I think I'll deal with that with some cellular automata, to also deal with the lonely points, although i got to say that the islands formed are actually, in my opinion, pretty good formed, except for some odd straight lines around there.
I still have to optimize and start using delauney triangulation or some method to make this faster, at the moment I'm taking nearly a minute to make the 100x100 maps.
Unfortunately Jo, I never played the NES, I searched a viedo about the game, and I see what you're talking about.
Seems nice to have difficulty areas, I'll see if i can make t work with my current idea.
One more thing, Manhattan or Euclidean distance? I like both for different things, Manhattan seems to make more straight lines, but I think the islands it makes are much more nicer, but then, Euclidean makes for some realist continents.