Features I love in Roguelikes:- Exploration
- Survival
- Large world map
- Total Freedom (be good or evil)
- Character development
- Experience meter
- Deadly combat
- Realistic damage system (body parts controlling functionality)
- Interactivity with objects
- detailed physics (corpse decomposition, chars reacting to environment, items rusting or breaking etc...
- Providing more than just combat, with crafting and professions.
Features that usually keep me away from some roguelikes.
(usually, it takes more than one of the following features to keep me away from roguelikes, depending on the number of features that I love that the game nay have included).- Permadeath (for it begs for repetitiveness if not properly balanced).
- Lack of information about pretty much everything (consulting the manual over and over is not comfortable, specially when using the keyboard).
- Keyboard input only (I just think that being in 2013 there should be also mouse control).
- Having the player's success based on luck and level generation weighting more than 10%.
- Being hack & slash.
- Needing to die over and over and then some, just to get better at it (usually bound to permadeath).
- Repetitive level design and missing a world map, as in Crawl and Brogue (though I find Brogue enjoyable although repetitive).
- Bad ASCII implementation. Some ASCII implementations feel really good while others really confusing.
- Cartoonish graphics (Zelda style).
Tell me about yours
Please, I would like to keep this thread about feature numerating and not discussion other persons' personal preferences.