Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513473 times)

Herbrand

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Re: Pixel Dungeon (now at v0.5.3)
« Reply #540 on: October 24, 2013, 02:14:09 PM »
On a side note, I manager to "win" the game the other day for the first time after the floor 25 patch.
It was hard, but the again at one point I opened a door and inside a found a Plate Armor and a War Hammer... and I knew I had won :)
War Hammer +8 / Plate Armor +4 > Pixel Dungeon.

That, and a load of healing potions, of course.
Those evil eyes were murder... in one instance I was trapped in a room with 3 of them - teleport scroll saved me.
Also, the class-specific armor is useless for a Warrior - I got the kit, but used on a spare armor I had laying around - not gonna give up that +4 bonus.

watabou

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Re: 0.5.4
« Reply #541 on: October 24, 2013, 02:53:03 PM »
So now I can no longer stunlock bosses to death with both potions? ;)
Now it's less effective, but still possible. But actually I tried to reduce a number of casualties from successive triggering of toxic and paralytic traps  :).

I got the kit, but used on a spare armor I had laying around - not gonna give up that +4 bonus.
You don't lose the bonus after using an armor kit, you just can't upgrade your armor anymore.

Herbrand

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Re: 0.5.4
« Reply #542 on: October 24, 2013, 02:56:22 PM »
Now it's less effective, but still possible. But actually I tried to reduce a number of casualties from successive triggering of toxic and paralytic traps  :).

Oh, I see. Never happened to me though - do you have logs of how many people died from such a combo?

You don't lose the bonus after using an armor kit, you just can't upgrade your armor anymore.
[/quote]

Really? So +4 only adds to the damage reduction interval, or also makes the hit roll harder?

Al-Khwarizmi

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Re: Pixel Dungeon (now at v0.5.4)
« Reply #543 on: October 27, 2013, 11:56:39 AM »
Hi all,

I have been playing Pixel Dungeon since the days where there was only one class. And I love the game, so today I have some spare time and I thought it would be good to leave some feedback.

First, I have to say that having tried all the free games advertised as roguelikes in the play store, this is by far the best! Thanks a lot for developing this game and especially for distributing it for free and without ads. And also thanks for the plans to opensource it after finishing. I'd like to get into Android game development and I think there would be no better example to look at and get motivated!

I'd like to make some criticisms about the game though, so that it can be improved. Note that this criticism comes from someone who loves the game, i.e., I see many more positive things about the game (graphics, sounds, gameplay in general are superb) than negatives, but I think negatives are important for improvement.

I think the worst thing about this game is that the early game (first 5 levels) is rather unbalanced and surviving or not depends a lot on luck. I know this is a comment that newbies to roguelikes often make just because they don't know how to play, but I don't really think it's my case as I have finished Nethack, ADOM or Powder for example. ADOM has the fame of having a very difficult early game, but when you are experienced you can survive it the vast majority of the time, because there are many resources at your disposal that you can use.

In Pixel Dungeon I feel that too much depends on finding good weapons and armor in the first four levels. If you find a good set of weapons and armor, you are set for the boss at level 5 and likely to be able to descend much further, as by level 6 you'll begin to build up an inventory with various resources to deal with things. If you don't find weapons or armor and have to face the boss with cloth armor and the basic weapon (or something only marginally better than that), most of the time you are screwed. You are likely to need to use most of your consumable resources in order to get past crabs, and even if you don't, having three or four utility potions and three or four scrolls will likely still not help much against the boss. Those items can give you more chances to attack and less to get hit, but if you have very weak base damage and weak armor, it tends to just not be enough.

I think maybe part of the problem is that the difference between the starting items and even weak items that you find is pretty huge. Out of experience I find that even a +1 leather armor makes my chances to survive much greater than cloth armor: when you have a small amount of HP and attacks make a small amount of damage, shaving a couple of damage points off attacks is really a big deal. Maybe making some slightly-better-than-basic items (leather armor and quarterstaff?) guaranteed in the first levels could help a lot. Because now, my feeling is that surviving the first 5 levels is determined much more by whether I find some decent items or not than by my skill, skill plays a much larger role afterwards.

I don't know, maybe it's just me. It's an opinion and it can be ignored, but I think it could be helpful.

Anyway, I reiterate that this is a really great game. This is the only thing I would improve about it, but I keep playing again and again and that means something :)

SvdB

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Re: Pixel Dungeon (now at v0.5.4)
« Reply #544 on: November 02, 2013, 05:56:34 PM »
Great game indeed.

One feature request: It would be useful if there were some way to see whether you have read a scroll of magic mapping in a dungeon level before, even if the entire level has been explored. Perhaps by keeping a blue glow around the borders of the level.

desiato

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Re: Pixel Dungeon (now at v0.5.4)
« Reply #545 on: November 14, 2013, 02:36:32 AM »
Awesome game, the difficulty and randomness makes every play unique!
Could you implement a feature on the rankings to be able to see your heroes (equipped) equipment? 

watabou

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Re: Pixel Dungeon (now at v0.5.4)
« Reply #546 on: November 14, 2013, 11:38:35 AM »
Could you implement a feature on the rankings to be able to see your heroes (equipped) equipment?
That's in my plans 8)

ekolis

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Re: Pixel Dungeon (now at v0.5.4)
« Reply #547 on: November 15, 2013, 04:38:19 AM »
Speaking of rankings, they seem quite... arbitrary. In particular, the 5th slot always seems to be taken by my most recent character, even if he is level 1. What algorithm is used to rank characters?
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

watabou

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1.6.0 released!
« Reply #548 on: December 02, 2013, 12:55:18 PM »
Pixel Dungeon 1.6.0 released!
  • It’s not beta anymore!
  • Added: Backstory texts
  • Added: New NPCs (more in next updates)
  • Added: New terrain type - chasm
  • Added: New missile weapon - tomahawk
  • Added: New enchantment - lucky weapon
  • Added: New sounds
  • Added: New visual effects
  • Added: New perks for Huntress
  • Changed: Javelin applies Criple debuff
  • Changed: Wild and piercing weapons always proc
  • Changed: Enchantements on degraded weapons work like on +0 weapons
  • Changed: Freezing traps are replaced with Gripping traps
  • Fixed: A lot of bugs
…and more…

Veldrin

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #549 on: December 05, 2013, 04:54:43 PM »
Thank you so much for your work and for hear the players!

Herbrand

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #550 on: December 05, 2013, 04:55:25 PM »
Awesome job indeed!

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #551 on: December 06, 2013, 05:42:01 PM »
Congratulations and thank you watabou!

Wild and Piercing weapons always proc?  Excuse me, but what is 'proc'?

watabou

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #552 on: December 06, 2013, 06:40:21 PM »
Wild and Piercing weapons always proc?  Excuse me, but what is 'proc'?
It's suprisingly hard for me to explain :)
http://www.wowwiki.com/Proc

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #553 on: December 07, 2013, 07:04:50 AM »
Thank you.  Also, I have yet to turn a seed into a potion via the alchemy pots.  I try planting them in the pots, throwing them into the pots, dropping them into the pots -- nothing happens but I get a seed on top of the pot.  Does this only work with certain seeds (and I am trying the wrong ones) or am I supposed to be doing something else?

gravling

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Re: Pixel Dungeon (now at v1.6.0)
« Reply #554 on: December 07, 2013, 07:19:44 AM »
Rotberry bug?

When I picked it up I got a message.  Twice.  Was that intentional?