Author Topic: Cavern generation code  (Read 26261 times)

languard

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Re: Cavern generation code
« Reply #30 on: July 18, 2013, 04:44:05 PM »
Oh well @#$@.  Dangers of using a beta service I suppose, but Koding completely redid everything.  Again.  I'll have to wait until I get home to setup a dropbox dl link until I can figure out the new system.

Thanks for the heads up on this.

guest509

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Re: Cavern generation code
« Reply #31 on: July 18, 2013, 11:52:28 PM »
Has anyone pointed out yet that long dead ends are usually frustrating to the player?

One room dead ends are no biggie as long as it doesn't happen all the time, 2 rooms is bad. You need loops because backtrack sucks. It also helps for strategy, the old 'run in circles' strategy to kite bad guys.