Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513178 times)

gravling

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Re: Pixel Dungeon
« Reply #225 on: May 11, 2013, 11:54:12 AM »
Suggestions:

*Since the Dwarf Monk forces the player to fight with their bare hand, Shouldn`t they deal just fist damage? Or 3~4 points stronger than fists. Now they deal 10 or more damage to a person with scale armor +6. I know that the armor protection is random, but it happens commonly.

*Warn me before I get my wand backfired, drink flame/poison gas/paralytic gas potion and read the scroll of challenge.

Questions: I have NEVER seen the scroll of weapon upgrade, even though I visited the city of dwarves and played more than 20 times. Am I just unlucky?

I haven't seen one either, though I have been there about 12 times.  I also wonder if now that we have a new potion colour, indigo, does that mean that we also have 1 more sort of potion you can find?  If so I haven't found one.

I have died 4 times and been ressurected without my main weapon, as some monk had disarmed me before.  Very annoying.  I wonder if the ressurect code needs to stop ressurecting you with 'what you were wearing' but instead 'what you chose to protect in these 5 slots' or something like that. Especially when dying on the lower levels, you often would prefer to save a wand, a third ring, or that +3 battle axe you found and are too weak to wield right now rather than your cloth armour.

gravling

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Re: Pixel Dungeon
« Reply #226 on: May 11, 2013, 07:21:22 PM »
Idea:
Creatures you have zapped with your wand of Amok, or sufficiently damaged Gnoll Brutes should run straight for you, heedless of any traps that are in the way.  I want to watch a sewer crab cook itself to death this way on a firetrap.  ;D

Swarms of flies, vampire bats and wraiths should be able to fly/float right over the traps even when enraged, and not trigger them.

gravling

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Re: Pixel Dungeon
« Reply #227 on: May 11, 2013, 08:04:43 PM »
I just had a dwarf monk knock my knuckleduster from my hands.  (Which strikes me as a pretty amazing feat; just how  did you manage to do that?   ;)  ) Bug or working as intended?
« Last Edit: May 11, 2013, 09:44:21 PM by gravling »

gravling

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Re: Pixel Dungeon
« Reply #228 on: May 12, 2013, 08:13:46 AM »
2 Questions about rings:

If I wear a +3 ring of evasion on one hand and a +2 ring of evasion on the other, do I get a cumulative +5 evasion?  Or the higheset?  Or the last one equipped?

Is there any point in enchanting your rings above +3 in the first place?  Right now I cannot tell if my +5 ring of haste makes me any faster than I was with a +3 ring of haste.

Thank you.

Psygnal

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Re: Pixel Dungeon
« Reply #229 on: May 12, 2013, 08:33:45 AM »
A feature I would really love to see in this (excellent) game is a list of what I'd achieved.
Currently, you get the ranking screen, which is OK - but a bit of a let-down after a decent game. Something with a bit more detail could be a great way to end each game.

You died on Level 5 to The Ooze.
You quaffed six potions, read eight scrolls and ate three meals.
You killed twelve rats, four gnolls and two crabs.
You transformed two items and lost three scrolls to fire.
You found four weapons, and two armour pieces.
You were not agile. You were very strong. You were starving.
Average Damage: 14.  Average Armour: 16.
You hit your target 85% of the time.
You dodged 12% incoming attacks.
You had 1058 gold when you died.


A very rough example of what I mean. I'm sure it can be improved on.  Sure, it's not a game-maker, and some people might not see the point - but I really like this sort of thing, and think it could help soften the blow of a longer game which ends badly, without making the game easier.

Rob

Septa

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Re: Pixel Dungeon
« Reply #230 on: May 12, 2013, 10:29:19 AM »
Idea:
Creatures you have zapped with your wand of Amok, or sufficiently damaged Gnoll Brutes should run straight for you, heedless of any traps that are in the way.  I want to watch a sewer crab cook itself to death this way on a firetrap.  ;D
 

It would be really nice to have a way to use traps against the monsters.
Especially for the rogue class.
Perhaps stupids monsters ( rat/crab/golem) and berzek should not "see" traps.

gravling

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Re: Pixel Dungeon
« Reply #231 on: May 13, 2013, 05:29:47 AM »
What is the point of disenchanting your wand of magic missiles?

I did so and upgraded one of my wands of lightning to be a +1 wand of lightning.  I already had a +1 wand of lightning which I had found.  To my eyes, they were identical -- recharged at the same rate, zapped the same amount of damage, and 3 zaps.  Which means I would have been better off just using the scroll of upgrade on my wand of lightning directly, and keeping my wand of magic missile in reserve.  Am I missing something?

irajacobs

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Re: Pixel Dungeon
« Reply #232 on: May 13, 2013, 06:11:07 AM »
What is the point of disenchanting your wand of magic missiles?

I did so and upgraded one of my wands of lightning to be a +1 wand of lightning.  I already had a +1 wand of lightning which I had found.  To my eyes, they were identical -- recharged at the same rate, zapped the same amount of damage, and 3 zaps.  Which means I would have been better off just using the scroll of upgrade on my wand of lightning directly, and keeping my wand of magic missile in reserve.  Am I missing something?
Maybe you encountered a bug, but it's supposed to add an additional +1 to the target wand.  If the lightning started at +1, it should have become +2. 

gravling

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Re: Pixel Dungeon
« Reply #233 on: May 13, 2013, 08:47:05 AM »
What is the point of disenchanting your wand of magic missiles?

I did so and upgraded one of my wands of lightning to be a +1 wand of lightning.  I already had a +1 wand of lightning which I had found.  To my eyes, they were identical -- recharged at the same rate, zapped the same amount of damage, and 3 zaps.  Which means I would have been better off just using the scroll of upgrade on my wand of lightning directly, and keeping my wand of magic missile in reserve.  Am I missing something?
Maybe you encountered a bug, but it's supposed to add an additional +1 to the target wand.  If the lightning started at +1, it should have become +2.

No, that is exactly what it did.  I.E. exactly what would have happened if instead of upgrading my wand of magic missiles and then disenchanting it, I had just upgraded my wand of lightning.  By my reckoning, I just destroyed a perfectly good wand of magic missiles for no benefit.

gravling

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Re: Pixel Dungeon
« Reply #234 on: May 13, 2013, 08:50:44 AM »
Small bug with scroll of upgrade.

I decided to upgrade my stack of 12 potions of healing.  I was hoping that all of them would upgrade to 12 poitions of gain strength.  Instead, I got one potion of experience. (ok, so much for that experiment.  ;)  )But I still have 12 poptions of healing as well -- when one of them became a potion of experience I should have had my stack reduced to 11.
« Last Edit: May 13, 2013, 12:37:34 PM by gravling »

Herbrand

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Re: Pixel Dungeon
« Reply #235 on: May 13, 2013, 10:46:03 AM »
Small bug with scroll of upgrade.

I decided to upgrade my stack of 12 potions of healing.  I was hoping that all of them would upgrade to 12 poitions of gain strength.  Instead, I got one potion of experience. (ok, so much for that experiement.  ;)  )But I still have 12 poptions of healing as well -- when one of them became a potion of experience I should have had my stack reduced to 11.

12 potions? How did you find so many? Do you actually farm flies/vampire bats while starving and drink when near death, thus managing to keep farming beyond the regular time frame that food would give you?

Also, how does upgrading potion works - is there a ranking of "power" among potions?

watabou

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Re: Pixel Dungeon
« Reply #236 on: May 13, 2013, 12:06:37 PM »
I'm not a fan of the new environnement's tileset...
That's the second comment of this kind on the tileset. Could you explain what's wrong with it? I want to know for the future  ;)

watabou

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Re: Pixel Dungeon
« Reply #237 on: May 13, 2013, 12:10:29 PM »
I threw my starter cloth armour into the well of transformation.  Nothing happened.  Bug or Working as Intended?
Explanation of the Well of Transmutation is coming soon...

watabou

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Re: Pixel Dungeon
« Reply #238 on: May 13, 2013, 12:16:52 PM »
Right now what happens is that the game subtracts 1HP from you and then  turns your hunger indicator red, and
announces that you are starving.  This means that if you are hungry, get into a fight, survive it with 1HP you can
immediately die of hunger.  This happened to me twice this morning. :'(  It would be nice if the first time it just printed 'you are starving' giving you an immediate chance to eat something/drink a healing potion, and only started
damaging your health the second time it printed the message.
Now it works exactly this way, when your state changes from "hungry" to "starving", 1hp is not subtracted. But in a fight it can look differently, for example, you can start starving while fighting and the starvation can finish you right after the combat.

watabou

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Re: Pixel Dungeon
« Reply #239 on: May 13, 2013, 12:19:34 PM »
Idea:
Creatures you have zapped with your wand of Amok, or sufficiently damaged Gnoll Brutes should run straight for you, heedless of any traps that are in the way.  I want to watch a sewer crab cook itself to death this way on a firetrap.  ;D
 

It would be really nice to have a way to use traps against the monsters.
Especially for the rogue class.
Perhaps stupids monsters ( rat/crab/golem) and berzek should not "see" traps.
Actually you can push a monster to a trap with a Wand of Telekinesis. But your idea makes sense, I'll try to implement it :)