Author Topic: Darkfire RPG (update)  (Read 7895 times)

fiorel

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Darkfire RPG (update)
« on: July 07, 2013, 09:08:33 PM »
I folks,

Darkfire RPG is a new roguelike game, that I created:
http://darkfire-rpg.com

The game is in a complete, fully playable state (free, for windows PC).
However, the content still needs a lot of polishing and - of course - expansion.

The game is kind of a mix between a traditional roguelike and a graphical multiplayer RPG.

Please give it a try and tell me what you think. Feedback is most welcome!
« Last Edit: January 01, 2014, 07:44:57 AM by fiorel »
My retro-style indie RPG:
http://darkfire-rpg.com

fiorel

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Re: Darkfire RPG
« Reply #1 on: August 19, 2013, 10:24:35 AM »
*bump*   :D
My retro-style indie RPG:
http://darkfire-rpg.com

TheCreator

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Re: Darkfire RPG
« Reply #2 on: August 19, 2013, 10:58:27 AM »
Please give it a try and tell me what you think. Feedback is most welcome!

I'd like to, but when I see the keyword "multiplayer", it always turns me off. Is there some kind of single player mode?
Fame (Untitled) - my game. Everything is a roguelike.

Zireael

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Re: Darkfire RPG
« Reply #3 on: August 19, 2013, 01:29:30 PM »
Please give it a try and tell me what you think. Feedback is most welcome!

I'd like to, but when I see the keyword "multiplayer", it always turns me off. Is there some kind of single player mode?

Seconded.

fiorel

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Re: Darkfire RPG
« Reply #4 on: August 19, 2013, 08:54:40 PM »
The game is totally single player, because there aren't that many people online yet, hehe  ;D

More seriously, the game is meant to be a multiplayer RPG, but it also feels a lot like single player:
  • There is no need to cooperate, except for the fun of it. You can build totally self-sufficient characters.
  • Some quest maps actually are single player, in order to allow for better interaction with the game world.

Actually part of my motivation to make this game has to do with my own distaste for the average multiplayer MMO. I'm trying to make a "better" RPG, but of course it is not so easy...  :D

I believe that one of the major problems with multiplayer games is the lack of interactiveness with the game world. Single player games can have a big storyline that evolves entirely around the (single) player character. Multiplayer games cannot do this, because there are masses of heroes and they can't all save the world at the same time.

So, my plan about this is to use a technique which is commonly known as "phasing" (see http://www.wowwiki.com/Phasing).
This allows for better interactiveness, at the cost of turning parts of the game into a single player mode.
I have just started implementing this though, so please don't expect too much at the moment.
My retro-style indie RPG:
http://darkfire-rpg.com

fiorel

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Re: Darkfire RPG (update)
« Reply #5 on: January 01, 2014, 07:47:47 AM »
Since my initial posting some noteworthy improvements have been implemented:
  • The game world has expanded
  • Many class and skill rebalancings were done to improve playability and lower the entry barrier for all player classes.
  • New quests
My retro-style indie RPG:
http://darkfire-rpg.com