Poll

What are the biggest possible turn-off in a roguelike?

No screen shots
12 (4.3%)
Incomplete game
12 (4.3%)
Have to install other things, like python
12 (4.3%)
It's in Java
3 (1.1%)
Complex controls
5 (1.8%)
Cute and silly
5 (1.8%)
Too Simple
11 (4%)
Not a Roguelike
9 (3.2%)
Bad Instructions
13 (4.7%)
VI Keys
11 (4%)
Too Easy
13 (4.7%)
Real Time
7 (2.5%)
No mouse support in a graphical game
3 (1.1%)
Poor message feedback
5 (1.8%)
Confusing display, don't know what's going on
14 (5%)
Not sure what the stats are, not sure which weapon is better
13 (4.7%)
Pay to play
18 (6.5%)
No graphics
2 (0.7%)
No ASCII
1 (0.4%)
Cheap Deaths, need spoilers
15 (5.4%)
No persistent levels
4 (1.4%)
Uses a mouse
0 (0%)
Too much narrative
2 (0.7%)
No Roguebasin Entry
1 (0.4%)
Doesn't run on my system
16 (5.8%)
Scattered theme, sci fi + fantasy + weird
1 (0.4%)
Can't be played by gamepad
2 (0.7%)
No Fullscreen Support
3 (1.1%)
Cheap enemies (rust monster, egg plant wizard, level drain)
2 (0.7%)
Playes in a browser
9 (3.2%)
Choose a skill after each level
0 (0%)
No narrative
1 (0.4%)
4 direction shooting in an 8 direction game
7 (2.5%)
Numpad controls, sucks for laptops
4 (1.4%)
Sci fi theme
0 (0%)
Combat only, no other ways to advance
2 (0.7%)
Unorginal mechanics
5 (1.8%)
Too much simulation not enough game
6 (2.2%)
Way too long
4 (1.4%)
Enemies don't change, they just get more HP
16 (5.8%)
The developer thinks this game is the next big thing
9 (3.2%)

Total Members Voted: 34

Voting closed: May 02, 2013, 08:08:05 AM

Author Topic: [POLL] What are your biggest possible turn-offs in a roguelike?  (Read 17587 times)

guest509

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This is the poll for the earlier thread,

What are the biggest possible turn off in a roguelike?  [Yes I know the grammar is incorrect.]
http://forums.roguetemple.com/index.php?topic=1929.75

EDIT: You should be able to choose as many as you want. Poll edited to make choices more serious and clear.

-Jo

ido

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Re: [POLL] What are your biggest possible gripes in a roguelike?
« Reply #1 on: April 18, 2013, 08:14:05 AM »
I don't understand what some of these complaints are, maybe it would be better to just make it matter of fact instead of making every option into a joke.

guest509

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Re: [POLL] What are your biggest possible gripes in a roguelike?
« Reply #2 on: April 18, 2013, 08:16:01 AM »
Ah shit really...okay...

EDIT: I took the silly jokes out. It's now a straight poll.

TheCreator

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Re: [POLL] What are your biggest possible gripes in a roguelike?
« Reply #3 on: April 18, 2013, 08:38:48 AM »
Is there an option to limit the number of votes? I'd mark at least half of them, but with a limit of 3 one would have to actually select their biggest turnoffs.
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Nymphaea

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #4 on: April 18, 2013, 01:15:06 PM »
I only picked 5 myself. I think only one person here(guess who  ::) ) is allowed to pick so many, if you honestly would say that more than half of those would stop you from even trying the game, or continuing to play when you hit them, then you are waaay too picky. Considering a majority of people here are developers as well as players, you should be more open to what you play, every game is a learning experience.

Note though, you forgot "No binary download(Requires compiling)" (best way to word it I can think of), I would of checked that off multiple times if I could :P Unless I am very interested in a game, I would just go look elsewhere if I have to compile it.

TheCreator

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #5 on: April 18, 2013, 01:52:50 PM »
if you honestly would say that more than half of those would stop you from even trying the game, or continuing to play when you hit them, then you are waaay too picky. Considering a majority of people here are developers as well as players, you should be more open to what you play, every game is a learning experience.

You're probably right. I guess I don't have enough time to play every title and look for excuses... This must improve. Anyway, all Java stuff or anything else that requires me to install something in my system is automatically excluded and this unfortunately means most of roguelike games :).
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Quendus

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #6 on: April 18, 2013, 04:12:20 PM »
I'm a little surprised that "sci-fi theme" is on the list and "generic fantasy theme" isn't. I've seen people complain about the ubiquity of fantasy settings much more often than about non-traditional settings like sci-fi.

Personally I think both can be great :P

Is "4 direction shooting in an 8 direction game" what Morgoth meant by "orthogonal only shooting. Doesn’t make sense."? I interpreted that as a complaint about being unable to shoot in arbitrary directions (as you can in DoomRL).

Z

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #7 on: April 18, 2013, 05:36:06 PM »
A nice poll, just like the thread it is based on.

I understood that remark just like Quendus...

What were the jokes?

Something weird about the pool software, when 7 of 11 have voted for something, they are only 7,7%. I think it respects the total number of votes, instead of the number of voters.

Morgoth Bauglir

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #8 on: April 18, 2013, 09:01:46 PM »
Is "4 direction shooting in an 8 direction game" what Morgoth meant by "orthogonal only shooting. Doesn’t make sense."? I interpreted that as a complaint about being unable to shoot in arbitrary directions (as you can in DoomRL).

You interpreted it correctly.

Eben

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #9 on: April 25, 2013, 06:08:42 AM »
You're probably right. I guess I don't have enough time to play every title and look for excuses... This must improve. Anyway, all Java stuff or anything else that requires me to install something in my system is automatically excluded and this unfortunately means most of roguelike games :).

Huh, I never even considered that people might consider installing Java as "something extra". Now I wonder if it would be worth my time to do the bundled .exe versions of my Java games.

TheCreator

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #10 on: April 25, 2013, 06:26:58 AM »
Huh, I never even considered that people might consider installing Java as "something extra".

Normally people do have Java installed and it's in their interest to keep it updated to the latest version, but under some circumstances this is not possible (e.g. you want to play at work and your boss has disabled Java updates). The less players need to do in order to launch your game, the better for the game.
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guest509

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #11 on: April 25, 2013, 05:32:55 PM »
I'm in the rural US, meaning the internet is slow, spotty, drops connections, etc...it's one of the things that got me into roguelikes in the first place. They don't require the web after downloading. Even some of these small web games I might have to reload several times to get them going depending on what's happening on my line.

I think maybe people that live in areas with solid infrastructure might not realize what a pain this is. The bottom line is that if I cannot download your game once and just play then I'll not be playing your game.

I'm spoken with several gamer types and they all feel the same way. They are x-box players. Before buying a game they have to figure out what level of internet is required. None is vastly preferred. When they heard about the new X-box being online all the time they just laughed.

"Microsoft wouldn't be that stupid. If the Playstation allows offline play then it will bury the x-box."

That's the attitude around here, but if you go on forums and such the gripes seem like city kids bitching. Out here it's a make or break issue.

Which brings me back around to my favorite whipping boy. Diablo III. Trying to play that game on hardcore in order to make it actually interesting, and dying from internet lag during trivial engagements...that's just complete bullshit. Lag? In a single player game? Completely unacceptable.

On another related note. Java is one of those programs that wants to be constantly updating, taking over my connection and causing popups. I've not yet figured out how to make it stop and STAY STOPPED. So I end up deleting it. And it takes as much as an hour to get it reinstalled.

I think most people have better connections than I do, so they are more tolerant when Java auto updates even when you told it not to and it takes over your connection for 20 mins.

Krice

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #12 on: April 25, 2013, 09:20:14 PM »
so they are more tolerant when Java auto updates even when you told it not to and it takes over your connection for 20 mins.

Now that's a slow connection. At least in Win7 you can set Java not to search for updates and it seems to work. I've set up both Flash and Java that way, because I hate auto updates, other than Windows updates which are important.

TheCreator

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #13 on: April 26, 2013, 05:17:19 AM »
On another related note. Java is one of those programs that wants to be constantly updating, taking over my connection and causing popups. I've not yet figured out how to make it stop and STAY STOPPED. So I end up deleting it. And it takes as much as an hour to get it reinstalled.

I think most people have better connections than I do, so they are more tolerant when Java auto updates even when you told it not to and it takes over your connection for 20 mins.

I have a very good connection and still HATE all that update popups. Typically I'd choose "Later" over and over again, because it's never a right moment for my computer to suddenly slow down and start loading some stuff. And this is just one of the reasons to hate constant updates. Game developers should stay away from this update-mania.
Fame (Untitled) - my game. Everything is a roguelike.

guest509

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #14 on: April 26, 2013, 05:43:40 AM »
so they are more tolerant when Java auto updates even when you told it not to and it takes over your connection for 20 mins.

Now that's a slow connection. At least in Win7 you can set Java not to search for updates and it seems to work. I've set up both Flash and Java that way, because I hate auto updates, other than Windows updates which are important.

I don't let windows auto update either. A little symbol pops up in the tray, and when I go to lunch or something I'll let it update.