Author Topic: Endless Nights ported to Windows  (Read 496 times)

snoitan

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Endless Nights ported to Windows
« on: April 21, 2025, 05:13:09 PM »
I released my Endless Nights roguelike to the mobile stores way back in 2014.  It was one of my first roguelikes and roughly based on a series of Neverwinter Nights mods I did.  It was also my attempt at a skills-based system that progressed the character (and offered new skills) strictly based on how the character was being played.

I mainly work on my random dungeon generator for D&D these days, but I took some time off from that project to do a quick port of the game to Windows. The port was fairly quick and I was mainly just trying to get rid of the onscreen control and allow WASD movement, so no doubt it will feel a bit clunky at times when navigating menus.

It's on Itch as a free download.  I believe it is also still available for the iPhone (also free).

(I'd post links but I can't) 

ericrobert23

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Re: Endless Nights ported to Windows
« Reply #1 on: April 28, 2025, 01:35:33 PM »
That's awesome — congrats on getting the Windows port out! I love hearing about projects that started with NWN modding roots. The skills-based progression system sounds really interesting too, especially since it evolves based on how you actually play.
I'll definitely check it out on Itch — and a little menu clunkiness is no big deal for a solid roguelike experience. Thanks for making it free!