Author Topic: ToTRL Competitions: Recover the Amulet of Yendor!  (Read 120806 times)

Vanguard

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #75 on: July 12, 2010, 07:18:18 AM »
Yeah, those are actually pretty helpful.

I dunno if I want to try rogue again though.  We'll see.

daviddidonato

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #76 on: July 21, 2010, 07:01:36 PM »
I did it!
Not entirely sure which version it was, but it was remarkably similar to the Epyx one I had back in 1987.  This "newer" version had Snakes instead of Slimes and mangoes instead of slime molds.  I feel like the older one was a little bit more generous with hit points when you advanced levels.  The newer one I got from Home of the Underdogs (?) about 5 or 6 years ago.
I've read most of the previous posts in this thread and don't have TOO terribly much to add.  One thing that definitely should be noted is that the ring of stealth really IS beneficial - maybe even indispensable.  I had one for the whole way down and a decent part of the way up.  Had to drop it though to make room in my pack, plus my food supply was running out.  Fortunately, on the way up there WERE some food rations lying around (and a few nymphs to take them from) - but it must be noted that items were far more sparse on the way back up.  If there were no items on the ascent, I wouldn't think it possible to beat the game. 
I was also surprised to see that I was able to beat the game using the mace from the beginning - only a few enchant weapon scrolls.  It definitely helped having level 20 strength.  The +9 armor sure came in handy, but by the time I was on the way back up, my hit points were in the 90's, so I was able to mow down trolls without thinking twice.
Wands/staffs.  I don't know if it was a stroke of bad luck, but I wasted THREE polymorph charges on a dragon before giving up.  Thankfully I did have a potion of haste self, which essentially works the same as zapping a monster with a slow monster charge.  Then comes the dance - hit once, back up.  Hit once, back up.  Slow monster is an incredibly helpful stick, and it's surprising that I won without having it.  At the end I also had a couple fire staffs and a wand of lightning, but honestly I have to say they were somewhat disappointing.  The lightning bolt whizzes past the griffin.  The flame whizzes past the ur-vile.  When they actually DID make contact, it didn't seem that much more damaging than a good old-fashioned mace blow.  I can't count how many turns I've wasted throwing impotent paralysis/confusion/blindness potions at griffins and the like that would shrug them off IF I was lucky enough to even connect.
The monsters I had the most difficulty with were the usual suspects: Jabberwocks, Dragons, Medusas, Griffins.  Medusas aren't actually THAT bad if you are able to fight them head on.  I've always wondered what would happen if you quaffed a potion of blindness before fighting them, but by the time I get to those levels, I'm not feeling like experimentation!  Jabberwocks are VERY tough and even with an armor class of +9 I would lose at least 20 hit points a turn.  In fact, it was a jabberwock that carried the Amulet on level 26.
Let me again stress that all the magic in the world will not help you unless you have:
(a) a decent weapon
(b) decent armor
(c) high hit points
I won without finding I would have thought to be indispensable: a two-handed sword, a slow digestion ring,  a ring of searching (especially for trapdoors - TWO of which I fell down on the way back up!), a regeneration ring, a scare monster scroll, a wand of polymorph (granted, I HAD one, but only used it once ineffectively against a dragon).  Luck is a FACTOR, but maybe not as big of one as some people here have said.  It's sort of like Scrabble in that regard - if you draw 4 I's, you're not gonna get a bingo.  Perseverance is definitely the key.  I played Rogue a ton back in the late 80's, and have been playing it even more for the past several years, and only beat it for the first time a few days ago.  I could count the number of times I've even found the Amulet of Yendor on two hands, and there would probably still be a finger or two left over.

a) 1000 The Amulet of Yendor
b) 100 A scroll of identify
c) 70 A scroll of monster confusion
d) 185 A staff of fire [2 charges](walnut)
e) 350 A staff of fire [2 charges](walnut)
f) 310 A staff of polymorph [0 charges](zebrawood)
g) 390 A staff of lightning [3 charges](eucalyptus)
h) 380 A staff of drain life [4 charges](dogwood)
i) 260 2 potions of healing (magenta)
j) 5 a potion of poison(clear)
k) 860 +1 plate mail [armor class 9]
l) 30 -5 splint mail [armor class 2] (being worn)
m) 152 A +3, +3 mace (weapon in hand)
n) 6 6 +0, +0 arrows
o) 1 A +0, +0 dart
5169 Gold Pieces

Vanguard

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #77 on: July 21, 2010, 08:30:19 PM »
Hey, congratulations!

Bear

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #78 on: August 13, 2010, 08:26:11 PM »
I got to level 17.  I was mowing down Medusas and vampires, and then I starved to death.  Serves me right, I was wearing six rings.  Speed, regeneration, slow digestion, and three others.  Whee, no wonder I was having such an easy time in fights.  Uh, but not an easy time finding enough food.....

Bear

Jens

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Don't drink and rogue
« Reply #79 on: October 11, 2010, 07:16:03 PM »
Sigh!
It's true that a lot of luck is required, but very often you die from greed or a lapse of concentration.
Two days ago, I was on my best run ever. I had the amulet, plenty of food and was on my way back up. Then I went to a party. Of course, the game was all the time in the back of my mind. Late in the evening, relatively drunk, I flipped out my iPod, continuing on level 25, and almost immediately ran upon a dragon. And tried for just one hit too many. In an instant, everything was lost. The most tragic thing is that I had so many ways out: a scroll of scare monster, a teleport, a wand of polymorph, slow monster.
But I was obviously not thinking clearly.
What a waste.

Top Dog

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #80 on: October 18, 2010, 06:03:50 AM »
Quote
I won without finding I would have thought to be indispensable: a two-handed sword, a slow digestion ring,  a ring of searching (especially for trapdoors - TWO of which I fell down on the way back up!), a regeneration ring, a scare monster scroll, a wand of polymorph

The only thing truly indispensable is high HPs. And luck - that's a huge factor.
I was potzing around tonight, nothing spectacular regarding the game, except I realized I had about 70 hp at L9. Around level 18 I realized I could actually win this time, even though all I had was a staff of slow monster (great), 2x striking (useful vs medusas), and 3x potion of paralysis (throw at monsters). No teleport scrolls, no hold monsters, no polymorph, no scare monster. Oh, strength of 16, +2+2 mace, +2 chain mail.
I made it down to the amulet, but knew I had trouble - no food left, no ring.
I made it back to L18 before I finally croaked, a troll got me after I fainted for the umpteenth time. If I had found just one more ration of food I would have made it out! So yeah, luck is HUGE. Luck gets you good HPs vs crappy ones, a slow monster staff vs haste monster, food vs nada.
Of course, you have to take what you're lucky enough to get and find a way to win - no small feat! As mentioned above, patience and perseverance, since all it takes it a careless move, or forgetting about the lifesaver you have tucked away, and it's all for naught...

Jens

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #81 on: October 24, 2010, 08:52:13 PM »
Yes! I finally did it.
This was on Rogue Clone IV for Ipod Touch, adapted from Rogue v. 5.3
Some differences that I have noted with respect to the PC versions:

1. There are no dark rooms (this is a big help of course)
2. It is not possible to throw potions.
3. Weapons thrown at monsters are not recovered when they die, and can not be identified in this way.
4. The amulet appears to function as something like a ring of slow digestion, as I did not get hungry at all on my way up. That is why I made it up with 5 rations of food as you can see from the attached.
5. Vampires drain both max HP and strength, which is why my strength was worn down quite a lot in the end.

I had the benefit of two wands of slow monster and three potions of haste self that allowed me to knock of a couple of dragons, griffins and Jabberwockys. But above all, I had a very nice two-handed sword. I don't know its enchantments because I only came across three scrolls of identify during the game, but I quickly found that it was very efficient at dispatching monsters.
I was very fortunate with HP rolls. I might have reached something like 110 HP in total, less about 5 points lost to vampires, which means that I gained about 7.25 HP per level.

The relatively short high-score list is because the Ipod touch rogue tends to crash to a point where the game becomes non-functional and you have to reinstall. I have played 100's of games before succeeding.
« Last Edit: October 24, 2010, 08:56:25 PM by Jens »

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #82 on: October 31, 2010, 11:27:01 AM »
Way to persevere!

Kalantir

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #83 on: October 31, 2010, 10:01:55 PM »
Does it count if I beat Rogue Clone?  I cant seem to find the original windows binary I used to use.

Top Dog

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Re: ToTRL Competitions: Recover the Amulet of Yendor!
« Reply #84 on: November 01, 2010, 01:07:22 AM »
Does it count if I beat Rogue Clone?  I cant seem to find the original windows binary I used to use.

I'd count it!