Author Topic: Left Field Hotel (Horror Roguelike)  (Read 16009 times)

jim

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Re: Left Field Hotel (Horror Roguelike)
« Reply #15 on: July 27, 2012, 02:26:40 PM »
I think we're seeing a clash of "Kratos versus the Titan" and "Lovecraft versus the Kythquilguyth'olk" here.

Alex E

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Re: Left Field Hotel (Horror Roguelike)
« Reply #16 on: July 29, 2012, 01:52:44 AM »
News Update:

Police "Do Not Cross" Lines have been added, as well as chalk body outlines. Multiple story-based items have been added, such as the portrait, news articles, notes, and other things. Some Apartment rooms will not have side rooms anymore, so apartments are a bit more varied now. A Guilt Meter has been added at the bottom right corner, that will go up and down according to things you've done. It's still being re-worked for story purposes, and a negative impact is also being developed. Being in the darkness for too long will slowly increase the guilt meter, but going back into the light will decrease it back to where it used to be.


Here's an example of a room will Police "Do Not Cross" Lines.


I'm still not going to release this as a playable build yet, even though many things have been added. I don't want to release another until I make a few more much needed tweaks and changes.

Also, a Linux and Mac Port may actually be possible in the future, though I recently said otherwise. Not sure when, it depends on a lot of technical issues.
« Last Edit: July 29, 2012, 01:56:37 AM by Mosenzov »

Alex E

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Re: Left Field Hotel (Horror Roguelike)
« Reply #17 on: August 03, 2012, 08:18:29 AM »
News Update:

I uploaded a new version of the game which you can find on the first post of this thread.

Some of the controls have been changed a bit, and you can find all of the controls by pressing Escape and going to Controls.

Oh ya, and an escape menu was also added.

I need to add guilt penalties and a proper tutorial next. There also needs to be a way to beat the game.

Alex E

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Re: Left Field Hotel (Horror Roguelike)
« Reply #18 on: August 19, 2012, 06:46:59 AM »
The game is about done. I just need to add some sound effects and graphics before it's finished.

You can now complete the game and escape the hotel.

Having your guilt be too high will cause you to begin to harm yourself with weapons. If you don't lower your guilt right away you will commit suicide.

There is now tutorial (a sort) in the game. Depending on what you're doing, different hints will pop up on screen, such as "Press <d> to drop objects". The hints will also attempt to help you if you're stuck trying doing something to progress the adventure. You can disable the hints in the main menu if you want to.

I also got rid of a some of the controls that were just plain annoying and unneeded.

Other stuff was added, but I forgot what.

I'm not updating the link for the game on the first post (and I don't recommend playing it unless you just want to test it out due to problems and errors I did not notice before releasing it). I will continue to do minor changes and fixes until the ARRL this September where I release the game.


Legend

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Re: Left Field Hotel (Horror Roguelike)
« Reply #19 on: August 19, 2012, 03:54:43 PM »
is there an ascii mode?

Alex E

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Re: Left Field Hotel (Horror Roguelike)
« Reply #20 on: August 19, 2012, 05:41:13 PM »
is there an ascii mode?

Not at the moment. Do you prefer ascii over graphical tiles? I can make an ascii mode for those who prefer it.
« Last Edit: August 19, 2012, 05:46:20 PM by Mosenzov »

Legend

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Re: Left Field Hotel (Horror Roguelike)
« Reply #21 on: August 21, 2012, 12:11:22 AM »
is there an ascii mode?

Not at the moment. Do you prefer ascii over graphical tiles? I can make an ascii mode for those who prefer it.

Personally, yeah. I prefer ascii instead of graphics tiles most of the time.

Alex E

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Re: Left Field Hotel (Horror Roguelike)
« Reply #22 on: August 21, 2012, 10:19:25 PM »
If I can make it "work" I'll do it. But I can't promise anything.
By "work", I mean redoing the items to work with the ascii tileset. I should have planned out having it be ascii when I started, but oh well.

Codex_SQ

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Re: Left Field Hotel (Horror Roguelike)
« Reply #23 on: December 05, 2012, 05:22:22 AM »
1. When I pressed "u", it took me a long while before I figured out what to press then to select a flashlight. Expected [enter] or [space].
2. Player is unable to control movement with arrow keys, only numpad arrows seem to work.
3. No 'Look' command or something that would allow to learn what certain objects are.
4. No way to comfortably pick up several items in a row.

This.

And these,

1. - Breaking out of windows, need some kind of z-level warning that your about to jump out of the side of the building x-stories down.
2. - Stairs?  Bugged?  I kept trying to go down the stairs but never got to the bottom.
3. - Health system needs more use. 
4. - I don't really like how you slowly kill yourself when in darkness.  I suggest some other type of negative effect.  (smaller FoV, paranoia, slower movement, etc.) 

Other than that, it looks promising!   ;D  The scary sound effects go with it pretty well. 

Alex E

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Re: Left Field Hotel (Horror Roguelike)
« Reply #24 on: December 05, 2012, 11:12:13 PM »
1. When I pressed "u", it took me a long while before I figured out what to press then to select a flashlight. Expected [enter] or [space].
2. Player is unable to control movement with arrow keys, only numpad arrows seem to work.
3. No 'Look' command or something that would allow to learn what certain objects are.
4. No way to comfortably pick up several items in a row.

This.

And these,

1. - Breaking out of windows, need some kind of z-level warning that your about to jump out of the side of the building x-stories down.
2. - Stairs?  Bugged?  I kept trying to go down the stairs but never got to the bottom.
3. - Health system needs more use. 
4. - I don't really like how you slowly kill yourself when in darkness.  I suggest some other type of negative effect.  (smaller FoV, paranoia, slower movement, etc.) 

Other than that, it looks promising!   ;D  The scary sound effects go with it pretty well. 

Actually, the stairs are meant to go on forever. The only way to escape is to encounter certain things in the world first. Other than that, yes, it has some problems, but I stopped working on this game a while ago and I'm onto new projects :(