Author Topic: Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"  (Read 4705 times)

DarkGod

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Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"
« on: December 22, 2012, 12:38:38 PM »
As promised here comes T-Engine4 and ToME4 1.0.0RC2 ! See http://te4.org/
RC2! Soon ... soon we shall have V1!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html
 
Release highlights:
    Many many bugfixes & polishing
 
Expanded changelist:
    Yeek & Undead chronomancers do not start in Point Zero
    Can not farm monstreous losgoroth for XP
    Fixed Merkul's Second Eye speed
    Arcane Combat only tries to trigger spells off cooldown
    Changed crit color to blue instead of yellowish
    Fixed particles staying in the faded log
    Dead things wont leech life
    Randbosses cant get two golems
    Shield damage displays for classes that can bump attack with them
    Can drop parts of a stack
    Achievements list on death can scroll
    Fixed the giant health bar for chronomancer taking their first step into Eyal
    Dwarves also excluded from Point Zero. Bad dwarves! Evil dwarves!
    Can only transfer items to things with inventories
    Shard of Crystallized Time hasa neat description
    New option to not auto-bind activate items in the hotkeys
    Fixed knockbacks
    Fix arena when winning
    Nightmare mode level scaling is now 3 + 50%
    Insane mode level scaling is now 5 + 120%
    Alchemist rewards are listed as plot items
    Fixed encoding on some lore
    Shatter shouldnt give the damage achievements when used on critters
    Fix Backlash
    Fix swallow
    Glowing Chests can not pop over other evens
    Fixed bug with Aetherwalk
    Slight bonus to final stage of Spellhunt Remnants
    Elemental undead slightly more common to make up for Rak'Shor only (40 Rarity vs 50)
    Minor Fortune's Eye nerf
    Stores do not loose existing items when restocking
    Dark Sustenance and Shadows do learn the hate bar
    Reset arena data will also pop the store
    Shadows correctly use empathic hex and count as summons for the Blighted Summoning requirement
    Rampage Brutality is correctly checked for the bonus crit duration
    Fillarel does not anger easily
    New Actor:postUseTalent hook
    Added new hook Actor:getTalentFullDescription
    Gloves show attack speed
    Transfer item to party memebr can be cancelled
    Fearscape de-activates when reaching 0 vim
    Stats can only be reduced to their minimum
    Glimmerstone does not daze anymore, instead it randomly grants a chance to daze on the next attack
    Nightmare mode achievements
    Weaver Queen lost her heal
    Levelup dialog now has a button to learn new inscription slots
    Buffed a bit Aether Permeation
    Fixed the donations popup from showing far too often
    Fix alt-tabbing
    Shadow Combat adds a mana bar
    Use a more "work friendly" boot image
    Corrupted Strength does refund 8 vim when it kills something
    Fixed not being able to unlearn the correct amount of talents in some cases
    Aeryn is a bit more resilient
    When comparing items block value is green if there is more
    Lore is now stored by the party instead of the player
    Escorts that happen in tier1 zones now always appear in the first and second tier1 zones you do, no risk of missing them becasue of easy-tier1-zone-skip
    Fix getting the lumberjack event while being attacked
    Updated many talent descriptions
    Full ESP can not appear on rares
    New "video" option in the boot menu: Censor boot; (on by default), when disabled it allows to select between all boot images
    Buffed Deeprock
    Mergeback deosnt fail if one half is dead
    If Rockswallow kills a foe it will still cost a turn & ressources
    Fix Deeprock reqs
    Crystaline Dwarven Half earthen missiles will go through friendlies
    New Game:registerPersistentHook; this is most awesome! Now the server can push new talents, temp effects, ... !
    Fullscreen & resolution switching fixes

Have fun!

jocke the beast

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Re: Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"
« Reply #1 on: December 22, 2012, 03:43:15 PM »
It's amazing.
I don't understand how you can keep up development-speed like this. Where almost all fail to ever get a roguelike to version 1.0 you do a crazy good work fixing the bugs, balancing and adding all sort of new cool features and content.

TOME is one of the big ones and you really deserve all credits for your great work (not just t4 but the previous Tome's as well).

Merry Christmas DarkGod!!!


getter77

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Re: Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"
« Reply #2 on: December 22, 2012, 09:33:39 PM »
Yep yep, fine ongoing work across the board----each release has got to be boosting the Greenlight endeavor positively.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

DarkGod

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Re: Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"
« Reply #3 on: December 22, 2012, 11:18:02 PM »
Thanks for the kind words ! :)