Author Topic: ADOM 1.2.0 Prerelease 3 is out (ARRP)!  (Read 15109 times)

chooseusername

  • Rogueliker
  • ***
  • Posts: 329
  • Karma: +0/-0
    • View Profile
    • Email
Re: ADOM 1.2.0 Prerelease 1 is out!
« Reply #15 on: August 06, 2012, 06:52:01 AM »
I think this is wonderful.  I'm not an ADOM player, but I hope those that like the game and wish to both support Thomas and encourage him, take the chance to do so.  This is the kind of thing which if it goes well, encourages others to do similar things.  If the creator of Incursion were ever to be interested in doing something similar, I'd jump at the chance to support him.

Holsety

  • Rogueliker
  • ***
  • Posts: 148
  • Karma: +0/-0
    • View Profile
Re: ADOM 1.2.0 Prerelease 1 is out!
« Reply #16 on: August 06, 2012, 07:15:59 AM »
[...] This is the kind of thing which if it goes well, encourages others to do similar things.  If the creator of Incursion were ever to be interested in doing something similar, I'd jump at the chance to support him.

Journeyman already said NO, and he explained why.
Since you brought it up though, let's post his response to show the other side of the coin.

Quote
No Kickstarter. Incursion is 100% non-commercial, though
I may eventually release parts of it for other people to
use, when the "big version" is done, and if I do that I
won't forbid commercial use. I'm not anti-commercial or
anti-corporate on ideological grounds, in other words.

  Also: I absolutely intend to finish Incursion, and want
to very much -- but that's not quite the same thing as
being willing to take on an obligation (moral or legal)
to finish it in exchange for money, especially not to
finish it on a schedule. I don't need the pressure.


  I'm a software developer. I work full time and make a
salary that more than fills my needs. Money can't make
this go faster, sadly. What I need, and have trouble
finding, is spare time.
I love Incursion a lot, but I'm
not quitting my day job for it. But I am, still, working
on it.

 [...]

  I'm not releasing any source until it's "done", which
is still in the indeterminate future -- honestly, probably
later than 2014. I have a personal "vision" for Incursion
and I want to express that before I give the bits to
people to tear apart and use to express their own
vision.

 [...]

Now this is a statement I can respect.

Add; I love Incursion, and I pine (nay, yearn) for a new release. But throwing money at the dev won't  make that new release get here faster. And if it did, I wouldn't want to play the game. Just take a moment to reflect on the "if it did" part and what that means.
« Last Edit: August 06, 2012, 07:21:13 AM by Holsety »
Quote from: AgingMinotaur
… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?

Legend

  • Rogueliker
  • ***
  • Posts: 657
  • Karma: +0/-0
    • View Profile
    • Email
Re: ADOM 1.2.0 Prerelease 1 is out!
« Reply #17 on: August 13, 2012, 12:43:11 PM »
For some reason, I can't get the dos version to run in 80x25. :(

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: ADOM 1.2.0 Prerelease 3 is out (ARRP)!
« Reply #18 on: September 16, 2012, 01:23:57 PM »
v1.2.0p3

Quote
As if you didn't know by now ;-) Jochen was much faster in updating than I and I guess I need to give him write access to the blog to prevent us from getting out of sync ;-)

ADOM 1.2.0p3 is the final public prerelease in the new line of ADOM development. All further prereleases only will be available to donors who pledged to the Wanderer level or above during the ADOM: The Resurrection crowd funding campaign.

- crowd funding campaign screen removed
- Issue 49 - Invalid target in "GetTargetData" (-2)
- Issue 145 - Thief Autosearch Bug
- Issue 715 - Not every item is considered for destruction (balanced fixed)
- Issue 745 - Experience from door traps
- Issue 885 - Strength of Atlas can expire in unenterable wilderness locations
- Issue 950 - Naming-related bugs
- Issue 1144 - Waiting gives satiation
- Issue 1189 - Error: Trying to remove a non-existent item
- Issue 1211 - Walk commands consider undiscovered mimics when stopping movement
- Issue 1225 - "t"arget sometimes doesn't select a hostile monster
- Issue 1238 - Possible bug with gloves of smiting
- Feature 1226 - Allow font selection on Windows version

ADOM Sage still doesn't work. It seems that ADOM Sage uses functions that no longer are supported by the updated library versions we are using. Jochen is checking whether we are going to release a patched version of ADOM Sage but personally I'd like to loose as little time as possible on that. So this place once again is your best chance to push me to include the most needed ADOM Sage features as soon as possible. Make your voice heard in the comments section and now that development is starting seriously it's a chance to alter the course of development if you are loud enough ;-)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training