Author Topic: PabloQuest (now at v0.4b)  (Read 4399 times)


  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4955
  • Karma: +3/-1
    • View Profile
PabloQuest (now at v0.4b)
« on: February 23, 2013, 12:59:07 PM »

Not entirely sure what happened since Generation 3 from mid-2012, but the latest at least amounts to:

-Added cutscenes
-Improved leveling system
-Graphical UI

-New enemy: Wizard!
-Improved interface
-New leveling up system
-Removed secret doors
-Application does not exit after dying
-Player now starts with equipped items

Good progress is good progress though.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training


  • Newcomer
  • Posts: 4
  • Karma: +0/-0
    • View Profile
    • Email
Re: PabloQuest (now at v0.4b)
« Reply #1 on: February 23, 2013, 05:18:00 PM »

Im the developer of PabloQuest, i would like to know what do you think of the game, so any feedback is welcome :)

Here are some screenshots to lighten up this thread a bit:

jocke the beast

  • Rogueliker
  • ***
  • Posts: 103
  • Karma: +0/-0
    • View Profile
Re: PabloQuest (now at v0.4b)
« Reply #2 on: February 23, 2013, 08:20:17 PM »
Perhaps you can share some information about your game? Since the game-website is quite empty on information and there's no info on roguebasin.
Is it still Python you use? What libs?

Looks great but it's always nice with some in-depht information about the game features etc.