Hello all.
I'd like to announce "Infinite Cave Adventure", a new roguelike and a continuation of 'Diggr'.
Currently it is a polished and playtested game, but not long or fleshed-out enough to be a complete, winnable game.
If you have a Unixy system and a desire to compile stuff, I invite you to play the developer preview.
You can get it here:
http://code.google.com/p/incavead/, by cloning the git repository and building the game yourself. (Don't worry, I tried to keep the process as simple as possible.)
What makes this game different:
* Pure old-school ASCII: no tilesets, no 3D, no full-color windows, playable with any Telnet client.
* Optimized code and no dependencies.
* Minimal system dependencies, maximum portability.
* Very different and interesting gameplay process. (No AD&D, no grind!)
Thank you, I look forward to your comments and suggestions.