Author Topic: BluePuppy's graphical roguelike [Android/Computer]  (Read 6223 times)

BluePuppy

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BluePuppy's graphical roguelike [Android/Computer]
« on: July 21, 2013, 05:15:10 PM »
Hi community!

Here's a overview video of our graphical roguelike!

Feel free to tell us if you are interested by our work!

http://youtu.be/NgKCbh6wm78

I really need your feedback! You can change the game!

BluePuppy.

getter77

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Re: BluePuppy's graphical roguelike [Android/Computer]
« Reply #1 on: July 21, 2013, 08:48:56 PM »
Has a very Mystery Fungeon/Fushigi Dungeon feel going---which is not a bad thing.

You need to provide much more written details in terms of the system, goals, etc though as surely there are such things in mind?
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BluePuppy

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Re: BluePuppy's graphical roguelike [Android/Computer]
« Reply #2 on: July 21, 2013, 11:52:55 PM »
In fact, it's an alpha test, so a lot of stuff is not sure and i need the feedback to know what people prefer ^^

Otherwise, some elements like the perma death or even the turn based system are sure!

At the moment, I am wondering about implementing random potions, identification and enchanting systems in my game but that's not sure at all...

In the future, there will be some original things like achievements and 30+ classes to unlock.

I'm studying a lot of stuffs to make a "oh i died because of one error, i won't do it again" gameplay!

I didn't posted in that forum to sell my game but to benefit of your roguelike experience!

Anyway i need your feedback guys, you can totally change this game! :)
« Last Edit: July 21, 2013, 11:55:28 PM by BluePuppy »

BluePuppy

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Re: BluePuppy's graphical roguelike [Android/Computer]
« Reply #3 on: July 26, 2013, 10:25:52 AM »
Dead forum? :x

mrrstark

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Re: BluePuppy's graphical roguelike [Android/Computer]
« Reply #4 on: July 26, 2013, 11:23:52 AM »
Dead forum? :x

There's not much to comment on yet. It looks fairly standard dungeon dive with town on top.

The graphics look nice.

The video shows mouse control. Make sure you spend enough time perfecting the touch control so that mobile feels right. Hand it to all your friends and watch them struggle with the controls ;) then improve. Make sure that users can tap with accuracy, what happens if they misclick?

What do you want feedback on? Maybe if you have more targetted questions, and video/explanation/tech demo to support, you'll get more feedback


BluePuppy

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Re: BluePuppy's graphical roguelike [Android/Computer]
« Reply #5 on: July 26, 2013, 03:56:42 PM »
Yeah, you are totally right.

There is not that much things to comment.

In fact, this is an alpha private test version, and some of my friends are at the moment testing and giving me their feedback.

And you are right, again, the gameplay, touch mecanics are very very important and we will try to make the best touch control mecanics we can do!

Now, i am wondering about implementing the identication/upgrading system for items. Why do you like that system?