Author Topic: Cogmind (now at Beta 12)  (Read 151083 times)

Kyzrati

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Re: Cogmind (now at Beta 12)
« Reply #300 on: November 25, 2023, 12:13:07 AM »
SITREP Saturday #52: Zoom In" - An interlude! Yep over 100 new items are complete, but what if... YOU COULD ZOOM THE MAP.


Kyzrati

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Re: Cogmind (now at Beta 12)
« Reply #301 on: December 22, 2023, 08:08:32 AM »


Well then, we're well into Cogmind's 10th year now xD

As is tradition I've put up an annual review over on the dev blog, looking back over this year's milestones and also giving a heads up about what's to come. Check that out for more details about larger fonts, map zooming, the Scraptown expansion and more.

Worth extracting here is the video from my stream this week, in which I do the first real playtest of map zooming and related features:

https://www.youtube.com/watch?v=eB4NV3UzyaY

(Unannounced impromptu stream, and I was playing in the dev build, so in that sense not quite a typical stream, or even typical play since I was just fooling around, but... still didn't die despite doing a bunch of random stuff and wasting turns demonstrating features or causing chaos, was fun :P)

Kyzrati

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Re: Cogmind (now at Beta 12)
« Reply #302 on: February 03, 2024, 12:17:10 AM »
SITREP Saturday #53: "Full UI Upscaling" - Last time I added map zooming, but what if you didn't need to zoom in because *EVERYTHING* is larger?!


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Re: Cogmind (now at Beta 12)
« Reply #303 on: February 16, 2024, 11:20:46 PM »
SITREP Saturday #54: "Map Zoom QoL" - A summary of map zooming features, on top of the fully-upscaled UI layout introduced last week.


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Re: Cogmind (now at Beta 12)
« Reply #304 on: Today at 12:18:18 AM »
SITREP Saturday #55: "Upscaled Modal Interface" - Introducing our second new modal UI layout option: upscaled text/tiles while retaining a large map view. (Releasing next week!)