Author Topic: Looking for Wizardry-like roguelike  (Read 7854 times)

Rya.Reisender

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Looking for Wizardry-like roguelike
« on: June 30, 2013, 09:29:46 AM »
Hi guys, I recently got to love Wizardry and played through each part one-by-one, I especially liked the ones that are mainly about dungeon exploration. However I'm always sad that there are only a limited amount of floors and when you did all that, there's nothing else to do other than grind for rare loot (which is pointless because there is no challenge left). So I thought, man wouldn't it be cool if there was something exactly like Wizardry, same gameplay, same ruleset, but where the dungeons are created randomly and have an endless amount of floors that get continously harder?
So I wondered if anybody had this idea before and made something like that.

Some notable mechanics I'm looking for:
- 3D grid-based dungeon view (with minimap through spell)
- play with a party (3 front, 3 rear - or similar)
- once a floor has been generated, it should never change anymore (but you can generate a new dungeon)
- players can leave the dungeon and go back to town, identify items, heal up, etc. (later easy with emergency exit spell)
- if a character dies, he can be dead for good, but can be replaced with a new level 1 character, if the party is wiped, the main character will awake in town again and all others are dead
- possibility to shortcut in the dungeon to get to deeper floors faster once progressed enough (in Wizardry this is done by teleportation spells as well as elevators)
- random encounters that all have chances on dropping various different equips including some very rare ones
- possibility to change class: character restarts at level 1, but keeps part of his previous stats and abilities
- doors, locked doors (require thief or key to open), hidden doors, traps, dark fields (can't see), anti-magic fields (can't use magic), anti-warp fields (can't warp to with teleportation), treasure chests, maybe some hidden secrets and story-bits

Even if it only fulfills some of these points, I'd be interested in it. Any ideas?
« Last Edit: June 30, 2013, 09:53:44 AM by Rya.Reisender »

getter77

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Re: Looking for Wizardry-like roguelike
« Reply #1 on: June 30, 2013, 12:05:54 PM »
Unfortunately, as with the exodus to Japan that brought Wizardry life beyond 8, there's only one project I know of that is taking a crack at this whole hog.  Sadly, unupdated for ages now I think.

http://roguebasin.roguelikedevelopment.org/index.php?title=DarkHall

I would hope one of these days a Western Wizardry spin on the above is attempted in a Roguelike, perhaps the rise of Unity3D and Kickstarter will help to pave the way.  It really is one of those "wait, you mean this doesn't exist yet?" ideas.

Otherwise, the only other one that is less matching compared to the others in some respects but further along is:

http://roguebasin.roguelikedevelopment.org/index.php?title=Labyrinths_and_Legends
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Holsety

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Re: Looking for Wizardry-like roguelike
« Reply #2 on: June 30, 2013, 03:22:34 PM »
Some notable mechanics I'm looking for:
- 3D grid-based dungeon view (with minimap through spell)
Free minimap.
- play with a party (3 front, 3 rear - or similar)
Single character.
- once a floor has been generated, it should never change anymore (but you can generate a new dungeon)
Yes.
- players can leave the dungeon and go back to town, identify items, heal up, etc. (later easy with emergency exit spell)
Yes.
- if a character dies, he can be dead for good, but can be replaced with a new level 1 character, if the party is wiped, the main character will awake in town again and all others are dead
If you die, you revive in town if you took out life insurance. Taking life insurance becomes exponentially more expensive as you level. Also some confusing mechanics to prevent aging.
- possibility to shortcut in the dungeon to get to deeper floors faster once progressed enough (in Wizardry this is done by teleportation spells as well as elevators)
Digging, trap doors, locked chutes.
- random encounters that all have chances on dropping various different equips including some very rare ones
Monsters walk around on the dungeon level.
- possibility to change class: character restarts at level 1, but keeps part of his previous stats and abilities
You can de-level if you want, but no class changing.
- doors, locked doors (require thief or key to open), hidden doors, traps, dark fields (can't see), anti-magic fields (can't use magic), anti-warp fields (can't warp to with teleportation), treasure chests, maybe some hidden secrets and story-bits
Hidden doors and trap chutes only, if memory serves.

If you're okay with the deviations (in cursive) give Moraff's Dungeons of the Unforgiven a try!
It's very unique on several fronts (design/graphics) and you might end up liking it.
http://www.youtube.com/watch?v=gou42MyAvuE
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Legend

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Re: Looking for Wizardry-like roguelike
« Reply #3 on: July 03, 2013, 05:36:28 AM »
I would also love to see a Wizardy based roguelike. Also a Eye of the Beholder/Ravenloft/2nd edition D&D  Roguelike.

I've tried Labrynths And Legends, but found it quite hard to wrap my head around.

The Moraff games are also quite good and offer lots of gameplay.

You might try Dungeon HAck by ssi as well. It['s not party based but is 3d roguelike with a nice magic systen and weapons.

You might also try Evets and Oubliette. Not quite roguelike but Evets is Heavily wizardy inspired and Oubliette actually inspred Wizardy. Both are party based.

Dungeons of the Necromancer's Domain is also a good one.