Author Topic: Ascendant (now at v1.2) $  (Read 3223 times)


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Ascendant (now at v1.2) $
« on: May 15, 2014, 02:07:59 PM » Win/Mac/Linux   $9.99

About the Game
"The ancient power struggle between demigods has begun again. The mortal realm will be ravaged in the wake of their desire, their greed, their purpose. I am curious to see who will prevail."

Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts.

By exploring the world, discovering new weapons, spells, and Blessings, and learning how to survive in this brutal realm, you may have a small chance at winning.

    A Brutal Struggle – The armies of your demigod rivals are relentless. When a foe cuts you with his sword, it hurts. If you slip into a pit of spikes, the blades leave deep wounds. If a bomb explodes nearby you will burn. Health recovery items are rare. Fight with precision, speed, and timing to survive. Dodge attacks and crush your opponent when he is off-balance to seize the advantage.

    Loot the Treasures of the Gods – The gods hid their ancient relics in secret caches scattered around the world. Discover unique weapons, spells, and Blessings that grant mighty powers. Double jump, choke your enemies with a poison cloud, or jolt them to ashes with lightning. Equip and customize your Blessings to determine your own fate.

    Agile Beat 'em Up Combat – Slam enemies into each other to deal massive damage. Pummel enemies with ground and air combos or launch a barrage of spells. Launch your opponents in the air with rapid dashing assaults making them helpless against your divine onslaught.

    Death is Final – When your enemies defeat you, the game is over. No respawning. No returning to the last save point. You will need all your cunning and skill to win.

    A New World Each Run – Each playthrough creates a new hazardous land for adventure. You will never know exactly what you will encounter in the next room, which hazards will be presented to you, what you will find in a chest, or even (in some cases) which boss you will be fighting next. Expect hours of replayability and new challenges.

...And More

    Two is better than one. Conquer the world with another demigod using local co-op
    Unlock new characters with distinct stats attuned for any playstyle
    Enhance your weaponry to adapt and overcome the enemy swarm
    Special events make each run fresh and memorable

Totalbiscuit's WTF is segment on it:
« Last Edit: August 18, 2014, 02:52:57 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training


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Re: Ascendant (now at v1.0) $
« Reply #1 on: August 18, 2014, 02:52:49 PM »

New Stuff and Bug Fixes

New game difficulties added: Baby, Normal, and Rage.
Time-based leaderboards added for each difficulty.
Fixed a bug that would prevent Humbaba from exiting an invulnerable state.
Fixed a bug that would prevent the Ascended bosses from attacking after cutscenes.
Map generation has been fixed. Players should now no longer be stuck without a boss room in the Winter levels.
A certain boss room door has been removed from the wall. (Sorry, TorNis)
Hachiman event rooms now occasionally reward players correctly with the Blessing of Hachiman instead of the Blessing of Gran Bwa.


Kamoho Blessing on weapons now awards players with 5 influence every time an enemy is eaten.
Kamoho Blessing on spell has had its homing buff effect doubled.
Spell homing in general has been doubled.
Zephyrus Blessing on weapon has had its proc chance increased from 10% to 15%. Additionally, its launch force has been doubled.
Zephyrus Blessing on spells now instantly staggers most enemies in addition to its current knockback.
Blessing of Kali now saves the player’s life when spending health in various event rooms and blood shops.
Tlaloc Blessing on spell has had its delay raised from 0.1 seconds to every 0.4 seconds

Gameplay Changes

Demon pot projectiles have been made more visible.
Enemy shields are now initially much weaker but scale as the game progresses.
Launch force has been increased on The Twig.
The restart option has been removed upon winning the game. This allowed players to replay the game as the character they had won the game with.


There Can be Only One Steam Achievement has been fixed.
A script has been added to check and see if players have completed certain achievements and award them.
1280×1024 resolution added in the Settings menu.


-Rebindable keys added to the settings menu. Keyboard keys and controllers are now completely rebindable.
-Generic icons for controllers added.
-Added a restart button to the game over screen that quickly takes players back into the game with the last character played.
-Fixed bug that would occasionally lock Humbaba in an invulnerable state.
-Fixed bug that would occasionally create a situation where tamed flies could lock players into a room.
-Ascended Midas' bonus is now correctly applied to the game.
-Itzli event room now correctly despawns the altar when the Blessing of Itzli appears.
-Shatki spell should now properly spawn all projectiles. Mana cost and speed have been lowered slightly.
-+30 to Mana stat upgrade now gives the correct bonus amount.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training