I might make a thread for Encircled when I'm less busy with work. It's a complete game with an objective that's at least believably attainable (even if no-one succeeded so far). Unfortunately the single unusual mechanic in the game (attacks being dependent on player and enemy position and surrounding landscape, compared to the pattern on their weapons) tends to put people off.
So far the best feedback I've had was Game_Hunter's LP, where it turned out that the tutorial doesn't hold the player's hand hard enough, and introduces concepts too quickly. Mosenzov provided some good feedback on the early unfun versions then stopped. Without regular feedback it'll be difficult to work out what a good pace will be for the tutorial. It's not a complicated game, as some have said (I deliberately included as few mechanics and as few commands as I could while still maintaining replay value) - it's just a difficult one to explain.
Anyway, reasons I didn't join the incubator before:
1. Encircled didn't exist when the incubator started - just Mutant Aliens, KleinRL, and my long-term project (a strategy RL which is nowhere near completion, especially after moving to continuous space a couple of weeks ago).
2. Didn't want to participate in roguelike bundle.
3. The way the incubator was discussed sounded elitist. Yep. Essentially what I was hearing was "other roguelikes being posted on this forum are not worth playing, play ours". Using the word "cabal" didn't help.
4. Since I have a job with a time commitment that varies by week, I didn't fancy the extra time commitment of the incubator. Prefer to develop my roguelike at my own pace.
I have some ideas where to start making it more accessible:
- Split the tutorial into several trivial levels that introduce a concept and some more challenging levels that check the player understands how to play.
- Make a libtcod or SDL version, because the colour display is unreadable on gnome terminal except at huge font sizes (I've been playing with windows console colours).
- Use the extra space to display the weapon on the floor, the available commands, and the colour key for the overlay.
Getter - not that I'm complaining about the quantity of roguelikes being developed these days, but would it be possible to tag announcement threads for kickstarters and commercial projects as such?