Author Topic: UnBrogue (Now at v1.1.2)  (Read 11722 times)

getter77

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Re: UnBrogue (Now at v1.1.2)
« Reply #15 on: February 23, 2013, 03:37:33 AM »
v1.1.2

Quote
Further fixes. Windows, OS/X.

Known issues
- Monsters will not flee through water.

Changes for 1.1.2
- Ogre shields now less effective when weakened.
- Mandrakes will now follow you down stairs (Requested by tinyrodent).
- Improve some tome names to better distinguish what they do.
- Harpies are more common and always spawn in flocks.
- Made lamias slightly tougher in combat and freely move through deep water.
- Prevent talismans of witchcraft upgrading items which had already been discovered.
- Provide damaging forewarning and additional stage of obsidian collapsing into lava and prevent pathing across any stage of collapsing obsidian.
- Freshly created mandrakes take longer to sprout.
- Fix and rebalance talisman of dungeoneering.
- Fix crash impaling zombies. (Reported by requerant)
- Fix various crashes to do with item workshops that could result in item corruption.
- Fix phasing penetrating or reflecting bolts.
- Fix force bolts damaging enemies which didn't collide with anything.
- Fix mandrake bolts. (Reported by tinyrodent)
- Fix polymorphed dominated monsters resulting in perma-allegiance. (Reported by qlordz).
- Fix elixir of strength (Reported by ggoDeye).
- Fix recharge times on charm of protection (reported by ggoDeye).
- Fix a number of OOS errors when using charms and talismans (reported by ggoDeye).
- Fix a crash when escaping out of enchanting an item (reported by ggoDeye).
- Fix a bug where you could consume any item when applying a potion to darts.
- Fix bug where lamias could spawn embedded in walls.
- Fix another display bug when getting hit while shielded (reported by ggoDeye).
- Fix tome and elixir graphics being the wrong way around.
- Really fix potion and scroll experiments.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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