This game is pretty cool.
I like the music.
This is one of the few very puzzly roguelikes that I would still consider very strongly to be a roguelike.
It defaulted to 4-way movement, while I think 8-way might be best. Or is it meant to be 4-way? I wasn't sure if I just didn't know how to move diagonally since sight seemed to be 8-way (you can see through walls diagonally). I think this type of sight should be removed since at best it is nonsensical. I accept it in 8-way since you generally can move "thru" wall corners diagonally, but in 4-way it just seems out of place.
I had another confusion with sight:
http://pastebin.com/fpw0HcUEI have a view past the mushrooms in the second frame, even though my view should be significantly more obscured than the previous straight line of sight I should have had. Again, I imagine this is some artifact coming from 8-way line of sight, but it is unintuitive to me.
You are able to pick up items while dead, which isn't really a problem but should nonetheless be taken out.
There should be some kind of visual queue or alert when you die, because it seemed like nothing really happened for me
I tend to not pay attention to my own health, so maybe a reddening of the screen or some warning noise would help with that, although it is certainly my own fault.
In the description of mushroom spores, it says "found an use in the dungeons" which I believe should be "found a use in the dungeons". Idk if that is a cultural thing, but where I live at least you don't put an for use.
I found the game got a bit tedious with weapon micromanagement getting in the way to some extent, and I died in a situation where I came onto a floor and had no weapons capable of dealing with the hydras that spawned around me. I probably could have used some items to deal with that though, but again I didn't want to deal with all the micromanagement. That shouldn't really be taken as a negative thing though, that's what the game is really
Just not particularly my cup of tea.