Author Topic: Chasm (now at Demo v1.06)  (Read 4182 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Chasm (now at Demo v1.06)
« on: May 08, 2013, 01:18:03 PM »
http://www.chasmgame.com/
http://www.kickstarter.com/projects/discordgames/chasm

Also ending rather soon on Kickstarter, Win/Mac/Linux


Quote
Chasm is a 2D Action-RPG Platformer currently in development for Windows, Mac, & Linux. Taking equal inspiration from hack ‘n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets.

Players take up the role of a soldier passing through a remote mining town on their journey home from a long war. The town’s miners have recently disappeared after breaching a long-forgotten temple far below the town, and reawakened an ancient slumbering evil. Now trapped in the town by supernatural forces, you’re left with no option but to explore the mines below, battle enemies and bosses, and increase your abilities in hopes of finally escaping and returning home.
Features

    -Explore Metroid-like dungeons procedurally assembled from hand-crafted rooms in six diverse areas
    -Enjoy challenging retro gameplay and gorgeous authentic pixel art (320×180 native resolution)
    -Discover new special abilities and powers to reach previously inaccessible areas
    -Play how you want by equipping weapons, spellbooks, shields, and more to both hands
    -Uncover random loot drops and rare items
    -Battle massive bosses & mini-bosses
    -Avoid devious traps and platforming hazards
    -Includes Normal and Hardcore (Scored with Permadeath) Modes
    -Leaderboards for Hardcore playthroughs featuring quickest time, least damage taken, and more
    -Windows, Mac, & Linux versions with Gamepad support
« Last Edit: May 16, 2013, 12:47:07 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Chasm (now at Demo v1.06)
« Reply #1 on: May 16, 2013, 12:47:53 PM »
v1.06

Quote
The final update of the Chasm demo has just been released. This update doesn’t contain any new content, it’s only improvements for fan translations, bug fixes, and some tweaks.

1.06 Change-list

-Added full Latin character set to fonts
-Added Quit option to Main Menu
-Added dynamic right-aligning for Character Menu labels
-Fixed item name & description typos
-Fixed crash in shops with > 1000 gold and non-US locale settings
-Changed item pickup message to use item’s rarity color
-Changed NPC Interact box to auto-size for NPC name
-Changed “How Many?” pop-ups to auto-size width for item name
Changed fonts to use ? as default character for unknowns to prevent crashing
-Removed wide font to help with text overlap in translations
-Integrated fixes from 1.05 language patch
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training