Author Topic: Arena.Xlsm (now at v1.3)  (Read 6233 times)

getter77

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Arena.Xlsm (now at v1.3)
« on: March 25, 2013, 10:08:15 PM »
http://carywalkin.wordpress.com/2013/03/17/arena-xlsm-released/

http://www.rockpapershotgun.com/2013/03/25/arena-xlsm-is-an-rpg-made-entirely-in-excel/

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Key Features

    Random enemies: Over 2000 possible enemies with different AI abilities.
    Random items: 39 item modifiers result in over 1000 possible item combinations and attributes.
    An interesting story with 4 different endings depending on how the player has played the game.
    8 boss encounters, each with their own tactics.
    4 pre-programmed arenas followed by procedurally generated arenas. Each play-through has its own challenges.
    31 Spells. There are many different strategies for success.
    15 Unique items. Unique items have special properties and can only drop from specific enemies.
    36 Achievements.
    This is all in a Microsoft Excel workbook.

A Roguelike of sorts made in Excel----there are no words.   :o
« Last Edit: May 14, 2013, 09:47:05 PM by getter77 »
Brian Emre Jeffears
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kipar

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Re: Arena.Xlsm (now at v1.0)
« Reply #1 on: March 28, 2013, 08:28:15 PM »
btw, there is also EXCELent Rogue among 7drl 2013 successes.

getter77

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Re: Arena.Xlsm (now at v1.1)
« Reply #2 on: March 30, 2013, 12:00:02 AM »
v1.1

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Special thanks to my volunteer testers, and all of you who submitted feedback and bug reports!

Note: There is currently not a way to import your current v1.0 game data into v1.1. I’m working on this feature but it will take time and I didn’t want the Excel 2007 guys to have to wait any longer just to get started!

Patch notes below!

Content Updates:

    New unique items: EASTER EGG is now available in 5 different varieties: RED, BLUE, GREEN, SPOTTED, and STRIPED. Rare drop from killing a Bunny.
    New achievement: Poacher – Collect all 5 of the EASTER EGGS.
    New feature: Collections
    New magic melee item: Log
    Removed magic melee item: Baseball Bat

Fixes:

    All versions of Excel 2007 should no longer crash when killing an enemy. (Thank you for your patience!)
    Macros no longer appear in the viewable macro list. (If this doesn’t mean anything to you, don’t worry!)
    When the player dies with an “of Draining” or “of Exhaustion” weapon, the effects no longer persist after death.
    When the player dies with an “of Scouting” or “Fortuitous” weapon, the effects no longer persist after death.
    Alec Trevelyan will no longer respawn indefinitely when killed while exhausted. (I’m really sorry about that one!)
    Exhausting an enemy should now properly remove the Immune to Fire ability for all enemies.
    Healing yourself using a full heal item will no longer change the active target to yourself.
    Fire will no longer burn away HP boxes if an enemy is standing on top of them.

Balancing:

    “of Draining” weapon suffix effectiveness possibilities reduced from 1-30 to 1-7.
    “of Exhaustion” weapon suffix effectiveness possibilities reduced from 35-50 to 8-12.
    Alec Trevelyan will now restore his energy after staging his own death.
    The use cost of Bloodlust will now increase incrementally by 3 as you continue to use the spell.
Brian Emre Jeffears
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In Training

getter77

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Re: Arena.Xlsm (now at v1.2)
« Reply #3 on: April 25, 2013, 12:54:58 PM »
v1.2

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This update contains a number of new features and content. Here are the highlights:

    -New Feature: Import Data. You can now import old games! This allows you to continue your game in a new version without losing your progress!
    -New Feature: Dynamic Player Avatar – The player’s avatar will now change to reflect how the player is feeling.
    -2 New Terrain Types: Cracked Terrain and Bottomless Pits present new situational strategies and challenges!
    -3 New Arenas!
    -New Attack: Lunge. Moving offensively into the melee range of an enemy will now automatically perform a lunge attack on the enemy with the player’s melee weapon. This will make it possible for the player to have the first hit in a melee confrontation.
    -New Collection: Emotional Breakdown.
    -2 New Achievements:
        My Emotions!!! - Collect all 10 Emotions.
        Darkness Falls - Cause an enemy to fall down a bottomless pit.
    -New Enemy Type: Chance to Knockback.
    -Final Boss fight has been redesigned and is now much more strategic!
Brian Emre Jeffears
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TheCreator

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Re: Arena.Xlsm (now at v1.2)
« Reply #4 on: April 25, 2013, 01:07:01 PM »
        My Emotions!!! - Collect all 10 Emotions.

What is that?  :o
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Arena.Xlsm (now at v1.3)
« Reply #5 on: May 14, 2013, 09:48:39 PM »
v1.3

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This update contains a number of new features and content. Here are the highlights:

    -New Feature: Keyboard Controls. Access the controls through the new control button. You can now customize hot-keys for your most frequently used spells!
    -New Feature: Hard Mode! Unlockable after completing a play-through on Normal. Blood harvested from enemies is decreased by 1. Fame required to level up is increased by a factor of 2. The player does not start with any heals. Enemy health and damage is increased by 25%. Exhausted enemies do not lose their immunities.
    -New Feature: Statistics. The statistics will track your actions across multiple games.
    -New Feature: ”Boss Key” – The Statistics spreadsheet is unlocked and can be quickly accessed by pressing the F key from within the game. You can add corporate logos and work to this spreadsheet to mask the fact that you are playing a game at work. NOTE: If you feel the need to use a “boss key” you probably should not be playing this at work. I will not be held liable if you get yourself fired for playing a video game at work.
    -New Feature: Title Screen. There is now a title screen when opening the game and after the player dies. The logo is dynamic and will change based on the player’s progress throughout the game.
    -3 New Terrain Types: Movable Walls, Pressure Switches and Switch Walls. Move the Movable Walls on to the Pressure Switches to trigger an explosion on Switch Walls connected to the Pressure Switch. This can allow the player to access new parts of the arena and provides an additional challenge while you’re battling enemies simultaneously.
    -3 New Arenas: The Box, The Obstacle Course, and The Great Barrier.
    -New Collection: Arena Tourist.
    -61 New Achievements!
Brian Emre Jeffears
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In Training