So, I've got this idea for an unusual damage model - when I mentioned it to someone, he said it reminded him of the Borg!
Basically the idea is, your health is a bitmask that starts with all 1's. Enemy attacks are also bitmasks, though they can have some random "noise" applied to them to make things interesting. When you are hit by an attack, you NOT the enemy attack's bitmask, then AND it with your health, to get your new health. When your health becomes all 0's, you die.
The reason this is "Borglike" is that without the random variance, after being hit with an attack once, you are immune to that attack, since those bits are already zero!