I like the looks of Proteus, is it really a game though? More of a toy, right? I like both, just wondering.
The thing with a passive roguelike is that there are TONS of fantasy examples of nonviolent conflict. Befriending. Charming. Scaring away monsters. Tricking. Riddle contests. Debates. Running away. Hiding. Sneaking past them. Turning baddies into stone, temporarily. Freezing them. Going invisible, etc...
I'll think on it. There might be a 7DRL in there somewhere.
To be honest though my nieces and nephews are violent little heathens. Kids love violence and action, it's the adults that get all anxious and try to enforce the social norms. My favorite niece, she's 4, and her favorite TV show is the walking dead.
"Uncle Jo is that bad guy going to be a zombi now?"
"Yeah, unless they shoot him in the head before he turns into one."
"They should shoot him. Zombies are bad huh Uncle Jo. Huh. Huh. Right. They should shoot him. Right in the face. Right?"
"Yep. Right in face."
That's an almost exact quote.