Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 445438 times)

ekolis

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Re: Pixel Dungeon
« Reply #435 on: June 26, 2013, 09:36:24 PM »
Do monsters ever respawn? I can't seem to kill the Goo (yeah, I know, I'm a noob), and I thought maybe I should grind around some more for better loot. But if monsters don't respawn, then that's kind of pointless, and I'll just starve to death looking for foes to fight... :P
The Ed draws near! What dost thou deaux?

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bsb

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Re: Pixel Dungeon
« Reply #436 on: June 27, 2013, 04:44:44 AM »
Do monsters ever respawn? I can't seem to kill the Goo (yeah, I know, I'm a noob), and I thought maybe I should grind around some more for better loot. But if monsters don't respawn, then that's kind of pointless, and I'll just starve to death looking for foes to fight... :P

I think monsters respawn but the loot that you get from monsters on floor 1-5 won't really help you against the goo. Just explore every floor completly and with a little bit luck you'll beat him

irajacobs

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Re: Pixel Dungeon
« Reply #437 on: June 27, 2013, 04:50:27 AM »
I don't think monsters RE-spawn, as such, but new monsters always appear, sometimes right behind you, from that door you just closed!  :) 

It does take a good bit of luck to beat Goo, but playing as Warrior, it shouldn't take THAT many tries.  Read the old posts in this thread for a lot of play-tips. 

gravling

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Re: Pixel Dungeon
« Reply #438 on: June 27, 2013, 09:13:46 PM »
It used to be the case that you could grind yourself to level 9 before meeting Goo,as you did not starve in Garden rooms.  They do not exist any more so you will starve to death if you try this  now.

gravling

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Re: Pixel Dungeon
« Reply #439 on: June 27, 2013, 09:23:44 PM »
I specialised my Warrior as a Gladiator.  Then I promptly got killed by some piranhas.  Wearing +3 plate, too.  Man they are tough.  :D

The thing is, when I restarted, my level 1 warrior had a tome of mastery.  Was that intended, or is that a bug?

ekolis

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Re: Pixel Dungeon
« Reply #440 on: June 28, 2013, 04:41:28 AM »
It used to be the case that you could grind yourself to level 9 before meeting Goo,as you did not starve in Garden rooms.  They do not exist any more so you will starve to death if you try this  now.

Garden rooms don't exist anymore? What do you call those shadowy rooms full of plants with shafts of sunlight peeking in, then?
The Ed draws near! What dost thou deaux?

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bsb

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Re: Pixel Dungeon
« Reply #441 on: June 28, 2013, 09:00:53 AM »
He means that the garden room used heal you now u just can hide there...Don't try to fight piranhas they arr to strong. Usually there is a potion of invisibility in the same floor use that one to just sneak through. Which monster actually drops the ring of thorns never got one so far..

watabou

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Re: Pixel Dungeon
« Reply #442 on: June 28, 2013, 10:34:20 AM »
I specialised my Warrior as a Gladiator.  Then I promptly got killed by some piranhas.  Wearing +3 plate, too.  Man they are tough.  :D
They are meant to be this way  ;)

The thing is, when I restarted, my level 1 warrior had a tome of mastery.  Was that intended, or is that a bug?
It's a kind of experiment. Probably I will remove it in the future.

Daxmarko

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Re: Pixel Dungeon
« Reply #443 on: June 28, 2013, 12:00:02 PM »
specialization? what is that?

btw,watabou,can you add darkness to the dungeon and couple of torches? That would look amazing,and scroll,fire,magic also emits light...

absimiliard

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Re: Pixel Dungeon
« Reply #444 on: June 28, 2013, 01:36:17 PM »
Just wanted to say first off that I love this game.

But man are those piranha's nasty.  The only way I've ever found to deal with the room is the potion of inivisibility, and I know I have had to go back a level with one I found lower down;  so if that's the intended "solution" either it's not a guaranteed one or I just really stupidly did my potion identification mid-level.  (in general I ID scrolls at the top of a stairs and then potions after I go down)

Handy tip though:  Even if you're invisible, count the piranha in the room closely, then look at the chest REALLY closely.  I learned the hard way that a piranha sleeping under the chest will mean you hit it, thus losing your invisibility, instead of opening the chest.  Being left all the way across the room from the door, even with three healing potions in hand, was a purely lethal experience.

If anyone has found a better solution to the flooded vault, speak up.

-abs

bsb

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Re: Pixel Dungeon
« Reply #445 on: June 30, 2013, 08:39:53 PM »
So does anyone know  which monster drops or how you get ring of thorns?

irajacobs

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Re: Pixel Dungeon
« Reply #446 on: June 30, 2013, 09:52:39 PM »
are those piranha's nasty.  The only way I've ever found to deal with the room is the potion of inivisibility
I am pretty sure that if there's a piranha room, you are guaranteed to find an invisibility potion on the same level.  Another handy clue for identifying potions.  Wish there were more clues for scrolls. 

No idea about ring of Thorns, I still haven't seen one. 

Since the update, the game seems to be easier (in the first 4 levels), I've had much better luck with gear (especially wands) and beating Goo, though my perceptions may be skewed since I was playing Warrior again :)

watabou

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Re: Pixel Dungeon
« Reply #447 on: July 02, 2013, 11:27:55 AM »

Veldrin

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Re: Pixel Dungeon
« Reply #448 on: July 02, 2013, 02:42:22 PM »
Would be nice if you could switch from one to another. On the street, under the Mediterranean sun, the model on the left is a nuisance and I can only play indoors, but it's certainly prettier.

irajacobs

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Re: Pixel Dungeon
« Reply #449 on: July 02, 2013, 07:22:07 PM »
I prefer how the new method shows more clearly what you can/can't target, but I don't like the curves, why not make it full squares, in true pixellated form?

Secondly, I definitely agree that it's too hard to see the game out in the Sun.  I think the fogged areas should be brighter, or perhaps configurable brightness.