viewing monster descriptions in ASCII crashes NotEYE
- Bug 2449 - ADOM crashes while trying to load a game
- Bug 2457 - Manual listing of Beastfighter and Fighter skills not alphabetized
- Bug 2459 - Screenshots are not created
- Bug 2462 - Health bar and blindness
- Bug 2469 - Fiery damage from non-Chaotic Chaos Knights doesn't stop walk commands
- Bug 2473 - Casino Crash under OpenGL
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Re: ADOM: Resurrection (now at v1.2.0 Pre-Release 23) semi-$
« Reply #5 on: May 10, 2014, 05:45:58 PM »
v1.2.0 pre-release 23 everybody

Quote
And there we go again with yet another prerelease of ADOM. After about two weeks of more hard work tempering the code, removing bugs (especially some nasty crash bugs) and working on the rebalanced late game Team ADOM is happy to announce the (closed) prerelease of ADOM 1.2.0p23.

We have tried to remove as many of the annoying crash bugs as possible that plagued p22 and additionally fixed many smaller bugs and fine-tuned the game play.

- Feature 2893 - Monster berserker status should be more refined
- Feature 2894 - Pocketpicking should create fewer berserkers
- Feature 2898 - More differentiated monster attitudes
- Feature 2926 - Small buff to air temple minions
- Feature 2928 - Analisys of current monster power, danger level and rarity
- Feature 2933 - Suggestions for the tutorial (an attempt at newbie-friendliness) [work in progress]
- Feature 2943 - Add documentation regarding casting abuse
- Feature 2944 - Reduce attribute reductions from life casting a little
- Feature 2947 - Reduce range of possible mana drain from writing scrolls
- Feature 2949 - Further monster power level adjustments

- Bug 1692 - Backstabbing broken for neutrals / Unaware creatures always treated as friendly
- Bug 1947 - Dying of old age with level 50 necromancer without amulet of life saving
- Bug 2045 - Mention restrictive conditions at restart.
- Bug 2091 - Frost giant jarl corpse message
- Bug 2260 - Potions of oil do not disappear after being 'U'sed
- Bug 2647 - Oddities regarding stat potentials
- Bug 2861 - Minimap issue
- Bug 2869 - Monster memory crashes NotEye script while in ASCII mode and have not used tile mode [p21]
- Bug 2877 - Amount of pregenerated monsters
- Bug 2883 - Black Market overcharges guild members
- Bug 2889 - Hostile monsters do not follow the player to other locations within Ice Queen Domain
- Bug 2891 - Fatal Game Crash on Descent
- Bug 2892 - Tactical Mode not preserved when switching between ASCII and Tile mode
- Bug 2895 - Too many monsters per level
- Bug 2896 - Black market prices out of control
- Bug 2899 - The game crashes if a beggar you've given gold to tells you a rumor when 'C'hatted with
- Bug 2902 - Thundaar's quest assigns very high-level monsters
- Bug 2915 - Endlessly Respawning Snow Golems on IC: 1
- Bug 2916 - Corpses are not always stacking properly
- Bug 2917 - Ice Queen loops after completing her 3rd quest
- Bug 2918 - Perma-paralyzed companion
- Bug 2920 - Statue image remains after statue is destroyed
- Bug 2921 - Invisible ring in inventory when filtering by "="
- Bug 2922 - Orb Guardian corpse buff reverted
- Bug 2929 - Disabling Snake from Beyond
- Bug 2931 - Using Mindcraft Crashes the Game
- Bug 2935 - Illogical drowning damage
- Bug 2937 - Weirdness when monsters/companion follow the PC at Ice Queen's
- Bug 2938 - Training with Garth takes equipment into account
- Bug 2940 - Regression? Self-attacking blind raging monsters still present
- Bug 2946 - Fortune Cookie Message Always the Same
- Bug 2955 - Endless loop during game shutdown due to error
- Bug 2956 - Bug while bolting casino shopkeeper from within darkness
« Last Edit: May 22, 2014, 08:41:07 PM by getter77 »
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Re: ADOM: Resurrection (now at Release #48) semi-$
« Reply #6 on: July 13, 2014, 11:41:33 AM »
Release #48 for backers:

Quote
Greetings everyone!

After weeks of happiness and grief I am proud to announce ADOM Release 48 - already a big step forward in a quite obvious way as we have renamed the version numbering.

Everything right now is focussing on getting ADOM prepared and released on Steam as we all hope to thus establish a continued (permanent) existence for ADOM development. So let's review the strategy behind the changes:

Naming and Version Numbering

After having asked for opinions and having received them ADOM from now on will use the following version numbering scheme:

    The public display just will sport a release number (48 right now). That's the number of times we released a version of ADOM.
    Additionally there is an internal more classical version number (1.8.0 right now) that from now on will follow more stringent rules. The 1.8.0 currently BTW derives from the 1.20 we started with after the crowd funding campaign and the number of public releases we made. From now on it will follow the classical MAJOR.MINOR.PATCH scheme (major meaning truly sweeping new stages in the life of ADOM - Steam e.g. will be 2.0.0; minor meaning big feature additions not big enough to warrant a major change, usually incompatible in save files and patch being reserved for simple bug fix releases and truly minor additions).
    As a corollary the 'V' command (display version number) now has a true meaning as it shows both versions to interested parties.

The Steam UI Initiative

All our efforts around Steam right now focus on making ADOM easier to play, more accessible and more beautiful. Release 48 brings a lot of changes on both the ASCII side and the graphical sides, among them:

    tabbed character information displays
    context dependent command directly available for items in the backpack
    extended tutorial help
    comfortable walk commands for more advanced features ('w?' to explore unexplored locations, 'w>' and 'w<' to walk to stairs, 'wm' to attack the nearest enemy, 'wi' to walk to the nearest item stack, 'w_' to walk to a known altar and more)
    context menus when left clicking the PC and right clicking other positions with the mouse
    left clicking on a target position moves the PC to that point
    spell effects for the graphical mode
    lots of new sound effects

Next on the list are completely revised and beautiful information screens for the graphical mode. Look forward to the next couple of releases for that.

The move to SDL 2 now also makes us dream again of an iOS version and we even have looked into Xbox ;-)

Bux Fixed and Balancing Adjustments

There are many - see the change log. Most important probably are the nerved summoners which now hopefully are a lot more fun and revised breakage probabilities for missiles.

And more...

There has been a sweeping amount of changes as can be seen in the change log. Thus we consider R48 to be somewhat experimental - there surely will be new bugs and probably some instabilities we failed to find during our tests. Nonetheless we urgently seek your feedback as we want to progress towards the first Steam release as soon as possible.


Quote
- update to NotEye 8.0:
  - huge performance boost by using SDL2
  - additional performance improvements
- new spell animations
- new tileset for the corrupted glade
- major update to tileset for ice levels
- added "leaving the chain" background image
- updated "death" screen background image
- new graphical tutorial window
- new music tunes and sound effects
- unified character screen
- improvements for mouse movement
- context menus (left / right mouse button)
- additional walk modes added (walk to stairs, item, etc.)

Known problems:

- Alt-key combinations don't work on Windows (replacement commands were added to adom.kbd)
- first and third person perspectives do not work on Windows (white screen)

- Feature 1784 - Make potion of literacy better for characters with literacy.
- Feature 2701 - Make stunning disable teleportation powers of non-PC monsters
- Feature 2725 - Upgrade greater giant vaults
- Feature 2797 - Add mini map #1 [ATR]
- Feature 2804 - Add special for the day of funding (22th of August)
- Feature 2805 - Add special for the resurrection day (30th of August)
- Feature 2893 - Monster berserker status should be more refined
- Feature 2905 - Nerf summoners to the ground
- Feature 2957 - Reduce ammunition destruction rate
- Feature 2960 - Allow to remove cursed items from tool slot
- Feature 2985 - Auto-Explore command
- Feature 2987 - Giving Orders to pets/companions should exercise charisma
- Feature 2992 - Give humans 3 random skills on character creation
- Feature 2994 - Change some ice monsters' (frozen ones and ice statues) ASCII colors
- Feature 2997 - Alternate message for cursed apples
- Feature 3011 - RFE: Make Wall Monsters Bounce/Fizzle Bolts
- Feature 3026 - [RFE] Change Khelavaster's reaction after closing the gate.
- Feature 3031 - Give greater air elementals see through invis ability
- Feature 3033 - [RFE] Pressing 5 while on a grave tile should allow the PC to read the grave name again.
- Feature 3038 - [RFE] More monster death flavor text
- Feature 3039 - Randomize the starter dungeon sooner
- Feature 3040 - Allow to see the inventory during talent selection
- Feature 3041 - Inventory should indicate two-handed weapons
- Feature 3042 - Do away with the more prompt
- Feature 3044 - Remove destruction chance for thrown weapons (daggers/spears)
- Feature 3048 - Add hints leading to the caverns of chaos
- Feature 3057 - Add pockets to Shadow Troll
- Feature 3059 - Increase sling bullets of -foo- slaying drop chance
- Feature 3071 - Perception
- Feature 3074 - Improve ADOM mouse handling with NotEye
- Feature 3075 - Improve movement commands
- Feature 3076 - Improve PC data handling
- Feature 3077 - Show PC level on background information screen
- Feature 3087 - NPC dialog on Quests too scarce
- Feature 3098 - Add hints for the new commands to R48
- Feature 3099 - Provide an easily accessible command for all PC data
- Feature 3100 - Configuration file updater
- Feature 3101 - Action context menu for the stuff list
- Feature 3103 - Allow spell casting from the PC data view
- Feature 3104 - Allow skill activation from the PC data view
- Feature 3105 - Allow mind craft activation from PC data view
- Feature 3111 - Drinking holy water should bless you
- Bug 1758 - Potion of visiblity problems
- Bug 1771 - Gods/Universal Forces and their sense of humor
- Bug 1772 - Fix gods giving you a pickaxe when praying when you don't need it.
- Bug 1783 - Boss monster names & descriptions editing
- Bug 1818 - Grakkus doesn't throw spears
- Bug 1822 - You can now no longer give the Demented Ratling *any* gauntlets
- Bug 1856 - Sabre of swiftness is affixable
- Bug 1882 - Hugo follows me downstairs
- Bug 1995 - Boss monster powers (sometimes) not working
- Bug 2101 - Some identical items are generated with useless stat variation, making them not stack
- Bug 2112 - Summoned pickpocketers don't drop what they stole when killed
- Bug 2207 - Item generated/dropped on closed door
- Bug 2243 - Room Not Triggering On Entry
- Bug 2245 - Mist elf metal burning skin & regeneration sequence inconsistency.
- Bug 2334 - Bug corpses abuse
- Bug 2439 - Monsters can react to many actions while paralyzed
- Bug 2495 - Setting a Name in adom.cfg disables saving the game
- Bug 2550 - Non-hostile cat lord casts invisibility
- Bug 2686 - Mist Elf iron damage too high in wilderness
- Bug 2716 - VDDL now contains non-TP traps
- Bug 2736 - Traps detectable by using web spell or wands of webbing
- Bug 2760 - Higher Metal Missiles Break Too Easily
- Bug 2816 - Attacking neutral hostility creatures with archery is a chaotic act
- Bug 2900 - Game crashes regularly when using inventory item filter
- Bug 2961 - String weirdness with "Mother of Chaos" statue
- Bug 2963 - Game no longer gives warning before attacking friendly creatures
- Bug 2964 - Remove dipping wish engines
- Bug 2967 - Items stuck in walls (p22)
- Bug 2973 - Yeti humanoidness
- Bug 2975 - NotEye: changing tile-size before character creation is complete crashes the script
- Bug 2976 - Kicking statues more than once
- Bug 2977 - Receiving broken equipment as quest rewards
- Bug 2984 - Banshee room not sealed
- Bug 2989 - Shop is disconnected from map
- Bug 2999 - Strange behavior from giant ant pets
- Bug 3003 - Unable to Save and quit
- Bug 3004 - Asking to use broken cursed key
- Bug 3006 - Sound effects happening for explosions when PC doesn't hear them
- Bug 3008 - Statue causing fatal crash
- Bug 3009 - You can find the same statue twice
- Bug 3012 - Killed by "healing" statue effect
- Bug 3017 - [BUG] Strange behavior of the Silver Key
- Bug 3020 - Typo in Tutorial
- Bug 3024 - Cat lord doesn't care about all cats
- Bug 3027 - Shop generated with no access
- Bug 3029 - No more animations after buying stuff in the HMV
- Bug 3032 - Wizard wand recharge bug destroys wands
- Bug 3035 - Bug: Strange shop generation
- Bug 3049 - Kick-Robbing Royal Vaults
- Bug 3054 - Boomerangs affected excessively by arrow breakage
- Bug 3060 - (L)ook mode - no more SPACE to quit?
- Bug 3063 - selling stack of cursed items gives incorrect price
- Bug 3064 - Chaos diplomat and missile attacks
- Bug 3065 - Fix pathfinding algorithm bug in ADOM
- Bug 3078 - Paging in long displays
- Bug 3079 - Missing info about Mist Elves and Ratlings in the Gods section in Manual
- Bug 3080 - [BUG] Inconsistencies in messeges about shopkeepers.
- Bug 3081 - (Almost) no drowning damage in the water cave if character's max HP is very low
- Bug 3083 - Ice Queen still talks about the Hotzenplotz quest even if he is already killed
- Bug 3086 - Weird thing in status bar when receiving Ice Queen reward
- Bug 3088 - [BUG] Hostile blink dogs generated when the PC is lawful.
- Bug 3090 - [BUG] Scrolls of monster aggravation make Air and Mana temples trivial
- Bug 3094 - Pit creation could lead to an item stack being embedded within a closed door
- Bug 3109 - Error in chaos knight history message
- Bug 3115 - Whirlwind attack doesn't use the right hand for attacks
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Re: ADOM: Resurrection (now at Release #49) semi-$
« Reply #7 on: July 18, 2014, 09:08:43 PM »
Release #49 for backers:

Quote
After ADOM release 48 proved to be pretty buggy and unstable we are proud to present ADOM release 49 which now is available for download for all prerelease testers. Besides a load of bug fixes the latest release now also includes awesome animations for mind craft powers (in NotEye). And now go playing!

P.S.: We were a bit disappointed to not receive more feedback about the new spell animations as we think that they are pretty awesome ;-)

- added animations for mindcraft
- updated/added animations for spells
- fixed ALT-key handling for Windows
- fixed first and third person perspectives on Windows

- Feature 3139 - Do not create ghosts in the SMC
- Feature 3144 - Add "pay" in manipulate item menu for unpaid items.
- Feature 3158 - Open "q"uest in tabbed display
- Bug 3122 - Statue message inconsistent from outcome
- Bug 3123 - Statue Bug - WMopC - Instant Death - P48
- Bug 3124 - Segmentation fault/crash/hang when launching adom while .adom.data (or adom_dat) doesn't exist
- Bug 3126 - PCs start with exceptionally low scores
- Bug 3127 - Manipulating item does nothing if backpack is opened with 'v' from inventory
- Bug 3128 - Hippo head statue can create odd status
- Bug 3129 - Attempting to quick-mark skill crashes the game
- Bug 3130 - Chaos knight no longer starts with corruptions
- Bug 3131 - Offensive alchemy hits you twice
- Bug 3132 - Screen is not redrawn after answering 'y' to question after gaining a corruption.
- Bug 3133 - Corruption causes massive score loss
- Bug 3134 - It's not possible to use quick marked mindcraft
- Bug 3135 - Dungeon R2 starts from level 0
- Bug 3136 - Xp required to advance a level underflowing?
- Bug 3138 - Level 6 class Power is displayed at levels less than 6
- Bug 3142 - Game waits endlessly when w< on UD:8
- Bug 3143 - [BUG] Drinking a potion of ultra healing and getting enormously healed doesn't identify it.
- Bug 3145 - Noteye crashes when clicking the character after picking up unpaid item
- Bug 3146 - Manipulating a stack of items always has option "Dip one of these into a potion." even if it's going to dip many
- Bug 3148 - walking on spot slower than previous versions
- Bug 3150 - The new and upgraded VDDL!
- Bug 3151 - Comma missing in new named monster injury descripton
- Bug 3152 - Cursed message appears under equipment icons
- Bug 3154 - Should "walk to stairs" command automatically USE the stairs?
- Bug 3155 - R4 dungeon levels are not shown after 10+
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Re: ADOM: Resurrection (now at Release #50) semi-$
« Reply #8 on: August 02, 2014, 11:53:41 AM »
Release #50 for backers
Quote
Hi everyone!

We are proud to announce ADOM Release 50 - the 50th time a new ADOM version has seen the light of the day since its inception in 1994. While the release is only a rather minor bug fix release it represents an important milestone for one other reason: After a short pause in development activity we now will be moving forward with full force in order to get to Steam as soon as possible.

The roadmap for the ADOM Steam release has been laid out (although some more minor points probably will be added) and there is some pretty extensive work ahead of us. ADOM Deluxe on Steam really will be the best ADOM ever. And we wanted to start working on some of the more extensive changes with a stable version out there.


- new background image for main menu and credits
- new spell sound effects

- Feature 3183 - No torches in dark areas.
- Feature 3198 - ADOM needs a new icon
- Feature 3200 - Interrupting walk commands
- Feature 3248 - Change killer bug tile
- Feature 3249 - Restrict "your skin crawls" message frequency
- Feature 3250 - Add "Display name of your deity" in keybindings "Religion" category
- Bug 3133 - Corruption causes massive score loss
- Bug 3160 - Teleport + autopickup message order
- Bug 3196 - Monster memory crashes noteye script ASCII mode R49
- Bug 3197 - CKs now score a very large number of points
- Bug 3202 - Clicking on a friendly monster enters an endless swapping loop
- Bug 3204 - Explore mode handles "wrong perception" room very badly.
- Bug 3207 - Mad Carpenter death
- Bug 3213 - Eating vile spirit corpse crashes the game
- Bug 3229 - Noteye crashes when clicking outside of accessible map area
- Bug 3230 - z does not abort w* (Go to position)
- Bug 3232 - Noteye crashes (but is able to recover) after right-clicking unexplored territory
- Bug 3243 - PC starting w/ 1 willpower
- Bug 3246 - List of configuration variables displays Show_Corruption_Prompt red
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Re: ADOM: Resurrection (now at Release #51) semi-$
« Reply #9 on: October 26, 2014, 05:46:28 PM »
Release #51 for backers

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After a very long period of silence (due to complicated internal work that needed to be done for Steam, one vacation, a short period of work overload and many other factors) things now are moving much faster again.

We are proud to announce ADOM Release 51 (version 1.9.0). Here's the change log. This release still is work in progress as we are trying very hard to get ADOM ready for Steam (it would be a shame to miss Christmas time on Steam). Sadly there is still a ton of stuff to be done (and tax questions regarding the crowd funding campaign from the German tax offices don't really simplify my life...).

Nonetheless this will give you a first impression of the new graphical character creation sequence, he new challenge of the week game mode (I even created a forum to discuss challenge of the week games), the awesome customization options for your personalized game (difficulty levels, RPG mode and much more) and many more details. Especially in the graphical mode. Just try it and enjoy.

Edit: RPG mode does not yet work correctly. Trying to save the game and continue playing will crash it. Sorry for the oversight. R52 will fix it.


- graphical intro, main menu and character generation (work in progress)
- modular character image that displays the current equipment
- display monster info if Shift-key is pressed
- new animations for acid, fire, ice and lightning explosions
- many additional sound effects
- added developer signing to OSX binaries for Gatekeeper

- Feature 3034 - Option to turn off player ghosts
- Feature 3167 - Add game options menu
- Feature 3169 - Implement exploration mode game for ADOM Deluxe
- Feature 3170 - Implement challenge of the week game mode
- Feature 3182 - Add Steam Overlay
- Feature 3193 - Optimize w?
- Feature 3273 - Give up a 'walk attack' command if the target panics
- Feature 3284 - Differentiate highscore displays
- Feature 3285 - Make all highscores accessible from within ADOM
- Feature 3286 - Local challenge game highscore entries need to display the specific challenge geek code
- Feature 3304 - Provide more helpful skill usage messages
- Feature 3361 - Make w* movement more natural
- Feature 3366 - Orcs and dark elves should be penalized in daylight
- Bug 3234 - Mouse movement does not work in wilderness
- Bug 3235 - Cannot move to contiguous square using mouse when enemies are near
- Bug 3237 - Cannot move with mouse to square contiguous to monster
- Bug 3259 - 'w5', 'w.', 'ws' and 'w?' does weird things on some versions (like goes into "Unknown command: 'ÿ'." loop)
- Bug 3260 - Crash kicking Ball shaped statue
- Bug 3261 - Changing to ascii mode before game begins crashes noteye script
- Bug 3263 - Health bars no longer visible in ASCII mode
- Bug 3266 - Remove NotEye GPL license notice on startup
- Bug 3267 - Selecting option from menu opened with F8 or F9 does not stop key event
- Bug 3269 - Unidentified objects in .flg file.
- Bug 3275 - A and targeting (+9, 1d4+3) (unpaid, 1800gp) (10s) is lying here.
- Bug 3280 - NoTeye - Crash when using casino levers
- Bug 3289 - Noteye crashes when clicking with mouse in ADOM-specific menu
- Bug 3290 - You notice 7301098 appearing.
- Bug 3307 - [BUG] Can't kick items on the ground in the Ice Queen Realm
- Bug 3310 - Mouse click - unable to move away from hostile monster
- Bug 3318 - Items from player ghosts preserve Appraising tags
- Bug 3325 - Manual does not list new commands
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Re: ADOM: Resurrection (now at Release #52) semi-$
« Reply #10 on: November 02, 2014, 09:39:01 PM »
Release #52 for backers

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We are happy to announce ADOM Release 52. Mostly it's a bugfix release with some pretty important fixes:

-Challenge games now should work correctly and are better explained in the game.
-Saving in story mode now works correctly (e.g. you can save in a game and restore the game even after dying; results will be logged in a separate highscore list).
-We have adjusted the save file format but your old save files should be compatible (make a backup copy nonetheless just to be sure). This should be the first time we successfully use the new "upwards compatible save file functionality introduced in R52).
Additionally release 52 contains another couple of tuned features and fixed bugs, see the change log for the complete details.

Finally release 52 finishes another discussion: The internal version number is 1.10.0. Thus it now is clear that after 9 comes 10 and we no longer will restart ADOM 0.9.9 Gamma 6 prerelease 3 trends or whatever. The current plan is that the first Steam release will be ADOM 2.0.0. Hopefully before Christmas.

- added display of monster experience estimate
- added new bolt sound effects

- Feature 3348 - Stone oozes are able to replicate.
- Feature 3357 - Woodcraft skill's possible benefits
- Feature 3359 - Greater Daemon are able to create lesser demons and quasits.
- Feature 3387 - Improve challenge game description
- Feature 3393 - With hunger off, if PC eats they can never get rid of satiated or bloated
- Feature 3394 - Adjust ghost danger rating
- Bug 3360 - Ratlings: traders and heroes
- Bug 3368 - NotEye Crash looking at monster memory for self
- Bug 3369 - Fix saving in story mode
- Bug 3370 - [BUG] Monsters that picked up artifacts can escape when panicking and items will be lost.
- Bug 3373 - Inconsistency in Kranach Quest
- Bug 3378 - Crowd Mode button not working
- Bug 3381 - [BUG] Neutral/friendly doppelgangers that deflected PC's missile don't become hostile.
- Bug 3385 - Challenge games should be scored but once per week
- Bug 3386 - Challenge games forget their challenge type
- Bug 3392 - The internal challenge game setup structure is not saved/restored correctly
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Re: ADOM: Resurrection (now at Release #53) semi-$
« Reply #11 on: December 18, 2014, 12:12:50 AM »
Release #53 for backers

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Hi everyone!

This is new: The first ADOM release (R53, version 1.11.0) available on Steam first. Mostly this happens for two reasons:
We want to get to Steam ASAP and thus need to receive as much feedback as soon as possible for that version.
The build process is getting more and more involved and thus it takes more time to build all variants. Prerelease testers will be next, promise!

Regarding the Steam version:
It's a closed beta available to everyone who donated $40 or more (in whatever partitioning) during our crowdfunding campaign.
All such donors have received a Steam key that is available through the ADOM self service portal. Follow the instructions there to log in.
I have created a new discussion group too discuss peculiarities regarding the Steam version.
We would like to get as much feedback as possible - please use our ticket system for any bugs you find and for any improvements peculiar to Steam you might want to see.
This very first Steam version definitely has beta character:
There probably will be many bugs as we changed tons of stuff in the past couple of weeks to improve the UI. Please report them as you find them!
There probably are many things we could improve, especially for the general Steam populace and for an improved UI. Let us know about those, too.
Here is the usual list of changes.
The real Steam release is going to happen when we feel that we have a very good first stable release. Lots of features didn't make it into the first Steam release (because that would delay it for even more weeks if not months) - see our advanced roadmap for those.

What we need: We are looking for all feedback we can get but some areas are of particular interest to us:
We want to get as many suggestions as possible on what to improve to make the Steam launch a huge success (naturally).
We would love to hear feedback on mouse-based play. What needs to be improved to make pure mouse-based play a better experience (we probably won't be able to all of that right away but we would like to cover the most important areas).
Please try the new message buffer modes (adjustable by Ctrl-nm), the various display modes (Ctrl-nd), the tutorial mode, the various other game modes, ghosts, achievements, etc. We want to hear your experiences with that, too!
And everything else you deem important.
We are on the verge of a new ADOM age and it's now or never... greatness or oblivion ;-)

Oh, and please do not forget to vote for ADOM as the game of the year at IndieDB!!!

And now get your Steam codes and start playing!
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- Task 3420 - Enhance build system for Steam builds
- Task 3432 - Prepare ADOM file handling for Steam
- Task 3433 - Steam achievement icons
- Task 3451 - Tiled games should start in endless message buffer mode
- Feature 2490 - Add an auto-save feature
- Feature 3161 - Graphical title screen for ADOM Deluxe
- Feature 3162 - Expose all important NotEye commands through ADOM keybindings
- Feature 3163 - Start ADOM Deluxe in full screen mode
- Feature 3172 - Add crowd game mode
- Feature 3173 - Redesign the main menu for ADOM Deluxe
- Feature 3175 - Revise the message area
- Feature 3177 - Implement the ADOM title melody
- Feature 3187 - Steam Achievement integration
- Feature 3226 - Option to display character stats at top of screen
- Feature 3253 - Settings menu for ADOM
- Feature 3287 - Highscore JSON data needs to take into account the new challenge extra infos
- Feature 3399 - New fortune cookie message: They say Rolf was left handed
- Feature 3413 - Make .bak files update every 1000 turns
- Feature 3434 - Choose direction with the mouse
- Feature 3450 - Add hints for the most important commands in tiled mode

Nearly there at the big show on Steam!   8)
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Re: ADOM: Resurrection (now at Release #54) semi-$
« Reply #12 on: January 11, 2015, 04:04:15 PM »
Release #54 for backers
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Team ADOM is very proud to announce ADOM R54 - our next step towards the public Steam release! We have put tons of work into fine-tuning various things, among them...

    -the revised UI for ADOM Deluxe / Steam (and please remember: you can use Ctrl-nd to switch back to the classic mode and a more condensed mode, too, as well as being able to use F10 to switch between ASCII and various tiled modes at any time): Now all the important statistics hopefully are back and we have added a lot of new interaction means by being able to click (with either right or left mouse button) on various statistic display. Context hints included. Try it out and let us know what you think about this!
    -removing various rough edges (e.g. the initial startup message after the first Steam install, some broken achievements, various broken places where the endless message buffer mode recently introduced lead to freezes [although in reality input was expected and the questions weren't displayed correctly]),
    -tons of minor graphical and musical improvements.

There are also various minor enhancements (like being able to use the game customization options during exploration mode to allow even more fine-tuning and fun with experimentation).

- added sound effects for instruments and new background music

- Feature 3468 - Add more direction for finishing the game (Gate Closer)
- Feature 3483 - Steam Release: killing monster with mouse click and leveling after kill
- Feature 3489 - [RFE] Save/Quit button or something like that
- Feature 3502 - Steam version: Improve introductory message or remove
- Feature 3508 - Steam - Add Game customization features to Exploration Mode
- Feature 3516 - Mist Elf with Immune to Pain run behavior - let run function
- Feature 3524 - Display alignment description in mouse hover text
- Bug 2487 - Dark Elf Skin, Hair Incorrect in NotEye (but there's an easy fix)
- Bug 3472 - (r53) - Spelling mistake when choosing class
- Bug 3474 - Steam Release: "Crtl nd" doesn't actually work
- Bug 3475 - Steam Release: There is no alignment display with the new UI
- Bug 3476 - Steam Release: "Swinging" and "bumping" animation used for missile attacks
- Bug 3477 - Steam Release: There is no satiation display with the new UI
- Bug 3478 - Steam Release: There's no current dungeon level display with the new UI
- Bug 3479 - Shooting arrows at a staggering doppelganger crashed game
- Bug 3480 - Steam release - Ctrl+nvs & Ctrl+nvm don't work in new UI.
- Bug 3484 - Reload question does not show up
- Bug 3485 - Steam version: Shooting little bug [Z ] instead of [Z]
- Bug 3486 - Steam Release: Game freeze when you use last missile
- Bug 3488 - Mouse walk gets stuck on traps.
- Bug 3491 - Steam version: can't close tooltip windows by clicking
- Bug 3492 - NotEye Crash With Monster Memory
- Bug 3493 - Steam version: Gained "Champion of Balance" achievement after falling from LN to NL (Fallen Champion).
- Bug 3494 - Steam version: Saving settings starts a new tutorial game
- Bug 3500 - Game freeze when eating stomacemptia with hunger turned off
- Bug 3501 - Steam: Ascii mode message display overlap
- Bug 3503 - Back button incorrectly displayed in graphical character generation
- Bug 3506 - Mystic Shovel Statue Doesn't Work
- Bug 3512 - Steam version: "Playing time" shown after victory has a bug.
- Bug 3518 - Steam release: Memory leak!
- Bug 3519 - Achievemnets
- Bug 3528 - 'U'se does not work with new UI
- Bug 3534 - Typo in wall beast message
- Bug 3535 - improved fireball via wand of wonder
- Bug 3539 - Challenge of the week starts with 0

Release 55 hotfixin'

- Task 3549 - Make nelib thread-safe
- Bug 3545 - Steam version: Too small sell price for AotME.
- Bug 3546 - Steam version: "a" doesn't work at all.
- Bug 3547 - Steam Version: 'a'pplying an unmarked skill crashes the game
« Last Edit: January 13, 2015, 12:54:27 PM by getter77 »
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Re: ADOM: Resurrection (now at Release #56) semi-$
« Reply #13 on: February 25, 2015, 06:44:10 PM »
Release #56 for backers

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Hi everyone! We are approaching the ADOM Steam release... R56 hopefully will be one of the very last releases before Steam (I still expect one or two more but right now we focus only on fixing serious technical issues and stabilizing features for Steam - sadly the devil remains in the details).

ADOM R56 thus offers lots of fine tuning... especially in the graphical department... as well as many bug fixes.

Please report all irregularities and bugs you see! Hopefully we soon are finally on Steam and can return to a more aggressive development pace!

- improved event communication between ADOM and NotEye
- added new weapon sfx, disabled "steps" sfx

- Feature 3178 - Implement a simplified statistics screen
- Feature 3467 - Equipment in the character selection screen
- Feature 3541 - Automatically recover ".bak" save games
- Bug 3014 - Wand/Slamander signs not working as expected.
- Bug 3469 - Steam Release: hotkey suggestions are broken
- Bug 3470 - Steam Release: Game reverts to ASCII title screen upon first launch
- Bug 3471 - (r53) - Unable to walk with mouse command when confused
- Bug 3490 - Steam version: Unalphabetical mess with known spells?
- Bug 3510 - Steam version: Automatic save clears memory log.
- Bug 3513 - Steam release: wands of monster detection don't work
- Bug 3519 - Achievemnets
- Bug 3532 - Unchangeable tab
- Bug 3538 - Achievements in exploration mode
- Bug 3550 - Terinyo Druid doesn't give unicorn quest.
- Bug 3552 - Two 'm' options in graphical mode options menu
- Bug 3554 - Steam version: An imp in the flg file?
- Bug 3555 - Steam Version: pressing 'W' to display current weapon skills is broken, as is 'K' for kick stats
- Bug 3558 - Casino Hero picture missing
- Bug 3559 - Customized games show up with "n/a" in the save game list
- Bug 3563 - Potions of Cure Corruption don't seem to auto-id when drunk
- Bug 3564 - Trying to replace non-existant message buffer entry
- Bug 3565 - Heir Hurthling Priest sometimes starts burdened
- Bug 3566 - Light spell effect only appears on occupied tiles
- Bug 3568 - Steam version: Heir item is not identified.
- Bug 3569 - In Story mode, you can encounter Player Ghost of yourself
- Bug 3570 - Main menu ASCII art is broken on larger terminal sizes
- Bug 3572 - Use the same color values for all health-/powerpoint-bars
- Bug 3573 - Challenge game forcefully drawn to stairs incorrect behaviour
- Bug 3574 - Steam version: Give and Take achievement doesn't work.
- Bug 3587 - Karmic Dragon Statue Bugs
- Bug 3588 - The Chaos Diplomat can escape. Is this intentional?
- Bug 3589 - Noteye script crash. "Error: did not yield [cannot resume non-suspended coroutine]"
- Bug 3591 - Unknown command line break
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Re: ADOM: Resurrection (now at Release #57) semi-$
« Reply #14 on: April 11, 2015, 01:42:17 PM »
Release #57 for backers

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This release is another bug fix release while we are preparing for the Steam release. Our current plan is to:

-have maybe one other closed bug fix release (if any serious problems are found in R57)

-have a public ADOM release (ADOM 1.2.0p23 is more than a year old and there is so much new stuff that we want to have some public feedback on all the new features before going to Steam).

-then have the Steam release.

Realistically we are half a year behind our time plan and the Steam release probably will be happening mid-June.

In the meantime we are fine tuning the current version and I'm finally back to work on the ADOM RPG release to finally get this shipped. Other commitments of Team ADOM probably will prevent an earlier Steam release (as sad as that is).

Once the initial Steam version is out feature development will pick up speed greatly once again - right now we just are hesitant to introduce major new feature to prevent any new game breaking problems.

Another big change will be that I will end access to the prerelease tester circle at the end of April. All people who have bought access will naturally continue to have access to prerelease versions but we won't allow any new entries. This step will streamline the commercial future of ADOM (commercial via Steam, Gog and others, free for the rest). Prerelease versions will remain limited to the then current circle of testers.

Now go and play R57 - as always we are looking for feedback on its stability and any remaining major issues that might be a problem when releasing to Steam.

- optimized size of PNG files (~70 MB space reduction, faster loading times)
- added new music and sound effects
- fixed frost bolt head in animation

- Feature 3507 - Scrolling down the system message
- Feature 3525 - Steam: Saving settings
- Feature 3614 - Document :S in the configuration section for keymap help
- Bug 2993 - IBM guild manual appears as a book in NotEye
- Bug 3604 - "Repeat last command" Repeats "Saving Backup"
- Bug 3607 - NotEye preferences are not saving between new characters or reloading.
- Bug 3609 - Game freezes and commands are queued
- Bug 3611 - Necromancer starts with elementalist spell knowledge (and no Frost Bolt book?)
- Bug 3613 - In story mode spell Power will go back to +0 when game is saved
- Bug 3664 - Selected w< and go stuck waiting for Y/N
- Bug 3670 - Game hangs on gaining first Corruption
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