Author Topic: SurviveRL (now at v0.06a) - dev update 2013-09-23  (Read 13578 times)

Zireael

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Re: SurviveRL (now at v0.06a) - dev update 2013-09-23
« Reply #15 on: October 27, 2013, 07:48:18 PM »
Any news jacoo? I am a sucker for survival RLs and I would love to give you feedback in the next spot of free time I have...

Jacoo

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Re: SurviveRL (now at v0.06a) - dev update 2013-09-23
« Reply #16 on: October 28, 2013, 01:06:46 PM »
Hi again,

Current development status is related to the network code. I have managed to create a protocol for network communication. The source code metrics show the line count at 6000, and not too complex to manage.

I think though, with the way I want to code the cloud AI, and the interaction between the monsters, npcs, and player(s), I want to rework the engine code a little.

Jacoo

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Re: SurviveRL (now at v0.06a) - dev update 2013-09-23
« Reply #17 on: November 06, 2013, 03:46:41 PM »
I think I might just implement new game features for now, rather than attempting to rework this version.

So, if all goes well, I will start adding monsters, content, and crafting into the current single player version.

As mentioned on my blog, I will keep it quite silent, but, if anyone is interested in getting a copy between releases, then contact me directly please with a PM on this forum.

Zireael

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Re: SurviveRL (now at v0.06a) - dev update 2013-09-23
« Reply #18 on: May 28, 2014, 09:01:40 AM »
An update for whoever's still interested: jacoo has reworked the game from the grounds up, moving to a 3D engine, and keeps updating the ModDB page with sweet stuff.

http://www.moddb.com/games/surviverl