http://www.lostlabyrinth.com/index.php?p=newshttp://store.steampowered.com/app/420920 $4.99
Lost Labyrinth is a coffeebreak dungeon crawling game!
Compared to other games of its kind it has the following features:
Relatively short gameplay (between 10-40 Minutes)
Very high replayability because everything is created at random!
Many different skills to choose from (every player needs another tactic!)
No experience gain for killing monsters (only for reaching new levels!)
Zelda like graphics
Smooth scrolling
Up to 4 players at the same machine
Control with mouse, keyboard and joystick
Versions for Windows and Linux
Online Highscore
English, German, Spanish, French, Norwegian, Hungarian and Polish
An Extended Edition is also available with extra monsters, music, save game slots, skills, flaws, spells, and priority dev suppirt/feature requests for $4.99 USD.
v4.9.0
The game now uses opengl as graphics mode
(In some cases this might cause problems in fullscreen mode)
New compiler gets rid of a lot of issues we had in older versions
Features:
- chinese version (special thanks to red wolf for the translation!)
- new icons for negative effects
- player to player trade screen
- better language selection screen
- button to hide the menu (more space for active spells)
- new option to disable screen flashes when player gets hurt
- grey out spells in quickbar if ususable (mana cost, cast limit)
Bugfixing:
- fixed various spells not working properly on the edges of the map
- fixed negative value items
- repaired old maze algorithm
- stopped extend spell extending effects from items
- added undead sub-type to most ghost monsters thus genocide won\'t work but exorcism will
- fixed a crash bug when using Caligraphy tools
- made genocide remove mimics properly
- fixed \"alternate timeline\" exploit
- fleeing monsters no longer run through closed doors, porticuluses or unexplored rooms
- crown of dragon use it\'s variable power rating
Balancing:
- Time Magic has been rebalanced
- Anchor Teleport has been completely reworked
- rebalanced enchanted arrows (no longer insanely valuable)
- made genocide spell stop working on angels, demons and constructs
- made hymn of death kill with only 50% chance
- gave animals like slugs, spiders and such immunity to spellsongs
- made break curse spell only reduce duration if caster is not white mage
- made cure poison spell only reduce amount if caster is not white mage
- made short sighted flaw still reduce radius with true light
- short sighted now also reduces max perception (changed CP)
- vampire nerf: outdoor debuff, blood = thirst, changed resistances
- prevented vampires eating food and mushrooms
- craft scroll can have critical success and failure now (success doubles scroll power)
- denied lore+god gain from ambush/backup and similar late spawed monsters
- fixed double bow equipping bug
- changed leylines into activated skill
- weakend song of life + regeneration spell
- adjusted number of runes and nail pits
Been quite some time since the last release, but it would appear their long march to v5.0 is indeed getting there.