Author Topic: Malastro (now at v1.1)  (Read 3345 times)

getter77

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Malastro (now at v1.1)
« on: November 03, 2012, 12:52:01 PM »
http://angband.oook.cz/forum/showthread.php?t=5753
http://roguebasin.roguelikedevelopment.org/index.php?title=Malastro

Quote
Malastro aims to be an action/tactical roguelike which can be played through entirely in a relatively short time period. Your goal is to survive ten levels of monster-filled, post-apocalyptic anarchy in your search for rescue. On each level you must find your way to the next safe house and then close the door (without any monsters inside).

The game is written in C# and requires Microsoft .NET Framework v4.0 (included with recent versions of Windows).

Feedback is much appreciated! Balancing is difficult as just one player - without a lot of data it's hard to differentiate poor balance from statistical anomalies. But the balance is good enough now, IMO, for some other players to take a stab at it. As the description implies, this game is a departure from my previous one (Cryptband) in that it's not a fantasy setting. Some of the traits may seem familiar, though, and I went back to a system of awarding XP for monster kills. Make no mistake, this is a game about killin' the monsters

Finally, I haven't made the source code available yet mostly because I'm very self-conscious about the state of my code (i.e. it's never as good as I'd like it to be) and because I ran out of web space over at Verizon But if you're interested in the source just let me know - I'm happy to provide it.
« Last Edit: November 15, 2012, 01:37:23 AM by getter77 »
Brian Emre Jeffears
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mrrstark

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Re: Malastro (now at v1.0)
« Reply #1 on: November 03, 2012, 03:07:55 PM »
Nice theme, good UI and controls so far. After a quick play looks easy to get into and quite fun.

getter77

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Re: Malastro (now at v1.1)
« Reply #2 on: November 15, 2012, 01:37:59 AM »
v1.1

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Major changes:
* Added two "special" levels (i.e. static content)
* Added several rare weapons
* Added large propane tanks (new terrain) which explode when shot
* Added prerequisites for three of the more powerful traits (Run and gun, Bait and switch, Kill 1 get 1 free)
* Added tin foil hat trait and associated achievement

See changes.txt for the full list of changes.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training