Maybe that's it...a problem specification thing. If there's no discrete problem to solve, such as "Write a fun game in seven days" there's just no direction. Right now it's merely, "write a game you would like to play." Too open ended.
As for solving other people's issues. My problem is not a design or programming issue, it's a FUN FACTOR problem. At first it was a problem of scope, but after cutting it down it just wasn't fun. It just wasn't looking like a fun game for me personally. So it's not a problem to be solved really.
As for my source, no problem. But it's a gamemaker file with just enough content for one to imagine the end result. Hardly a playable thing.