Author Topic: PonyRL [beta] announced  (Read 33676 times)

taptap

  • Guest
Re: PonyRL [beta] announced
« Reply #30 on: May 05, 2014, 07:20:43 PM »
I am really not into eh equestria but somehow ended up playing through most of ponyrl (all classes and races unlocked, not all maps though) nonetheless. Nice little roguelike you have there and comparing to desktopdungeons (which I haven't played) I guess ponyrl has cut out a lot of crap (shops, class tiers) and limited itself to choices that actually make a difference in gameplay. I like that.

The homepage would benefit from a manual or old-school introductory text.

The shop changes considerably between start where you have a reasonable chance to expect certain items and now. It is very random with all the unlocked stuff in the shop.

Made postgraduate mainly via sticker and melee (and intermediate level up + cider), follow the dash + almost a princess (by accident due to level up by boss kill) as pegasus wizard in the hive.

Elthari

  • Newcomer
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Re: PonyRL [beta] announced
« Reply #31 on: August 08, 2014, 09:01:25 AM »
Hello!

We are very aware of the shop problem. It won't be adressed in the current patch, but I hope we will be able to fix it in the next one. It is really too random now.

Elthari

  • Newcomer
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Re: PonyRL [beta] announced
« Reply #32 on: August 19, 2014, 09:51:07 AM »
A small notice.
We've finally got a proper localization editor. It can be found here: http://ponyrl.com/language.html

I really hope it will help to mantain localizations. It shows missed keys and allows to make a lang file without struggling with quotation marks for an hour.

Elthari

  • Newcomer
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Re: PonyRL [beta] announced
« Reply #33 on: August 20, 2014, 05:16:50 PM »
0.9.5 He who controls the herbs (20.08.2014)

- Alchemist class remade from scratch
- Alchemy added in-game
- Major interface changes
- Achievement icons added
- Skill icons changed
- Attack, health, mana pool and all types of armor display modifiers on hover
- Lots of code refactoring
- Bugfix: some skills failed to skip a turn previously
- Bugfix: import save doesn't save after import
- Bugfix: incorrect Dash ability representation
- Three new achievements
- Three new potions
- Cauldron can be unlocked for other classes
- Slight rebalance of 2nd level enemies
- Language files editor

Elthari

  • Newcomer
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Re: PonyRL [beta] announced
« Reply #34 on: December 25, 2015, 05:17:38 PM »
0.9.6 D-drop the Tavi (25.12.2015)
- Experimental sound branch avalable at http://ponyrl.com/octavia
- Gods of Ye Olde Holidays return for the Christmas
- New race: Dragon
- New achievements
- New field: Old Castle
- Changed shop creation alghorythm
- Goddess of Rainbows buffed
- Small rebalances here and there
- Some NPCs are able to follow you, beware!
- Nightmare is 20% more nightmareish
- New traps
- Dozens of internal changes for performance improvement
Bugfixes
- Alchemist no longer auto-disarms traps
- Death ward loss on Healer in certain circumstances
- First Strike + Slow interaction on mobs
- Problems with sacrificing certain items
- Broken Iron Will achievement
- Sacrificing same items lead to loss of abilities from the copy